fix(animations): retain styling when transition destinations are changed (#12208)
Closes #9661 Closes #12208
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committed by
Victor Berchet

parent
46023e4792
commit
9de76ebfa5
@ -88,7 +88,7 @@ export class AnimationGroupPlayer implements AnimationPlayer {
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this._started = false;
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}
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setPosition(p: any /** TODO #9100 */): void {
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setPosition(p: number): void {
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this._players.forEach(player => { player.setPosition(p); });
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}
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@ -100,4 +100,6 @@ export class AnimationGroupPlayer implements AnimationPlayer {
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});
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return min;
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}
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get players(): AnimationPlayer[] { return this._players; }
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}
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@ -56,6 +56,6 @@ export class NoOpAnimationPlayer implements AnimationPlayer {
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finish(): void { this._onFinish(); }
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destroy(): void {}
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reset(): void {}
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setPosition(p: any /** TODO #9100 */): void {}
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setPosition(p: number): void {}
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getPosition(): number { return 0; }
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}
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@ -104,7 +104,9 @@ export class AnimationSequencePlayer implements AnimationPlayer {
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}
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}
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setPosition(p: any /** TODO #9100 */): void { this._players[0].setPosition(p); }
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setPosition(p: number): void { this._players[0].setPosition(p); }
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getPosition(): number { return this._players[0].getPosition(); }
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get players(): AnimationPlayer[] { return this._players; }
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}
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@ -84,6 +84,8 @@ export function balanceAnimationKeyframes(
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firstKeyframe.styles.styles.push(extraFirstKeyframeStyles);
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}
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collectAndResolveStyles(collectedStyles, [finalStateStyles]);
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return keyframes;
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}
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@ -22,7 +22,7 @@ export class DebugDomRootRenderer implements RootRenderer {
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}
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}
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export class DebugDomRenderer implements Renderer {
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export class DebugDomRenderer {
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constructor(private _delegate: Renderer) {}
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selectRootElement(selectorOrNode: string|any, debugInfo?: RenderDebugInfo): any {
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@ -150,7 +150,9 @@ export class DebugDomRenderer implements Renderer {
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animate(
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element: any, startingStyles: AnimationStyles, keyframes: AnimationKeyframe[],
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duration: number, delay: number, easing: string): AnimationPlayer {
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return this._delegate.animate(element, startingStyles, keyframes, duration, delay, easing);
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duration: number, delay: number, easing: string,
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previousPlayers: AnimationPlayer[] = []): AnimationPlayer {
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return this._delegate.animate(
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element, startingStyles, keyframes, duration, delay, easing, previousPlayers);
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}
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}
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@ -8,8 +8,9 @@
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import {AnimationGroupPlayer} from '../animation/animation_group_player';
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import {AnimationPlayer} from '../animation/animation_player';
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import {queueAnimation as queueAnimationGlobally} from '../animation/animation_queue';
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import {AnimationTransitionEvent} from '../animation/animation_transition_event';
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import {AnimationSequencePlayer} from '../animation/animation_sequence_player';
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import {ViewAnimationMap} from '../animation/view_animation_map';
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import {ListWrapper} from '../facade/collection';
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export class AnimationViewContext {
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private _players = new ViewAnimationMap();
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@ -30,15 +31,26 @@ export class AnimationViewContext {
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this._players.set(element, animationName, player);
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}
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cancelActiveAnimation(element: any, animationName: string, removeAllAnimations: boolean = false):
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void {
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getAnimationPlayers(element: any, animationName: string, removeAllAnimations: boolean = false):
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AnimationPlayer[] {
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const players: AnimationPlayer[] = [];
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if (removeAllAnimations) {
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this._players.findAllPlayersByElement(element).forEach(player => player.destroy());
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this._players.findAllPlayersByElement(element).forEach(
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player => { _recursePlayers(player, players); });
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} else {
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const player = this._players.find(element, animationName);
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if (player) {
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player.destroy();
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const currentPlayer = this._players.find(element, animationName);
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if (currentPlayer) {
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_recursePlayers(currentPlayer, players);
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}
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}
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return players;
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}
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}
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function _recursePlayers(player: AnimationPlayer, collectedPlayers: AnimationPlayer[]) {
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if ((player instanceof AnimationGroupPlayer) || (player instanceof AnimationSequencePlayer)) {
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player.players.forEach(player => _recursePlayers(player, collectedPlayers));
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} else {
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collectedPlayers.push(player);
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}
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}
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@ -88,7 +88,8 @@ export abstract class Renderer {
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abstract animate(
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element: any, startingStyles: AnimationStyles, keyframes: AnimationKeyframe[],
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duration: number, delay: number, easing: string): AnimationPlayer;
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duration: number, delay: number, easing: string,
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previousPlayers?: AnimationPlayer[]): AnimationPlayer;
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}
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/**
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@ -1854,6 +1854,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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let animation = driver.log.pop();
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let kf = animation['keyframeLookup'];
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expect(kf[1]).toEqual([1, {'background': 'green'}]);
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let player = animation['player'];
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player.finish();
