fix(animations): generate aot code for animation trigger output events (#12291)
Closes #11707 Closes #12291
This commit is contained in:

committed by
Alex Rickabaugh

parent
8409b65153
commit
6e5f8b59b3
@ -13,7 +13,6 @@ import {ViewAnimationMap} from '../animation/view_animation_map';
|
||||
|
||||
export class AnimationViewContext {
|
||||
private _players = new ViewAnimationMap();
|
||||
private _listeners = new Map<any, _AnimationOutputHandler[]>();
|
||||
|
||||
onAllActiveAnimationsDone(callback: () => any): void {
|
||||
var activeAnimationPlayers = this._players.getAllPlayers();
|
||||
@ -26,19 +25,9 @@ export class AnimationViewContext {
|
||||
}
|
||||
}
|
||||
|
||||
queueAnimation(
|
||||
element: any, animationName: string, player: AnimationPlayer,
|
||||
event: AnimationTransitionEvent): void {
|
||||
queueAnimation(element: any, animationName: string, player: AnimationPlayer): void {
|
||||
queueAnimationGlobally(player);
|
||||
|
||||
this._players.set(element, animationName, player);
|
||||
player.onDone(() => {
|
||||
// TODO: add codegen to remove the need to store these values
|
||||
this._triggerOutputHandler(element, animationName, 'done', event);
|
||||
this._players.remove(element, animationName);
|
||||
});
|
||||
|
||||
player.onStart(() => this._triggerOutputHandler(element, animationName, 'start', event));
|
||||
}
|
||||
|
||||
cancelActiveAnimation(element: any, animationName: string, removeAllAnimations: boolean = false):
|
||||
@ -52,33 +41,4 @@ export class AnimationViewContext {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerOutputHandler(
|
||||
element: any, eventName: string, eventPhase: string, eventHandler: Function): void {
|
||||
var animations = this._listeners.get(element);
|
||||
if (!animations) {
|
||||
this._listeners.set(element, animations = []);
|
||||
}
|
||||
animations.push(new _AnimationOutputHandler(eventName, eventPhase, eventHandler));
|
||||
}
|
||||
|
||||
private _triggerOutputHandler(
|
||||
element: any, animationName: string, phase: string, event: AnimationTransitionEvent): void {
|
||||
const listeners = this._listeners.get(element);
|
||||
if (listeners && listeners.length) {
|
||||
for (let i = 0; i < listeners.length; i++) {
|
||||
let listener = listeners[i];
|
||||
// we check for both the name in addition to the phase in the event
|
||||
// that there may be more than one @trigger on the same element
|
||||
if (listener.eventName === animationName && listener.eventPhase === phase) {
|
||||
listener.handler(event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _AnimationOutputHandler {
|
||||
constructor(public eventName: string, public eventPhase: string, public handler: Function) {}
|
||||
}
|
||||
|
Reference in New Issue
Block a user