refactor(animations): support browser animation rendering (#14578)
This commit is contained in:

committed by
Igor Minar

parent
88755b0dae
commit
830393d234
@ -0,0 +1,566 @@
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/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AUTO_STYLE, AnimationEvent, animate, keyframes, state, style, transition, trigger} from '@angular/animations';
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import {USE_VIEW_ENGINE} from '@angular/compiler/src/config';
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import {Component, HostBinding, HostListener, ViewChild} from '@angular/core';
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import {BrowserModule} from '@angular/platform-browser';
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import {AnimationDriver, BrowserAnimationModule, ɵAnimationEngine} from '@angular/platform-browser/animations';
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import {MockAnimationDriver, MockAnimationPlayer} from '@angular/platform-browser/animations/testing';
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import {getDOM} from '@angular/platform-browser/src/dom/dom_adapter';
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import {TestBed} from '../../testing';
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export function main() {
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describe('view engine', () => {
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beforeEach(() => {
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TestBed.configureCompiler({
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useJit: true,
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providers: [{
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provide: USE_VIEW_ENGINE,
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useValue: true,
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}],
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});
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});
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declareTests({useJit: true});
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});
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}
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function declareTests({useJit}: {useJit: boolean}) {
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// these tests are only mean't to be run within the DOM (for now)
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if (typeof Element == 'undefined') return;
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describe('animation tests', function() {
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function getLog(): MockAnimationPlayer[] {
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return MockAnimationDriver.log as MockAnimationPlayer[];
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}
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function resetLog() { MockAnimationDriver.log = []; }
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beforeEach(() => {
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resetLog();
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TestBed.configureTestingModule({
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providers: [{provide: AnimationDriver, useClass: MockAnimationDriver}],
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imports: [BrowserModule, BrowserAnimationModule]
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});
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});
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describe('animation triggers', () => {
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it('should trigger a state change animation from void => state', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div *ngIf="exp" [@myAnimation]="exp"></div>
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`,
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animations: [trigger(
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'myAnimation',
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[transition(
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'void => *', [style({'opacity': '0'}), animate(500, style({'opacity': '1'}))])])],
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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expect(getLog().pop().keyframes).toEqual([
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{offset: 0, opacity: '0'}, {offset: 1, opacity: '1'}
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]);
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});
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xit('should trigger a state change animation from void => state on the component host element',
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() => {
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@Component({
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selector: 'my-cmp',
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template: '...',
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animations: [trigger(
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'myAnimation',
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[transition(
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'a => b',
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[style({'opacity': '0'}), animate(500, style({'opacity': '1'}))])])],
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})
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class Cmp {
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@HostBinding('@myAnimation')
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get binding() { return this.exp ? 'b' : 'a'; }
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = false;
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(0);
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cmp.exp = true;
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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const data = getLog().pop();
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expect(data.element).toEqual(fixture.elementRef.nativeElement);
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expect(data.keyframes).toEqual([{offset: 0, opacity: '0'}, {offset: 1, opacity: '1'}]);
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});
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it('should cancel and merge in mid-animation styles into the follow-up animation', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div [@myAnimation]="exp"></div>
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`,
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animations: [trigger(
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'myAnimation',
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[
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transition(
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'a => b',
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[
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style({'opacity': '0'}),
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animate(500, style({'opacity': '1'})),
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]),
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transition(
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'b => c',
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[
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style({'width': '0'}),
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animate(500, style({'width': '100px'})),
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]),
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])],
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})
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class Cmp {
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exp: any = false;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'a';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(0);
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resetLog();
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cmp.exp = 'b';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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resetLog();
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cmp.exp = 'c';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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const data = getLog().pop();
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expect(data.previousStyles).toEqual({opacity: AUTO_STYLE});
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});
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it('should invoke an animation trigger that is state-less', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngFor="let item of items" @myAnimation></div>
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`,
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animations: [trigger(
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'myAnimation',
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[transition(':enter', [style({opacity: 0}), animate(1000, style({opacity: 1}))])])]
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})
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class Cmp {
