fix(animations): generate aot code for animation trigger output events (#12291)
Closes #11707 Closes #12291
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committed by
Alex Rickabaugh

parent
8409b65153
commit
6e5f8b59b3
34
modules/@angular/core/src/animation/animation_transition.ts
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34
modules/@angular/core/src/animation/animation_transition.ts
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@ -0,0 +1,34 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AnimationPlayer} from './animation_player';
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import {AnimationTransitionEvent} from './animation_transition_event';
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export class AnimationTransition {
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constructor(
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private _player: AnimationPlayer, private _fromState: string, private _toState: string,
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private _totalTime: number) {}
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private _createEvent(phaseName: string): AnimationTransitionEvent {
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return new AnimationTransitionEvent({
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fromState: this._fromState,
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toState: this._toState,
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totalTime: this._totalTime,
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phaseName: phaseName
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});
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}
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onStart(callback: (event: AnimationTransitionEvent) => any): void {
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const event = this._createEvent('start');
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this._player.onStart(() => callback(event));
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}
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onDone(callback: (event: AnimationTransitionEvent) => any): void {
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const event = this._createEvent('done');
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this._player.onDone(() => callback(event));
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}
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}
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@ -41,11 +41,13 @@ export class AnimationTransitionEvent {
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public fromState: string;
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public toState: string;
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public totalTime: number;
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public phaseName: string;
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constructor({fromState, toState,
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totalTime}: {fromState: string, toState: string, totalTime: number}) {
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constructor({fromState, toState, totalTime, phaseName}:
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{fromState: string, toState: string, totalTime: number, phaseName: string}) {
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this.fromState = fromState;
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this.toState = toState;
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this.totalTime = totalTime;
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this.phaseName = phaseName;
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}
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}
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