design: added record interface

This commit is contained in:
Misko Hevery
2014-09-25 16:53:32 -07:00
parent 97f6ceb27b
commit b42111a608
10 changed files with 142 additions and 20671 deletions

View File

@ -1,3 +1,113 @@
import {WatchGroup} from './watch_group';
/**
* Represents a Record for keeping track of changes. A change is a difference between previous
* and current value.
*
* By default changes are detected using dirty checking, but a notifier can be present which can
* notify the records of changes by means other than dirty checking. For example Object.observe
* or events on DOM elements.
*
* DESIGN NOTES:
* - No inheritance allowed so that code is monomorphic for performance.
* - Atomic watch operations
* - Defaults to dirty checking
* - Keep this object as lean as possible. (Lean in number of fields)
*
* MEMORY COST: 13 Words;
*/
export class Record {
}
@FIELD('final _watchGroup:WatchGroup')
@FIELD('final _protoRecord:ProtoRecord')
@FIELD('_context')
@FIELD('_getter')
@FIELD('_arguments')
@FIELD('_previousValue')
@FIELD('_mode:int')
/// order list of all records. Including head/tail markers
@FIELD('_next:Record')
@FIELD('_prev:Record')
/// next record to dirty check
@FIELD('_checkNext:Record')
@FIELD('_checkPrev:Record')
// next notifier
@FIELD('_notifierNext:Record')
// notifier context will be present to the notifier to release
// the object from notification/watching.
@FIELD('_notifierContext')
// Opeque data which will be presented to WatchGroupDispatcher
@FIELD('_watchContext')
// IF we detect change, we have to update the _context of the
// next record.
@FIELD('_updateContext:Record')
// May be removed if we don't support coelsence.
@FIELD('_updateContextNext:Record')
constructor() {
}
check():bool {
var mode = this.mode;
var state = mode & MODE_MASK_STATE;
var notify = mode & MODE_MASK_NOTIFY;
var currentValue;
switch (state) {
case MODE_STATE_MARKER:
return false;
case MODE_STATE_PROPERTY:
currentValue = this._getter(this._context);
break;
case MODE_STATE_INVOKE_CLOSURE:
currentValue = this._context(this._arguments);
break;
case MODE_STATE_INVOKE_METHOD:
currentValue = this._getter(this._context, this._arguments);
break;
case MODE_STATE_MAP:
case MODE_STATE_LIST:
}
var previousValue = this._previousValue;
if (isSame(previousValue, currentValue)) return false;
if (previousValue instanceof String && currentValue instanceof String
&& previousValue == currentValue) {
this._previousValue = currentValue;
return false
}
this.previousValue = previousValue;
return true;
}
}
// The mode is devided into two partes. Which notification mechanism
// to use and which dereference mode to execute.
// We use dirty checking aka no notification
var MODE_MASK_NOTIFY:number = 0xFF00;
// Encodes the state of dereference
var MODE_MASK_STATE:int = 0x00FF;
var MODE_PLUGIN_DIRTY_CHECK:int = 0x0000;
var MODE_STATE_MARKER:int = 0x0000;
/// _context[_protoRecord.propname] => _getter(_context)
var MODE_STATE_PROPERTY:int = 0x0001;
/// _context(_arguments)
var MODE_STATE_INVOKE_CLOSURE:int = 0x0002;
/// _getter(_context, _arguments)
var MODE_STATE_INVOKE_METHOD:int = 0x0003;
/// _context is Map => _previousValue is MapChangeRecord
var MODE_STATE_MAP:int = 0x0004;
/// _context is Array/List/Iterable => _previousValue = ListChangeRecord
var MODE_STATE_LIST:int = 0x0005;
function isSame(a, b) {
if (a === b) {
return true;
} else if ((a !== a) && (b !== b)) {
return true;
} else {
return false;
}
}