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items: number[] = [];
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.items = [1, 2, 3, 4, 5];
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(5);
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for (let i = 0; i < 5; i++) {
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const item = getLog()[i];
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expect(item.duration).toEqual(1000);
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expect(item.keyframes).toEqual([{opacity: '0', offset: 0}, {opacity: '1', offset: 1}]);
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}
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});
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it('should retain styles on the element once the animation is complete', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div #green @green></div>
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`,
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animations: [trigger('green', [state('*', style({backgroundColor: 'green'}))])]
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})
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class Cmp {
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@ViewChild('green') public element: any;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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fixture.detectChanges();
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engine.flush();
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const player = engine.activePlayers.pop();
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player.finish();
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expect(getDOM().hasStyle(cmp.element.nativeElement, 'background-color', 'green'))
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.toBeTruthy();
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});
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it('should animate removals of nodes to the `void` state for each animation trigger', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngIf="exp" class="ng-if" [@trig1]="exp2" @trig2></div>
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`,
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animations: [
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trigger('trig1', [transition('state => void', [animate(1000, style({opacity: 0}))])]),
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trigger('trig2', [transition(':leave', [animate(1000, style({width: '0px'}))])])
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]
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})
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class Cmp {
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public exp = true;
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public exp2 = 'state';
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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fixture.detectChanges();
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engine.flush();
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resetLog();
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const element = getDOM().querySelector(fixture.nativeElement, '.ng-if');
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assertHasParent(element, true);
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cmp.exp = false;
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fixture.detectChanges();
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engine.flush();
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assertHasParent(element, true);
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expect(getLog().length).toEqual(2);
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const player2 = getLog().pop();
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const player1 = getLog().pop();
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expect(player2.keyframes).toEqual([
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{width: AUTO_STYLE, offset: 0},
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{width: '0px', offset: 1},
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]);
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expect(player1.keyframes).toEqual([
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{opacity: AUTO_STYLE, offset: 0}, {opacity: '0', offset: 1}
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]);
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player2.finish();
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player1.finish();
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assertHasParent(element, false);
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});
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it('should not run inner child animations when a parent is set to be removed', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngIf="exp" class="parent" >
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<div [@myAnimation]="exp2"></div>
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</div>
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`,
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animations: [trigger(
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'myAnimation', [transition('a => b', [animate(1000, style({width: '0px'}))])])]
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})
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class Cmp {
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public exp = true;
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public exp2 = '0';
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = true;
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cmp.exp2 = 'a';
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fixture.detectChanges();
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engine.flush();
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resetLog();
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cmp.exp = false;
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cmp.exp2 = 'b';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(0);
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resetLog();
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});
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});
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describe('animation listeners', () => {
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it('should trigger a `start` state change listener for when the animation changes state from void => state',
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() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div *ngIf="exp" [@myAnimation]="exp" (@myAnimation.start)="callback($event)"></div>
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`,
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animations: [trigger(
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'myAnimation',
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[transition(
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'void => *',
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[style({'opacity': '0'}), animate(500, style({'opacity': '1'}))])])],
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})
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class Cmp {
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exp: any = false;
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event: AnimationEvent;
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callback = (event: any) => { this.event = event; };
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'true';
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fixture.detectChanges();
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engine.flush();
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expect(cmp.event.triggerName).toEqual('myAnimation');
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expect(cmp.event.phaseName).toEqual('start');
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expect(cmp.event.totalTime).toEqual(500);
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expect(cmp.event.fromState).toEqual('void');
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expect(cmp.event.toState).toEqual('true');
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});
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it('should trigger a `done` state change listener for when the animation changes state from a => b',
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() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div *ngIf="exp" [@myAnimation123]="exp" (@myAnimation123.done)="callback($event)"></div>
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`,
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animations: [trigger(
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'myAnimation123',
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[transition(
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'* => b', [style({'opacity': '0'}), animate(999, style({'opacity': '1'}))])])],
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})
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class Cmp {
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exp: any = false;