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cmp.exp = 'blue';
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fixture.detectChanges();
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@ -1863,6 +1865,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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kf = animation['keyframeLookup'];
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expect(kf[0]).toEqual([0, {'background': 'green'}]);
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expect(kf[1]).toEqual([1, {'background': 'grey'}]);
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player = animation['player'];
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player.finish();
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cmp.exp = 'red';
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fixture.detectChanges();
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@ -1872,6 +1876,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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kf = animation['keyframeLookup'];
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expect(kf[0]).toEqual([0, {'background': 'grey'}]);
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expect(kf[1]).toEqual([1, {'background': 'red'}]);
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player = animation['player'];
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player.finish();
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cmp.exp = 'orange';
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fixture.detectChanges();
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@ -1881,6 +1887,8 @@ function declareTests({useJit}: {useJit: boolean}) {
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kf = animation['keyframeLookup'];
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expect(kf[0]).toEqual([0, {'background': 'red'}]);
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expect(kf[1]).toEqual([1, {'background': 'grey'}]);
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player = animation['player'];
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player.finish();
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}));
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it('should seed in the origin animation state styles into the first animation step',
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@ -1911,6 +1919,44 @@ function declareTests({useJit}: {useJit: boolean}) {
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expect(animation['startingStyles']).toEqual({'height': '100px'});
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}));
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it('should seed in the previous animation styles into the transition if the previous transition was interupted midway',
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fakeAsync(() => {
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TestBed.overrideComponent(DummyIfCmp, {
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set: {
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template: `
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<div class="target" [@status]="exp"></div>
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`,
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animations: [trigger(
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'status',
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[
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state('*', style({ opacity: 0 })),
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state('a', style({height: '100px', width: '200px'})),
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state('b', style({height: '1000px' })),
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transition('* => *', [
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animate(1000, style({ fontSize: '20px' })),
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animate(1000)
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])
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])]
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}
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});
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const driver = TestBed.get(AnimationDriver) as MockAnimationDriver;
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const fixture = TestBed.createComponent(DummyIfCmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'a';
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fixture.detectChanges();
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flushMicrotasks();
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driver.log = [];
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cmp.exp = 'b';
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fixture.detectChanges();
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flushMicrotasks();
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const animation = driver.log[0];
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expect(animation['previousStyles']).toEqual({opacity: '0', fontSize: '*'});
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}));
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it('should perform a state change even if there is no transition that is found',
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fakeAsync(() => {
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TestBed.overrideComponent(DummyIfCmp, {
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@ -5,8 +5,7 @@
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AnimationPlayer} from '@angular/core';
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import {AUTO_STYLE, AnimationPlayer} from '@angular/core';
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export class MockAnimationPlayer implements AnimationPlayer {
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private _onDoneFns: Function[] = [];
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@ -16,8 +15,21 @@ export class MockAnimationPlayer implements AnimationPlayer {
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private _started = false;
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public parentPlayer: AnimationPlayer = null;
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public previousStyles: {[styleName: string]: string | number} = {};
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public log: any[] /** TODO #9100 */ = [];
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public log: any[] = [];
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constructor(
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public startingStyles: {[key: string]: string | number} = {},
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public keyframes: Array<[number, {[style: string]: string | number}]> = [],
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previousPlayers: AnimationPlayer[] = []) {
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previousPlayers.forEach(player => {
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if (player instanceof MockAnimationPlayer) {
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const styles = player._captureStyles();
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Object.keys(styles).forEach(prop => this.previousStyles[prop] = styles[prop]);
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}
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});
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}
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private _onFinish(): void {
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if (!this._finished) {
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@ -67,6 +79,32 @@ export class MockAnimationPlayer implements AnimationPlayer {
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}
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}
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setPosition(p: any /** TODO #9100 */): void {}
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setPosition(p: number): void {}
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getPosition(): number { return 0; }
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private _captureStyles(): {[styleName: string]: string | number} {
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const captures: {[prop: string]: string | number} = {};
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if (this.hasStarted()) {
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// when assembling the captured styles, it's important that
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// we build the keyframe styles in the following order:
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// {startingStyles, ... other styles within keyframes, ... previousStyles }
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Object.keys(this.startingStyles).forEach(prop => {
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captures[prop] = this.startingStyles[prop];
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});
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this.keyframes.forEach(kf => {
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const [offset, styles] = kf;
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const newStyles: {[prop: string]: string | number} = {};
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Object.keys(styles).forEach(
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prop => { captures[prop] = this._finished ? styles[prop] : AUTO_STYLE; });
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});
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}
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Object.keys(this.previousStyles).forEach(prop => {
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captures[prop] = this.previousStyles[prop];
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});
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return captures;
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}
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}
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