feat(animations): re-introduce support for transition matching functions (#20723)

Closes #18959

PR Close #20723
This commit is contained in:
Matias Niemelä
2017-11-30 16:15:48 -08:00
committed by Jason Aden
parent c26e1bba1d
commit 590d93b30d
3 changed files with 44 additions and 4 deletions

View File

@ -255,6 +255,45 @@ export function main() {
]);
});
it('should allow a transition to use a function to determine what method to run', () => {
let valueToMatch = '';
const transitionFn =
(fromState: string, toState: string) => { return toState == valueToMatch; };
@Component({
selector: 'if-cmp',
template: '<div [@myAnimation]="exp"></div>',
animations: [
trigger('myAnimation', [transition(
transitionFn,
[style({opacity: 0}), animate(1234, style({opacity: 1}))])]),
]
})
class Cmp {
exp: any = '';
}
TestBed.configureTestingModule({declarations: [Cmp]});
const fixture = TestBed.createComponent(Cmp);
const cmp = fixture.componentInstance;
valueToMatch = cmp.exp = 'something';
fixture.detectChanges();
let players = getLog();
expect(players.length).toEqual(1);
let [p1] = players;
expect(p1.totalTime).toEqual(1234);
resetLog();
valueToMatch = 'something-else';
cmp.exp = 'this-wont-match';
fixture.detectChanges();
players = getLog();
expect(players.length).toEqual(0);
});
it('should allow a state value to be `0`', () => {
@Component({
selector: 'if-cmp',