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event: AnimationEvent;
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callback = (event: any) => { this.event = event; };
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'b';
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fixture.detectChanges();
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engine.flush();
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expect(cmp.event).toBeFalsy();
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const player = engine.activePlayers.pop();
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player.finish();
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expect(cmp.event.triggerName).toEqual('myAnimation123');
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expect(cmp.event.phaseName).toEqual('done');
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expect(cmp.event.totalTime).toEqual(999);
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expect(cmp.event.fromState).toEqual('void');
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expect(cmp.event.toState).toEqual('b');
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});
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it('should handle callbacks for multiple triggers running simultaneously', () => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@ani1]="exp1" (@ani1.done)="callback1($event)"></div>
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<div [@ani2]="exp2" (@ani2.done)="callback2($event)"></div>
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`,
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animations: [
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trigger(
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'ani1',
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[
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transition(
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'* => a', [style({'opacity': '0'}), animate(999, style({'opacity': '1'}))]),
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]),
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trigger(
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'ani2',
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[
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transition(
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'* => b', [style({'width': '0px'}), animate(999, style({'width': '100px'}))]),
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])
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],
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})
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class Cmp {
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exp1: any = false;
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exp2: any = false;
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event1: AnimationEvent;
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event2: AnimationEvent;
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callback1 = (event: any) => { this.event1 = event; };
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callback2 = (event: any) => { this.event2 = event; };
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp1 = 'a';
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cmp.exp2 = 'b';
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fixture.detectChanges();
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engine.flush();
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expect(cmp.event1).toBeFalsy();
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expect(cmp.event2).toBeFalsy();
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const player1 = engine.activePlayers[0];
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const player2 = engine.activePlayers[1];
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player1.finish();
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expect(cmp.event1.triggerName).toBeTruthy('ani1');
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expect(cmp.event2).toBeFalsy();
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player2.finish();
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expect(cmp.event1.triggerName).toBeTruthy('ani1');
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expect(cmp.event2.triggerName).toBeTruthy('ani2');
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});
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it('should handle callbacks for multiple triggers running simultaneously on the same element',
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() => {
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@Component({
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selector: 'if-cmp',
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template: `
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<div [@ani1]="exp1" (@ani1.done)="callback1($event)" [@ani2]="exp2" (@ani2.done)="callback2($event)"></div>
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`,
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animations: [
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trigger(
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'ani1',
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[
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transition(
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'* => a',
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[style({'opacity': '0'}), animate(999, style({'opacity': '1'}))]),
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]),
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trigger(
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'ani2',
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[
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transition(
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'* => b',
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[style({'width': '0px'}), animate(999, style({'width': '100px'}))]),
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])
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],
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})
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class Cmp {
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exp1: any = false;
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exp2: any = false;
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event1: AnimationEvent;
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event2: AnimationEvent;
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callback1 = (event: any) => { this.event1 = event; };
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callback2 = (event: any) => { this.event2 = event; };
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp1 = 'a';
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cmp.exp2 = 'b';
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fixture.detectChanges();
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engine.flush();
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expect(cmp.event1).toBeFalsy();
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expect(cmp.event2).toBeFalsy();
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const player1 = engine.activePlayers[0];
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const player2 = engine.activePlayers[1];
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player1.finish();
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expect(cmp.event1.triggerName).toBeTruthy('ani1');
|
||||
expect(cmp.event2).toBeFalsy();
|
||||
|
||||
player2.finish();
|
||||
expect(cmp.event1.triggerName).toBeTruthy('ani1');
|
||||
expect(cmp.event2.triggerName).toBeTruthy('ani2');
|
||||
});
|
||||
|
||||
xit('should trigger a state change listener for when the animation changes state from void => state on the host element',
|
||||
() => {
|
||||
@Component({
|
||||
selector: 'my-cmp',
|
||||
template: `...`,
|
||||
animations: [trigger(
|
||||
'myAnimation2',
|
||||
[transition(
|
||||
'void => *',
|
||||
[style({'opacity': '0'}), animate(1000, style({'opacity': '1'}))])])],
|
||||
})
|
||||
class Cmp {
|
||||
event: AnimationEvent;
|
||||
|
||||
@HostBinding('@myAnimation2')
|
||||
exp: any = false;
|
||||
|
||||
@HostListener('@myAnimation2.start')
|
||||
callback = (event: any) => { this.event = event; };
|
||||
}
|
||||
|
||||
TestBed.configureTestingModule({declarations: [Cmp]});
|
||||
|
||||
const engine = TestBed.get(ɵAnimationEngine);
|
||||
const fixture = TestBed.createComponent(Cmp);
|
||||
const cmp = fixture.componentInstance;
|
||||
cmp.exp = 'TRUE';
|
||||
fixture.detectChanges();
|
||||
engine.flush();
|
||||
|
||||
expect(cmp.event.triggerName).toEqual('myAnimation2');
|
||||
expect(cmp.event.phaseName).toEqual('start');
|
||||
expect(cmp.event.totalTime).toEqual(1000);
|
||||
expect(cmp.event.fromState).toEqual('void');
|
||||
expect(cmp.event.toState).toEqual('TRUE');
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function assertHasParent(element: any, yes: boolean) {
|
||||
const parent = getDOM().parentElement(element);
|
||||
if (yes) {
|
||||
expect(parent).toBeTruthy();
|
||||
} else {
|
||||
expect(parent).toBeFalsy();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user