fix(ivy): process creation mode deeply before running update mode (#27744)
Prior to this commit, we had two different modes for change detection execution for Ivy, depending on whether you called `bootstrap()` or `renderComponent()`. In the former case, we would complete creation mode for all components in the tree before beginning update mode for any component. In the latter case, we would run creation mode and update mode together for each component individually. Maintaining code to support these two different execution orders was unnecessarily complex, so this commit aligns the two bootstrapping mechanisms to execute in the same order. Now creation mode always runs for all components before update mode begins. This change also simplifies our rendering logic so that we use `LView` flags as the source of truth for rendering mode instead of `rf` function arguments. This fixed some related bugs (e.g. calling `ViewRef.detectChanges` synchronously after the view's creation would create view nodes twice, view queries would execute twice, etc). PR Close #27744
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committed by
Matias Niemelä

parent
f48a00fb0c
commit
a20b2f72f2
@ -186,14 +186,9 @@ export function getOrCreateCurrentQueries(
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return currentQueries || (lView[QUERIES] = new QueryType(null, null, null));
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}
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/**
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* This property gets set before entering a template.
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*/
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let creationMode: boolean;
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export function getCreationMode(): boolean {
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// top level variables should not be exported for performance reasons (PERF_NOTES.md)
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return creationMode;
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/** Checks whether a given view is in creation mode */
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export function isCreationMode(view: LView = lView): boolean {
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return (view[FLAGS] & LViewFlags.CreationMode) === LViewFlags.CreationMode;
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}
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/**
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@ -276,8 +271,6 @@ export function enterView(newView: LView, hostTNode: TElementNode | TViewNode |
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const oldView = lView;
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if (newView) {
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const tView = newView[TVIEW];
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creationMode = (newView[FLAGS] & LViewFlags.CreationMode) === LViewFlags.CreationMode;
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firstTemplatePass = tView.firstTemplatePass;
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bindingRootIndex = tView.bindingStartIndex;
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}
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@ -320,19 +313,17 @@ export function resetComponentState() {
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* the direction of traversal (up or down the view tree) a bit clearer.
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*
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* @param newView New state to become active
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* @param creationOnly An optional boolean to indicate that the view was processed in creation mode
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* only, i.e. the first update will be done later. Only possible for dynamically created views.
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*/
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export function leaveView(newView: LView, creationOnly?: boolean): void {
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export function leaveView(newView: LView): void {
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const tView = lView[TVIEW];
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if (!creationOnly) {
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if (!checkNoChangesMode) {
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executeHooks(lView, tView.viewHooks, tView.viewCheckHooks, creationMode);
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}
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if (isCreationMode(lView)) {
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lView[FLAGS] &= ~LViewFlags.CreationMode;
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} else {
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executeHooks(lView, tView.viewHooks, tView.viewCheckHooks, checkNoChangesMode);
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// Views are clean and in update mode after being checked, so these bits are cleared
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lView[FLAGS] &= ~(LViewFlags.CreationMode | LViewFlags.Dirty);
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lView[FLAGS] &= ~(LViewFlags.Dirty | LViewFlags.FirstLViewPass);
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lView[FLAGS] |= LViewFlags.RunInit;
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lView[BINDING_INDEX] = tView.bindingStartIndex;
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}
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lView[FLAGS] |= LViewFlags.RunInit;
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lView[BINDING_INDEX] = tView.bindingStartIndex;
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enterView(newView, null);
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}
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