Files
ideadrop.nvim/lua/ideaDrop/ui/graph/init.lua
Carlos Gutierrez c706e8ee4f fix: improve graph path handling and error messages
- Handle nil idea_dir in config (don't override default with nil)
- Expand environment variables and ~ in paths during setup
- Add get_idea_dir() helper function for consistent path access
- Remove trailing slashes from paths
- Add fallback to non-recursive glob if recursive finds no files
- Show actual path being used in error messages for debugging
- Better error messages when directory doesn't exist or has no .md files
2026-01-10 23:06:46 -05:00

581 lines
15 KiB
Lua

-- ideaDrop/ui/graph/init.lua
-- Main graph visualization module - ties together data, layout, and rendering
local constants = require("ideaDrop.utils.constants")
local types = require("ideaDrop.ui.graph.types")
local data = require("ideaDrop.ui.graph.data")
local layout = require("ideaDrop.ui.graph.layout")
local renderer = require("ideaDrop.ui.graph.renderer")
---@class GraphModule
---@field open fun(opts: table|nil): nil
---@field close fun(): nil
---@field refresh fun(): nil
local M = {}
-- Module state
local state = {
buf = nil, ---@type number|nil
win = nil, ---@type number|nil
ns_id = nil, ---@type number|nil
graph = nil, ---@type GraphData|nil
view = nil, ---@type GraphViewState|nil
layout_state = nil, ---@type GraphLayoutState|nil
canvas_width = 0,
canvas_height = 0,
show_help = false,
node_positions = {}, -- Maps screen positions to node IDs
}
local SETTINGS = constants.GRAPH_SETTINGS
---Calculates window dimensions
---@return number width, number height, number row, number col
local function get_window_dimensions()
local width = math.floor(vim.o.columns * SETTINGS.WINDOW.WIDTH_RATIO)
local height = math.floor(vim.o.lines * SETTINGS.WINDOW.HEIGHT_RATIO)
local row = math.floor((vim.o.lines - height) / 2)
local col = math.floor((vim.o.columns - width) / 2)
return width, height, row, col
end
---Updates the buffer content with the current graph state
local function update_display()
if not state.buf or not vim.api.nvim_buf_is_valid(state.buf) then
return
end
if not state.graph or not state.view then
return
end
-- Render the graph
local canvas = renderer.render(state.graph, state.view, state.canvas_width, state.canvas_height - 2) -- Reserve 2 lines for status
-- Convert to lines
local lines = renderer.canvas_to_lines(canvas)
-- Add status line
local status = renderer.get_status_line(state.graph, state.view)
table.insert(lines, string.rep("", state.canvas_width))
table.insert(lines, status)
-- Show help overlay if enabled
if state.show_help then
local help_lines = renderer.render_help()
local help_start_y = math.floor((state.canvas_height - #help_lines) / 2)
local help_start_x = math.floor((state.canvas_width - 42) / 2) -- Help box is ~42 chars wide
for i, help_line in ipairs(help_lines) do
local y = help_start_y + i
if y >= 1 and y <= #lines then
-- Overlay help on top of graph
local current_line = lines[y]
local new_line = current_line:sub(1, help_start_x - 1)
.. help_line
.. current_line:sub(help_start_x + #help_line + 1)
lines[y] = new_line
end
end
end
-- Update buffer
vim.api.nvim_buf_set_option(state.buf, "modifiable", true)
vim.api.nvim_buf_set_lines(state.buf, 0, -1, false, lines)
vim.api.nvim_buf_set_option(state.buf, "modifiable", false)
-- Apply highlights
renderer.apply_highlights(state.buf, canvas, state.ns_id)
-- Build node position map for cursor navigation
state.node_positions = {}
for _, node in ipairs(state.graph.node_list) do
if node.visible then
local x = math.floor((node.x - state.canvas_width / 2) * state.view.zoom + state.canvas_width / 2 + state.view.offset_x + 0.5)
local y = math.floor((node.y - state.canvas_height / 2) * state.view.zoom + state.canvas_height / 2 + state.view.offset_y + 0.5)
if x >= 1 and x <= state.canvas_width and y >= 1 and y <= state.canvas_height - 2 then
