fix(animations): generate aot code for animation trigger output events (#12291)

Closes #11707
Closes #12291
This commit is contained in:
Matias Niemelä
2016-10-18 17:16:51 -07:00
committed by Alex Rickabaugh
parent 8409b65153
commit 6e5f8b59b3
12 changed files with 116 additions and 116 deletions

View File

@ -0,0 +1,34 @@
/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationPlayer} from './animation_player';
import {AnimationTransitionEvent} from './animation_transition_event';
export class AnimationTransition {
constructor(
private _player: AnimationPlayer, private _fromState: string, private _toState: string,
private _totalTime: number) {}
private _createEvent(phaseName: string): AnimationTransitionEvent {
return new AnimationTransitionEvent({
fromState: this._fromState,
toState: this._toState,
totalTime: this._totalTime,
phaseName: phaseName
});
}
onStart(callback: (event: AnimationTransitionEvent) => any): void {
const event = this._createEvent('start');
this._player.onStart(() => callback(event));
}
onDone(callback: (event: AnimationTransitionEvent) => any): void {
const event = this._createEvent('done');
this._player.onDone(() => callback(event));
}
}

View File

@ -41,11 +41,13 @@ export class AnimationTransitionEvent {
public fromState: string;
public toState: string;
public totalTime: number;
public phaseName: string;
constructor({fromState, toState,
totalTime}: {fromState: string, toState: string, totalTime: number}) {
constructor({fromState, toState, totalTime, phaseName}:
{fromState: string, toState: string, totalTime: number, phaseName: string}) {
this.fromState = fromState;
this.toState = toState;
this.totalTime = totalTime;
this.phaseName = phaseName;
}
}

View File

@ -13,6 +13,7 @@ import {AnimationPlayer as AnimationPlayer_, NoOpAnimationPlayer as NoOpAnimatio
import {AnimationSequencePlayer as AnimationSequencePlayer_} from './animation/animation_sequence_player';
import * as animationUtils from './animation/animation_style_util';
import {AnimationStyles as AnimationStyles_} from './animation/animation_styles';
import {AnimationTransition} from './animation/animation_transition';
import * as change_detection_util from './change_detection/change_detection_util';
import * as constants from './change_detection/constants';
import * as console from './console';
@ -118,7 +119,8 @@ export var __core_private__: {
FILL_STYLE_FLAG: typeof FILL_STYLE_FLAG_,
_ComponentStillLoadingError?: ComponentStillLoadingError,
ComponentStillLoadingError: typeof ComponentStillLoadingError,
isPromise: typeof isPromise
isPromise: typeof isPromise,
AnimationTransition: typeof AnimationTransition
} = {
isDefaultChangeDetectionStrategy: constants.isDefaultChangeDetectionStrategy,
ChangeDetectorStatus: constants.ChangeDetectorStatus,
@ -182,5 +184,6 @@ export var __core_private__: {
EMPTY_STATE: EMPTY_STATE_,
FILL_STYLE_FLAG: FILL_STYLE_FLAG_,
ComponentStillLoadingError: ComponentStillLoadingError,
isPromise: isPromise
isPromise: isPromise,
AnimationTransition: AnimationTransition
};

View File

@ -13,7 +13,6 @@ import {ViewAnimationMap} from '../animation/view_animation_map';
export class AnimationViewContext {
private _players = new ViewAnimationMap();
private _listeners = new Map<any, _AnimationOutputHandler[]>();
onAllActiveAnimationsDone(callback: () => any): void {
var activeAnimationPlayers = this._players.getAllPlayers();
@ -26,19 +25,9 @@ export class AnimationViewContext {
}
}
queueAnimation(
element: any, animationName: string, player: AnimationPlayer,
event: AnimationTransitionEvent): void {
queueAnimation(element: any, animationName: string, player: AnimationPlayer): void {
queueAnimationGlobally(player);
this._players.set(element, animationName, player);
player.onDone(() => {
// TODO: add codegen to remove the need to store these values
this._triggerOutputHandler(element, animationName, 'done', event);
this._players.remove(element, animationName);
});
player.onStart(() => this._triggerOutputHandler(element, animationName, 'start', event));
}
cancelActiveAnimation(element: any, animationName: string, removeAllAnimations: boolean = false):
@ -52,33 +41,4 @@ export class AnimationViewContext {
}
}
}
registerOutputHandler(
element: any, eventName: string, eventPhase: string, eventHandler: Function): void {
var animations = this._listeners.get(element);
if (!animations) {
this._listeners.set(element, animations = []);
}
animations.push(new _AnimationOutputHandler(eventName, eventPhase, eventHandler));
}
private _triggerOutputHandler(
element: any, animationName: string, phase: string, event: AnimationTransitionEvent): void {
const listeners = this._listeners.get(element);
if (listeners && listeners.length) {
for (let i = 0; i < listeners.length; i++) {
let listener = listeners[i];
// we check for both the name in addition to the phase in the event
// that there may be more than one @trigger on the same element
if (listener.eventName === animationName && listener.eventPhase === phase) {
listener.handler(event);
break;
}
}
}
}
}
class _AnimationOutputHandler {
constructor(public eventName: string, public eventPhase: string, public handler: Function) {}
}