fix(animations): make sure non-transitioned leave operations cancel existing animations (#15254)
Closes #15213 PR Close #15254
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committed by
Miško Hevery

parent
d0bc83ca27
commit
a6fb78ee3c
@ -366,6 +366,51 @@ export function main() {
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assertHasParent(element, false);
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});
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it('should properly cancel all existing animations when a removal occurs', () => {
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@Component({
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selector: 'ani-cmp',
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template: `
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<div *ngIf="exp" [@myAnimation]="exp"></div>
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`,
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animations: [
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trigger(
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'myAnimation',
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[
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transition(
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'* => go', [style({width: '0px'}), animate(1000, style({width: '100px'}))]),
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]),
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]
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})
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class Cmp {
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public exp: string;
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}
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TestBed.configureTestingModule({declarations: [Cmp]});
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const engine = TestBed.get(ɵAnimationEngine);
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const fixture = TestBed.createComponent(Cmp);
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const cmp = fixture.componentInstance;
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cmp.exp = 'go';
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fixture.detectChanges();
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engine.flush();
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expect(getLog().length).toEqual(1);
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const [player1] = getLog();
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resetLog();
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let finished = false;
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player1.onDone(() => finished = true);
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let destroyed = false;
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player1.onDestroy(() => destroyed = true);
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cmp.exp = null;
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fixture.detectChanges();
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engine.flush();
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expect(finished).toBeTruthy();
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expect(destroyed).toBeTruthy();
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});
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it('should not run inner child animations when a parent is set to be removed', () => {
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@Component({
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selector: 'ani-cmp',
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