local key = string.format("%d,%d", y, x)
state.node_positions[key] = node.id
-- Also register nearby positions for easier selection
for dy = -1, 1 do
for dx = -1, 1 do
local nkey = string.format("%d,%d", y + dy, x + dx)
if not state.node_positions[nkey] then
state.node_positions[nkey] = node.id
end
end
end
end
end
end
end
---Finds the node nearest to the cursor
---@return GraphNode|nil
local function get_node_at_cursor()
if not state.win or not vim.api.nvim_win_is_valid(state.win) then
return nil
end
local cursor = vim.api.nvim_win_get_cursor(state.win)
local row, col = cursor[1], cursor[2] + 1 -- Convert to 1-indexed
local key = string.format("%d,%d", row, col)
local node_id = state.node_positions[key]
if node_id and state.graph then
return state.graph.nodes[node_id]
end
return nil
end
---Moves selection to the nearest node in a direction
---@param direction string "up", "down", "left", "right"
local function move_selection(direction)
if not state.graph or not state.view then
return
end
local current_node = nil
if state.view.selected_node then
current_node = state.graph.nodes[state.view.selected_node]
end
-- If no selection, select the first visible node
if not current_node then
for _, node in ipairs(state.graph.node_list) do
if node.visible then
state.view.selected_node = node.id
update_display()
return
end
end
return
end
-- Find the nearest node in the given direction
local best_node = nil
local best_score = math.huge
for _, node in ipairs(state.graph.node_list) do
if node.visible and node.id ~= current_node.id then
local dx = node.x - current_node.x
local dy = node.y - current_node.y
local valid = false
local score = 0
if direction == "up" and dy < 0 then
valid = true
score = math.abs(dy) + math.abs(dx) * 2 -- Prefer vertical alignment
elseif direction == "down" and dy > 0 then
valid = true
score = math.abs(dy) + math.abs(dx) * 2
elseif direction == "left" and dx < 0 then
valid = true
score = math.abs(dx) + math.abs(dy) * 2
elseif direction == "right" and dx > 0 then
valid = true
score = math.abs(dx) + math.abs(dy) * 2
end
if valid and score < best_score then
best_score = score
best_node = node
end
end
end
if best_node then
state.view.selected_node = best_node.id
update_display()
end
end
---Opens the selected node's file
local function open_selected_node()
if not state.view or not state.view.selected_node or not state.graph then
-- Try to get node at cursor
local node = get_node_at_cursor()
if node then
state.view.selected_node = node.id
else
vim.notify("No node selected", vim.log.levels.WARN)
return
end
end
local node = state.graph.nodes[state.view.selected_node]
if not node then
return
end
-- Close graph window
M.close()
-- Open the file in right-side buffer
local sidebar = require("ideaDrop.ui.sidebar")
local filename = vim.fn.fnamemodify(node.file_path, ":t")
sidebar.open_right_side(node.file_path, filename)
end
---Shows tag filter picker
local function show_tag_filter()
if not state.graph then
return
end
local tags = data.get_tags(state.graph)
if #tags == 0 then
vim.notify("No tags found in graph", vim.log.levels.INFO)
return
end
-- Add "Clear filter" option
table.insert(tags, 1, "(Clear filter)")
vim.ui.select(tags, { prompt = "🏷️ Filter by tag:" }, function(choice)
if choice then
if choice == "(Clear filter)" then
data.apply_filter(state.graph, nil, nil)
state.view.filter.active = false
else
data.apply_filter(state.graph, "tag", choice)
state.view.filter = { type = "tag", value = choice, active = true }
-- Re-run layout for filtered graph
layout.adjust_after_filter(state.graph, state.canvas_width, state.canvas_height - 2, 100)
layout.center_graph(state.graph, state.canvas_width, state.canvas_height - 2)
end
update_display()
end
end)
end
---Shows folder filter picker
local function show_folder_filter()
if not state.graph then
return
end
local folders = data.get_folders(state.graph)
if #folders == 0 then
