perf: delete pre-view-engine core, compiler, platform-browser, etc code (#14788)
After the introduction of the view engine, we can drop a lot of code that is not used any more. This should reduce the size of the app bundles because a lot of this code was not being properly tree-shaken by today's tools even though it was dead code.
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@ -1,115 +0,0 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AUTO_STYLE, AnimationPlayer} from '@angular/core';
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export class MockAnimationPlayer implements AnimationPlayer {
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private _onDoneFns: Function[] = [];
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private _onStartFns: Function[] = [];
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private _onDestroyFns: Function[] = [];
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private _finished = false;
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private _destroyed = false;
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private _started = false;
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public parentPlayer: AnimationPlayer = null;
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public previousStyles: {[styleName: string]: string | number} = {};
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public log: any[] = [];
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constructor(
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public startingStyles: {[key: string]: string | number} = {},
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public keyframes: Array<[number, {[style: string]: string | number}]> = [],
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previousPlayers: AnimationPlayer[] = []) {
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previousPlayers.forEach(player => {
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if (player instanceof MockAnimationPlayer) {
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const styles = player._captureStyles();
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Object.keys(styles).forEach(prop => this.previousStyles[prop] = styles[prop]);
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}
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});
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}
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private _onFinish(): void {
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if (!this._finished) {
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this._finished = true;
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this.log.push('finish');
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this._onDoneFns.forEach(fn => fn());
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this._onDoneFns = [];
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}
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}
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init(): void { this.log.push('init'); }
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onDone(fn: () => void): void { this._onDoneFns.push(fn); }
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onStart(fn: () => void): void { this._onStartFns.push(fn); }
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onDestroy(fn: () => void): void { this._onDestroyFns.push(fn); }
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hasStarted() { return this._started; }
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play(): void {
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if (!this.hasStarted()) {
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this._onStartFns.forEach(fn => fn());
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this._onStartFns = [];
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this._started = true;
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}
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this.log.push('play');
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}
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pause(): void { this.log.push('pause'); }
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restart(): void { this.log.push('restart'); }
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finish(): void { this._onFinish(); }
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reset(): void {
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this.log.push('reset');
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this._destroyed = false;
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this._finished = false;
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this._started = false;
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}
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destroy(): void {
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if (!this._destroyed) {
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this._destroyed = true;
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this.finish();
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this.log.push('destroy');
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this._onDestroyFns.forEach(fn => fn());
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this._onDestroyFns = [];
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}
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}
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setPosition(p: number): void {}
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getPosition(): number { return 0; }
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private _captureStyles(): {[styleName: string]: string | number} {
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const captures: {[prop: string]: string | number} = {};
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if (this.hasStarted()) {
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// when assembling the captured styles, it's important that
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// we build the keyframe styles in the following order:
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// {startingStyles, ... other styles within keyframes, ... previousStyles }
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Object.keys(this.startingStyles).forEach(prop => {
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captures[prop] = this.startingStyles[prop];
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});
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this.keyframes.forEach(kf => {
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const [offset, styles] = kf;
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const newStyles: {[prop: string]: string | number} = {};
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Object.keys(styles).forEach(
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prop => { captures[prop] = this._finished ? styles[prop] : AUTO_STYLE; });
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});
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}
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Object.keys(this.previousStyles).forEach(prop => {
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captures[prop] = this.previousStyles[prop];
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});
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return captures;
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}
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}
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@ -6,5 +6,4 @@
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* found in the LICENSE file at https://angular.io/license
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*/
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export {MockAnimationPlayer as ɵMockAnimationPlayer} from './mock_animation_player';
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export {TestingCompiler as ɵTestingCompiler, TestingCompilerFactory as ɵTestingCompilerFactory} from './test_compiler';
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@ -14,7 +14,6 @@ import {global} from './facade/lang';
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import {getTestBed, inject} from './test_bed';
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export {AsyncTestCompleter} from './async_test_completer';
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export {MockAnimationPlayer} from './mock_animation_player';
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export {inject} from './test_bed';
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export * from './logger';
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