design: added record interface
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@ -1,3 +1,113 @@
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import {WatchGroup} from './watch_group';
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/**
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* Represents a Record for keeping track of changes. A change is a difference between previous
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* and current value.
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*
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* By default changes are detected using dirty checking, but a notifier can be present which can
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* notify the records of changes by means other than dirty checking. For example Object.observe
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* or events on DOM elements.
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*
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* DESIGN NOTES:
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* - No inheritance allowed so that code is monomorphic for performance.
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* - Atomic watch operations
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* - Defaults to dirty checking
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* - Keep this object as lean as possible. (Lean in number of fields)
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*
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* MEMORY COST: 13 Words;
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*/
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export class Record {
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}
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@FIELD('final _watchGroup:WatchGroup')
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@FIELD('final _protoRecord:ProtoRecord')
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@FIELD('_context')
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@FIELD('_getter')
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@FIELD('_arguments')
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@FIELD('_previousValue')
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@FIELD('_mode:int')
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/// order list of all records. Including head/tail markers
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@FIELD('_next:Record')
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@FIELD('_prev:Record')
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/// next record to dirty check
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@FIELD('_checkNext:Record')
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@FIELD('_checkPrev:Record')
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// next notifier
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@FIELD('_notifierNext:Record')
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// notifier context will be present to the notifier to release
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// the object from notification/watching.
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@FIELD('_notifierContext')
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// Opeque data which will be presented to WatchGroupDispatcher
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@FIELD('_watchContext')
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// IF we detect change, we have to update the _context of the
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// next record.
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@FIELD('_updateContext:Record')
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// May be removed if we don't support coelsence.
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@FIELD('_updateContextNext:Record')
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constructor() {
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}
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check():bool {
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var mode = this.mode;
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var state = mode & MODE_MASK_STATE;
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var notify = mode & MODE_MASK_NOTIFY;
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var currentValue;
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switch (state) {
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case MODE_STATE_MARKER:
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return false;
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case MODE_STATE_PROPERTY:
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currentValue = this._getter(this._context);
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break;
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case MODE_STATE_INVOKE_CLOSURE:
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currentValue = this._context(this._arguments);
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break;
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case MODE_STATE_INVOKE_METHOD:
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currentValue = this._getter(this._context, this._arguments);
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break;
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case MODE_STATE_MAP:
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case MODE_STATE_LIST:
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}
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var previousValue = this._previousValue;
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if (isSame(previousValue, currentValue)) return false;
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if (previousValue instanceof String && currentValue instanceof String
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&& previousValue == currentValue) {
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this._previousValue = currentValue;
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return false
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}
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this.previousValue = previousValue;
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return true;
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}
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}
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// The mode is devided into two partes. Which notification mechanism
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// to use and which dereference mode to execute.
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// We use dirty checking aka no notification
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var MODE_MASK_NOTIFY:number = 0xFF00;
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// Encodes the state of dereference
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var MODE_MASK_STATE:int = 0x00FF;
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var MODE_PLUGIN_DIRTY_CHECK:int = 0x0000;
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var MODE_STATE_MARKER:int = 0x0000;
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/// _context[_protoRecord.propname] => _getter(_context)
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var MODE_STATE_PROPERTY:int = 0x0001;
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/// _context(_arguments)
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var MODE_STATE_INVOKE_CLOSURE:int = 0x0002;
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/// _getter(_context, _arguments)
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var MODE_STATE_INVOKE_METHOD:int = 0x0003;
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/// _context is Map => _previousValue is MapChangeRecord
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var MODE_STATE_MAP:int = 0x0004;
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/// _context is Array/List/Iterable => _previousValue = ListChangeRecord
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var MODE_STATE_LIST:int = 0x0005;
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function isSame(a, b) {
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if (a === b) {
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return true;
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} else if ((a !== a) && (b !== b)) {
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return true;
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} else {
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return false;
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}
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}
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