vim.notify("No folders found in graph", vim.log.levels.INFO)
return
end
-- Add "Clear filter" option
table.insert(folders, 1, "(Clear filter)")
vim.ui.select(folders, { prompt = "📁 Filter by folder:" }, function(choice)
if choice then
if choice == "(Clear filter)" then
data.apply_filter(state.graph, nil, nil)
state.view.filter.active = false
else
data.apply_filter(state.graph, "folder", choice)
state.view.filter = { type = "folder", value = choice, active = true }
-- Re-run layout for filtered graph
layout.adjust_after_filter(state.graph, state.canvas_width, state.canvas_height - 2, 100)
layout.center_graph(state.graph, state.canvas_width, state.canvas_height - 2)
end
update_display()
end
end)
end
---Resets the filter
local function reset_filter()
if not state.graph or not state.view then
return
end
data.apply_filter(state.graph, nil, nil)
state.view.filter = { type = nil, value = nil, active = false }
-- Re-run layout
layout.adjust_after_filter(state.graph, state.canvas_width, state.canvas_height - 2, 50)
update_display()
end
---Toggles label display
local function toggle_labels()
if state.view then
state.view.show_labels = not state.view.show_labels
update_display()
end
end
---Centers the graph in the view
local function center_graph()
if state.graph then
layout.center_graph(state.graph, state.canvas_width, state.canvas_height - 2)
state.view.offset_x = 0
state.view.offset_y = 0
update_display()
end
end
---Zooms in
local function zoom_in()
if state.view then
state.view.zoom = math.min(state.view.zoom * 1.2, 3.0)
update_display()
end
end
---Zooms out
local function zoom_out()
if state.view then
state.view.zoom = math.max(state.view.zoom / 1.2, 0.3)
update_display()
end
end
---Toggles help display
local function toggle_help()
state.show_help = not state.show_help
update_display()
end
---Sets up keymaps for the graph buffer
local function setup_keymaps()
if not state.buf then
return
end
local opts = { noremap = true, silent = true, buffer = state.buf }
-- Navigation
vim.keymap.set("n", "k", function()
move_selection("up")
end, opts)
vim.keymap.set("n", "j", function()
move_selection("down")
end, opts)
vim.keymap.set("n", "h", function()
move_selection("left")
end, opts)
vim.keymap.set("n", "l", function()
move_selection("right")
end, opts)
-- Actions
vim.keymap.set("n", "<CR>", open_selected_node, opts)
vim.keymap.set("n", "o", open_selected_node, opts)
-- Filtering
vim.keymap.set("n", "t", show_tag_filter, opts)
vim.keymap.set("n", "f", show_folder_filter, opts)
vim.keymap.set("n", "r", reset_filter, opts)
-- Display
vim.keymap.set("n", "L", toggle_labels, opts) -- Changed to uppercase to avoid conflict
vim.keymap.set("n", "c", center_graph, opts)
vim.keymap.set("n", "+", zoom_in, opts)
vim.keymap.set("n", "=", zoom_in, opts) -- Also = for convenience
vim.keymap.set("n", "-", zoom_out, opts)
vim.keymap.set("n", "?", toggle_help, opts)
-- Close
vim.keymap.set("n", "q", M.close, opts)
vim.keymap.set("n", "<Esc>", M.close, opts)
-- Refresh
vim.keymap.set("n", "R", M.refresh, opts) -- Uppercase R for refresh
end
---Opens the graph visualization window
---@param opts table|nil Options
function M.open(opts)
opts = opts or {}
-- Close existing window if open
if state.win and vim.api.nvim_win_is_valid(state.win) then
M.close()
end
-- Setup highlight groups
renderer.setup_highlights()
-- Create namespace for highlights
state.ns_id = vim.api.nvim_create_namespace("ideadrop_graph")
-- Calculate dimensions
local width, height, row, col = get_window_dimensions()
state.canvas_width = width - 2 -- Account for border
state.canvas_height = height - 2
-- Create buffer
state.buf = vim.api.nvim_create_buf(false, true)
vim.api.nvim_buf_set_option(state.buf, "buftype", "nofile")
vim.api.nvim_buf_set_option(state.buf, "bufhidden", "wipe")
vim.api.nvim_buf_set_option(state.buf, "filetype", "ideadrop-graph")
-- Create window
state.win = vim.api.nvim_open_win(state.buf, true, {
