ci: move public-api goldens to goldens directory (#35768)

Moves the public api .d.ts files from tools/public_api_guard to
goldens/public-api.

Additionally, provides a README in the goldens directory and a script
assist in testing the current state of the repo against the goldens as
well as a command for accepting all changes to the goldens in a single
command.

PR Close #35768
This commit is contained in:
Joey Perrott
2020-02-26 09:09:35 -08:00
committed by Matias Niemelä
parent 19cfaf7f4c
commit 15f8afa4bf
62 changed files with 483 additions and 348 deletions

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@ -0,0 +1,11 @@
export declare abstract class AnimationDriver {
abstract animate(element: any, keyframes: {
[key: string]: string | number;
}[], duration: number, delay: number, easing?: string | null, previousPlayers?: any[], scrubberAccessRequested?: boolean): any;
abstract computeStyle(element: any, prop: string, defaultValue?: string): string;
abstract containsElement(elm1: any, elm2: any): boolean;
abstract matchesElement(element: any, selector: string): boolean;
abstract query(element: any, selector: string, multi: boolean): any[];
abstract validateStyleProperty(prop: string): boolean;
static NOOP: AnimationDriver;
}

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export declare class MockAnimationDriver implements AnimationDriver {
animate(element: any, keyframes: {
[key: string]: string | number;
}[], duration: number, delay: number, easing: string, previousPlayers?: any[]): MockAnimationPlayer;
computeStyle(element: any, prop: string, defaultValue?: string): string;
containsElement(elm1: any, elm2: any): boolean;
matchesElement(element: any, selector: string): boolean;
query(element: any, selector: string, multi: boolean): any[];
validateStyleProperty(prop: string): boolean;
static log: AnimationPlayer[];
}
export declare class MockAnimationPlayer extends NoopAnimationPlayer {
currentSnapshot: ɵStyleData;
delay: number;
duration: number;
easing: string;
element: any;
keyframes: {
[key: string]: string | number;
}[];
previousPlayers: any[];
previousStyles: {
[key: string]: string | number;
};
constructor(element: any, keyframes: {
[key: string]: string | number;
}[], duration: number, delay: number, easing: string, previousPlayers: any[]);
beforeDestroy(): void;
destroy(): void;
finish(): void;
hasStarted(): boolean;
play(): void;
}