docs: in doc comments, replace [aA]ngular2 with Angular (#15463)
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Victor Berchet

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@ -118,10 +118,10 @@ export interface AnimationSequenceMetadata extends AnimationMetadata { steps: An
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export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; }
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/**
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* `trigger` is an animation-specific function that is designed to be used inside of Angular2's
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* `trigger` is an animation-specific function that is designed to be used inside of Angular's
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animation DSL language. If this information is new, please navigate to the {@link
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Component#animations-anchor component animations metadata page} to gain a better understanding of
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how animations in Angular2 are used.
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how animations in Angular are used.
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*
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* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
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transition transition} entries that will be evaluated when the expression bound to the trigger
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@ -173,10 +173,10 @@ export function trigger(name: string, definitions: AnimationMetadata[]): Animati
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}
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/**
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* `animate` is an animation-specific function that is designed to be used inside of Angular2's
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* `animate` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `animate` specifies an animation step that will apply the provided `styles` data for a given
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* amount of time based on the provided `timing` expression value. Calls to `animate` are expected
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@ -224,10 +224,10 @@ export function animate(
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}
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/**
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* `group` is an animation-specific function that is designed to be used inside of Angular2's
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* `group` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
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* useful when a series of styles must be animated/closed off at different statrting/ending times.
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@ -259,10 +259,10 @@ export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
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}
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/**
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* `sequence` is an animation-specific function that is designed to be used inside of Angular2's
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* `sequence` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
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* default when an array is passed as animation data into {@link transition transition}.)
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@ -297,10 +297,10 @@ export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata
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}
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/**
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* `style` is an animation-specific function that is designed to be used inside of Angular2's
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* `style` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `style` declares a key/value object containing CSS properties/styles that can then be used for
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* {@link state animation states}, within an {@link sequence animation sequence}, or as styling data
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@ -345,10 +345,10 @@ export function style(
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}
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/**
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* `state` is an animation-specific function that is designed to be used inside of Angular2's
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* `state` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `state` declares an animation state within the given trigger. When a state is active within a
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* component then its associated styles will persist on the element that the trigger is attached to
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@ -397,10 +397,10 @@ export function state(name: string, styles: AnimationStyleMetadata): AnimationSt
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}
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/**
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* `keyframes` is an animation-specific function that is designed to be used inside of Angular2's
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* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
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* by an `offset` value.
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@ -446,10 +446,10 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
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}
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/**
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* `transition` is an animation-specific function that is designed to be used inside of Angular2's
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* `transition` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* how animations in Angular2 are used.
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* how animations in Angular are used.
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*
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* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
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* provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 =>
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