fix(animations): properly cleanup query artificats when animation construction fails

This commit is contained in:
Matias Niemelä
2017-06-29 14:17:39 -07:00
committed by Jason Aden
parent 71ee0c5b03
commit 858dea98e5
5 changed files with 171 additions and 15 deletions

View File

@ -29,12 +29,16 @@ export class AnimationTransitionFactory {
build(
driver: AnimationDriver, element: any, currentState: any, nextState: any,
options?: AnimationOptions,
subInstructions?: ElementInstructionMap): AnimationTransitionInstruction|undefined {
subInstructions?: ElementInstructionMap): AnimationTransitionInstruction {
const animationOptions = mergeAnimationOptions(this.ast.options || {}, options || {});
const backupStateStyles = this._stateStyles['*'] || {};
const currentStateStyles = this._stateStyles[currentState] || backupStateStyles;
const nextStateStyles = this._stateStyles[nextState] || backupStateStyles;
const queriedElements = new Set<any>();
const preStyleMap = new Map<any, {[prop: string]: boolean}>();
const postStyleMap = new Map<any, {[prop: string]: boolean}>();
const isRemoval = nextState === 'void';
const errors: any[] = [];
const timelines = buildAnimationTimelines(
@ -42,13 +46,11 @@ export class AnimationTransitionFactory {
subInstructions, errors);
if (errors.length) {
const errorMessage = `animation building failed:\n${errors.join("\n")}`;
throw new Error(errorMessage);
return createTransitionInstruction(
element, this._triggerName, currentState, nextState, isRemoval, currentStateStyles,
nextStateStyles, [], [], preStyleMap, postStyleMap, errors);
}
const preStyleMap = new Map<any, {[prop: string]: boolean}>();
const postStyleMap = new Map<any, {[prop: string]: boolean}>();
const queriedElements = new Set<any>();
timelines.forEach(tl => {
const elm = tl.element;
const preProps = getOrSetAsInMap(preStyleMap, elm, {});
@ -64,9 +66,8 @@ export class AnimationTransitionFactory {
const queriedElementsList = iteratorToArray(queriedElements.values());
return createTransitionInstruction(
element, this._triggerName, currentState, nextState, nextState === 'void',
currentStateStyles, nextStateStyles, timelines, queriedElementsList, preStyleMap,
postStyleMap);
element, this._triggerName, currentState, nextState, isRemoval, currentStateStyles,
nextStateStyles, timelines, queriedElementsList, preStyleMap, postStyleMap);
}
}

View File

@ -21,6 +21,7 @@ export interface AnimationTransitionInstruction extends AnimationEngineInstructi
queriedElements: any[];
preStyleProps: Map<any, {[prop: string]: boolean}>;
postStyleProps: Map<any, {[prop: string]: boolean}>;
errors?: any[];
}
export function createTransitionInstruction(
@ -28,7 +29,8 @@ export function createTransitionInstruction(
isRemovalTransition: boolean, fromStyles: ɵStyleData, toStyles: ɵStyleData,
timelines: AnimationTimelineInstruction[], queriedElements: any[],
preStyleProps: Map<any, {[prop: string]: boolean}>,
postStyleProps: Map<any, {[prop: string]: boolean}>): AnimationTransitionInstruction {
postStyleProps: Map<any, {[prop: string]: boolean}>,
errors?: any[]): AnimationTransitionInstruction {
return {
type: AnimationTransitionInstructionType.TransitionAnimation,
element,
@ -41,6 +43,7 @@ export function createTransitionInstruction(
timelines,
queriedElements,
preStyleProps,
postStyleProps
postStyleProps,
errors
};
}

View File

@ -745,6 +745,7 @@ export class TransitionAnimationEngine {
const queriedElements = new Map<any, TransitionAnimationPlayer[]>();
const allPreStyleElements = new Map<any, Set<string>>();
const allPostStyleElements = new Map<any, Set<string>>();
const cleanupFns: Function[] = [];
const bodyNode = getBodyNode();
const allEnterNodes: any[] = this.collectedEnterElements.length ?
@ -772,10 +773,21 @@ export class TransitionAnimationEngine {
}
}
cleanupFns.push(() => {
allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
allLeaveNodes.forEach(element => {
removeClass(element, LEAVE_CLASSNAME);
this.processLeaveNode(element);
});
});
const allPlayers: TransitionAnimationPlayer[] = [];
const erroneousTransitions: AnimationTransitionInstruction[] = [];
for (let i = this._namespaceList.length - 1; i >= 0; i--) {
const ns = this._namespaceList[i];
ns.drainQueuedTransitions(microtaskId).forEach(entry => {
const player = entry.player;
allPlayers.push(player);
const element = entry.element;
if (!bodyNode || !this.driver.containsElement(bodyNode, element)) {
@ -783,8 +795,11 @@ export class TransitionAnimationEngine {
return;
}
const instruction = this._buildInstruction(entry, subTimelines);
if (!instruction) return;
const instruction = this._buildInstruction(entry, subTimelines) !;
if (instruction.errors && instruction.errors.length) {
erroneousTransitions.push(instruction);
return;
}
// if a unmatched transition is queued to go then it SHOULD NOT render
// an animation and cancel the previously running animations.
@ -833,6 +848,18 @@ export class TransitionAnimationEngine {
});
}
if (erroneousTransitions.length) {
let msg = `Unable to process animations due to the following failed trigger transitions\n`;
erroneousTransitions.forEach(instruction => {
msg += `@${instruction.triggerName} has failed due to:\n`;
instruction.errors !.forEach(error => { msg += `- ${error}\n`; });
});
cleanupFns.forEach(fn => fn());
allPlayers.forEach(player => player.destroy());
throw new Error(msg);
}
// these can only be detected here since we have a map of all the elements
// that have animations attached to them...
const enterNodesWithoutAnimations: any[] = [];
@ -937,6 +964,7 @@ export class TransitionAnimationEngine {
for (let i = 0; i < allLeaveNodes.length; i++) {
const element = allLeaveNodes[i];
const details = element[REMOVAL_FLAG] as ElementAnimationState;
removeClass(element, LEAVE_CLASSNAME);
// this means the element has a removal animation that is being
// taken care of and therefore the inner elements will hang around
@ -969,6 +997,9 @@ export class TransitionAnimationEngine {
}
}
// this is required so the cleanup method doesn't remove them
allLeaveNodes.length = 0;
rootPlayers.forEach(player => {
this.players.push(player);
player.onDone(() => {
@ -980,8 +1011,7 @@ export class TransitionAnimationEngine {
player.play();
});
allEnterNodes.forEach(element => removeClass(element, ENTER_CLASSNAME));
cleanupFns.forEach(fn => fn());
return rootPlayers;
}