relative = "editor",
width = width,
height = height,
row = row,
col = col,
border = SETTINGS.WINDOW.BORDER,
title = SETTINGS.WINDOW.TITLE,
title_pos = "center",
style = "minimal",
})
-- Set window options for dark background
vim.api.nvim_win_set_option(state.win, "winhl", "Normal:" .. SETTINGS.COLORS.BACKGROUND)
vim.api.nvim_win_set_option(state.win, "cursorline", false)
-- Build graph data
local config = require("ideaDrop.core.config")
local idea_dir = vim.fn.expand(config.options.idea_dir or "")
vim.notify(string.format("Building graph from: %s", idea_dir), vim.log.levels.INFO)
state.graph = data.build_graph()
if #state.graph.node_list == 0 then
vim.notify(
string.format("No notes found to visualize in: %s", idea_dir),
vim.log.levels.WARN
)
M.close()
return
end
-- Initialize view state
state.view = types.create_view_state()
-- Run layout algorithm
vim.notify(string.format("Laying out %d nodes...", #state.graph.node_list), vim.log.levels.INFO)
if opts.animate then
-- Animated layout
state.layout_state = layout.start_animated_layout(
state.graph,
state.canvas_width,
state.canvas_height - 2,
function(converged)
update_display()
if converged then
vim.notify("Graph layout complete", vim.log.levels.INFO)
end
end,
32 -- ~30fps for smoother animation
)
else
-- Synchronous layout
layout.run_layout(state.graph, state.canvas_width, state.canvas_height - 2)
layout.center_graph(state.graph, state.canvas_width, state.canvas_height - 2)
end
-- Setup keymaps
setup_keymaps()
-- Initial render
update_display()
-- Auto-close when window loses focus (optional)
vim.api.nvim_create_autocmd("WinLeave", {
buffer = state.buf,
once = true,
callback = function()
-- Don't close if a picker is open
vim.defer_fn(function()
local current_win = vim.api.nvim_get_current_win()
if current_win ~= state.win and state.win and vim.api.nvim_win_is_valid(state.win) then
-- Check if we're in a picker/popup
local win_config = vim.api.nvim_win_get_config(current_win)
if not win_config.relative or win_config.relative == "" then
-- Not in a floating window, might want to close
-- But let's keep it open for better UX
end
end
end, 100)
end,
})
-- Show stats
local stats = data.get_statistics(state.graph)
vim.notify(
string.format("Graph: %d nodes, %d edges, %d orphans", stats.total_nodes, stats.total_edges, stats.orphan_nodes),
vim.log.levels.INFO
)
end
---Closes the graph visualization window
function M.close()
-- Stop animated layout if running
if state.layout_state then
layout.stop_animated_layout(state.layout_state)
state.layout_state = nil
end
-- Close window
if state.win and vim.api.nvim_win_is_valid(state.win) then
vim.api.nvim_win_close(state.win, true)
end
-- Clean up state
state.win = nil
state.buf = nil
state.graph = nil
state.view = nil
state.node_positions = {}
state.show_help = false
end
---Refreshes the graph data and re-renders
function M.refresh()
if not state.buf or not vim.api.nvim_buf_is_valid(state.buf) then
return
end
vim.notify("Refreshing graph...", vim.log.levels.INFO)
-- Rebuild graph
state.graph = data.build_graph()
if #state.graph.node_list == 0 then
vim.notify("No notes found to visualize", vim.log.levels.WARN)
return
end
-- Re-apply filter if active
if state.view and state.view.filter.active then
data.apply_filter(state.graph, state.view.filter.type, state.view.filter.value)
end
-- Re-run layout
layout.run_layout(state.graph, state.canvas_width, state.canvas_height - 2)
layout.center_graph(state.graph, state.canvas_width, state.canvas_height - 2)
-- Update display
update_display()
vim.notify("Graph refreshed", vim.log.levels.INFO)
end
---Gets the current graph data (for external use)
---@return GraphData|nil
function M.get_graph()
return state.graph
end
---Checks if the graph window is open
---@return boolean
function M.is_open()
return state.win ~= nil and vim.api.nvim_win_is_valid(state.win)
end
return M