refactor(playground): make playground great again
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committed by
Victor Berchet

parent
69f87ca075
commit
3d9d839c6c
@ -63,26 +63,26 @@ import {Component, animate, keyframes, state, style, transition, trigger} from '
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]
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})
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export class AnimateApp {
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public items: any[] /** TODO #9100 */ = [];
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private _state: any /** TODO #9100 */;
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public items: number[] = [];
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private _state: ('start'|'active'|'void'|'default');
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public bgStatus = 'focus';
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remove(item: any) {
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var index = this.items.indexOf(item);
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remove(item: number) {
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const index = this.items.indexOf(item);
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if (index >= 0) {
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this.items.splice(index, 1);
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}
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}
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reorderAndRemove() {
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this.items = this.items.sort((a: any, b: any) => Math.random() - 0.5);
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this.items = this.items.sort((a, b) => Math.random() - 0.5);
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this.items.splice(Math.floor(Math.random() * this.items.length), 1);
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this.items.splice(Math.floor(Math.random() * this.items.length), 1);
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this.items[Math.floor(Math.random() * this.items.length)] = 99;
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}
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bgStatusChanged(data: {[key: string]: any}, phase: string) {
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bgStatusChanged(data: {[key: string]: string}, phase: string) {
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alert(`backgroundAnimation has ${phase} from ${data['fromState']} to ${data['toState']}`);
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}
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