refactor(benchmarks): make tree benchmark work again

This commit is contained in:
Tobias Bosch
2016-08-26 12:27:24 -07:00
committed by Victor Berchet
parent 5ff14de1f3
commit 61002733bc
55 changed files with 620 additions and 403 deletions

View File

@ -1,24 +0,0 @@
<link rel="import" href="polymer.html">
<dom-module id="binary-tree">
<template>
<span>
<span>{{data.value}}</span>
<template is="dom-if" if="[[data.left]]">
<binary-tree data="[[data.left]]"></binary-tree>
</template>
<template is="dom-if" if="[[data.right]]">
<binary-tree data="[[data.right]]"></binary-tree>
</template>
</span>
</template>
</dom-module>
<script>
Polymer({
is: 'binary-tree',
properties: {
data: Object
},
leftTree: null,
rightTree: null
});
</script>

View File

@ -1,22 +0,0 @@
<!doctype html>
<html>
<head>
<link rel="import" href="root_tree.html">
</head>
<body>
<h2>Params</h2>
<form>
Depth:
<input type="number" name="depth" placeholder="depth" value="9">
<br>
<button>Apply</button>
</form>
<h2>Polymer JS 1.x tree benchmark</h2>
<root-tree></root-tree>
<script src="url_params_to_form.js" type="text/javascript"></script>
</body>
</html>

View File

@ -1,49 +0,0 @@
<link rel="import" href="polymer.html">
<link rel="import" href="binary_tree.html">
<dom-module id="root-tree">
<template>
<div>
<button on-click="create" id="createDom">createDom</button>
<button on-click="destroy" id="destroyDom">destroyDom</button>
</div>
<div>
<binary-tree data="[[data]]"></binary-tree>
</div>
</template>
</dom-module>
<script type="application/javascript">
(function() {
var count = 0;
var depthInput = document.querySelector('input[name=depth]');
var match = /depth=(\w+)/.exec(decodeURIComponent(location.search));
if (match) {
depthInput.value = match[1];
}
var maxDepth = depthInput.valueAsNumber;
Polymer({
is: 'root-tree',
properties: {
data: Object
},
create: function() {
var values = count++ % 2 == 0 ?
['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '*'] :
['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', '-'];
this.data = this.buildTree(maxDepth, values, 0);
},
destroy: function() {
this.data = null;
},
buildTree: function(maxDepth, values, curDepth) {
if (maxDepth == curDepth) return {value: '', left: null, right: null};
return {
value: values[curDepth],
left: this.buildTree(maxDepth, values, curDepth+1),
right: this.buildTree(maxDepth, values, curDepth+1)
};
}
});
})();
</script>