refactor(animations): change NoOp -> Noop (#14690)

This commit is contained in:
Matias Niemelä
2017-02-24 00:32:19 -08:00
committed by Igor Minar
parent 1f3198cb50
commit 32c2fd5c9f
11 changed files with 22 additions and 23 deletions

View File

@ -13,6 +13,6 @@
*/
export {AnimationEvent} from './animation_event';
export {AUTO_STYLE, AnimateTimings, AnimationAnimateMetadata, AnimationGroupMetadata, AnimationKeyframesSequenceMetadata, AnimationMetadata, AnimationMetadataType, AnimationSequenceMetadata, AnimationStateMetadata, AnimationStyleMetadata, AnimationTransitionMetadata, AnimationTriggerMetadata, animate, group, keyframes, sequence, state, style, transition, trigger, ɵStyleData} from './animation_metadata';
export {AnimationPlayer, NoOpAnimationPlayer} from './players/animation_player';
export {AnimationPlayer, NoopAnimationPlayer} from './players/animation_player';
export * from './private_export';

View File

@ -31,7 +31,7 @@ export abstract class AnimationPlayer {
/**
* @experimental Animation support is experimental.
*/
export class NoOpAnimationPlayer implements AnimationPlayer {
export class NoopAnimationPlayer implements AnimationPlayer {
private _onDoneFns: Function[] = [];
private _onStartFns: Function[] = [];
private _onDestroyFns: Function[] = [];