fix(animations): make sure style calculations are not computed too early (#15540)

Closes #15507
This commit is contained in:
Matias Niemelä
2017-03-28 16:07:49 -07:00
committed by Victor Berchet
parent f368381d12
commit a580f8c61f
5 changed files with 123 additions and 2 deletions

View File

@ -13,3 +13,4 @@ export {NoopAnimationDriver as ɵNoopAnimationDriver} from './render/animation_d
export {DomAnimationEngine as ɵDomAnimationEngine} from './render/dom_animation_engine';
export {NoopAnimationEngine as ɵNoopAnimationEngine} from './render/noop_animation_engine';
export {WebAnimationsDriver as ɵWebAnimationsDriver, supportsWebAnimations as ɵsupportsWebAnimations} from './render/web_animations/web_animations_driver';
export {WebAnimationsPlayer as ɵWebAnimationsPlayer} from './render/web_animations/web_animations_player';

View File

@ -259,8 +259,6 @@ export class DomAnimationEngine {
const player = this._buildPlayer(element, instruction, previousPlayers, i);
player.onDestroy(
() => { deleteFromArrayMap(this._activeElementAnimations, element, player); });
player.init();
this._markPlayerAsActive(element, player);
return player;
});
@ -354,6 +352,7 @@ export class DomAnimationEngine {
// in the event that an animation throws an error then we do
// not want to re-run animations on any previous animations
// if they have already been kicked off beforehand
player.init();
if (!player.hasStarted()) {
player.play();
}