refactor(core): remove …Metadata
for all decorators and use the decorator directly.
BREAKING CHANGE: - all `…Metadata` classes have been removed. Use the corresponding decorator as constructor or for `instanceof` checks instead. - Example: * Before: `new ComponentMetadata(…)` * After: `new Component(…)` - Note: `new Component(…)` worked before as well.
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@ -132,7 +132,7 @@ export class AnimationGroupMetadata extends AnimationWithStepsMetadata {
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* `animate` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `animate` specifies an animation step that will apply the provided `styles` data for a given
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@ -195,7 +195,7 @@ export function animate(
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* `group` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `group` specifies a list of animation steps that are all run in parallel. Grouped animations
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@ -237,7 +237,7 @@ export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
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* `sequence` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used
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@ -280,7 +280,7 @@ export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata
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* `style` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `style` declares a key/value object containing CSS properties/styles that can then
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@ -350,7 +350,7 @@ export function style(
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* `state` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `state` declares an animation state within the given trigger. When a state is
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@ -409,7 +409,7 @@ export function state(
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* `keyframes` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
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@ -462,7 +462,7 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
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* `transition` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
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@ -557,7 +557,7 @@ export function transition(stateChangeExpr: string, steps: AnimationMetadata | A
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* `trigger` is an animation-specific function that is designed to be used inside of Angular2's
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* animation
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* DSL language. If this information is new, please navigate to the
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* {@link ComponentMetadata#animations-anchor component animations metadata
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* {@link Component#animations-anchor component animations metadata
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* page} to gain a better understanding of how animations in Angular2 are used.
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*
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* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
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@ -565,7 +565,7 @@ export function transition(stateChangeExpr: string, steps: AnimationMetadata | A
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* entries that will be evaluated when the expression bound to the trigger changes.
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*
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* Triggers are registered within the component annotation data under the
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* {@link ComponentMetadata#animations-anchor animations section}. An animation trigger can
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* {@link Component#animations-anchor animations section}. An animation trigger can
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* be placed on an element within a template by referencing the name of the
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* trigger followed by the expression value that the trigger is bound to
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* (in the form of `[@triggerName]="expression"`.
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