Revert "fix(animations): use a lightweight renderer for non-animation components (#17003)"

This reverts commit 3ab86bd661.
This commit is contained in:
Chuck Jazdzewski
2017-05-26 08:55:23 -07:00
parent 80e506563c
commit c0981b8e13
9 changed files with 87 additions and 277 deletions

View File

@ -48,11 +48,8 @@ export class AnimationEngine {
trigger = buildTrigger(name, ast);
this._triggerCache[cacheKey] = trigger;
}
this._transitionEngine.registerTrigger(namespaceId, name, trigger);
}
register(namespaceId: string, hostElement: any) {
this._transitionEngine.register(namespaceId, hostElement);
this._transitionEngine.register(namespaceId, hostElement, name, trigger);
}
destroy(namespaceId: string, context: any) {
@ -89,7 +86,7 @@ export class AnimationEngine {
return this._transitionEngine.listen(namespaceId, element, eventName, eventPhase, callback);
}
flush(microtaskId: number = -1): void { this._transitionEngine.flush(microtaskId); }
flush(countId: number = -1): void { this._transitionEngine.flush(countId); }
get players(): AnimationPlayer[] {
return (this._transitionEngine.players as AnimationPlayer[])

View File

@ -13,13 +13,12 @@ import {AnimationTransitionInstruction} from '../dsl/animation_transition_instru
import {AnimationTrigger} from '../dsl/animation_trigger';
import {ElementInstructionMap} from '../dsl/element_instruction_map';
import {AnimationStyleNormalizer} from '../dsl/style_normalization/animation_style_normalizer';
import {ENTER_CLASSNAME, LEAVE_CLASSNAME, LEAVE_SELECTOR, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, setStyles} from '../util';
import {ENTER_CLASSNAME, LEAVE_CLASSNAME, LEAVE_SELECTOR, NG_ANIMATING_CLASSNAME, NG_TRIGGER_CLASSNAME, NG_TRIGGER_SELECTOR, copyObj, eraseStyles, iteratorToArray, setStyles} from '../util';
import {AnimationDriver} from './animation_driver';
import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes, optimizeGroupPlayer} from './shared';
const EMPTY_PLAYER_ARRAY: AnimationPlayer[] = [];
const ANIMATE_EPOCH_ATTR = 'ng-animate-id';
interface TriggerListener {
name: string;
@ -256,7 +255,7 @@ export class AnimationTransitionNamespace {
}
private _destroyInnerNodes(rootElement: any, context: any, animate: boolean = false) {
this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true).forEach(elm => {
listToArray(this._engine.driver.query(rootElement, NG_TRIGGER_SELECTOR, true)).forEach(elm => {
if (animate && containsClass(elm, this._hostClassName)) {
const innerNs = this._engine.namespacesByHostElement.get(elm);
@ -274,7 +273,9 @@ export class AnimationTransitionNamespace {
removeNode(element: any, context: any, doNotRecurse?: boolean): void {
const engine = this._engine;
engine.markElementAsRemoved(element);
addClass(element, LEAVE_CLASSNAME);
engine.afterFlush(() => removeClass(element, LEAVE_CLASSNAME));
if (!doNotRecurse && element.childElementCount) {
this._destroyInnerNodes(element, context, true);
@ -381,7 +382,7 @@ export class AnimationTransitionNamespace {
insertNode(element: any, parent: any): void { addClass(element, this._hostClassName); }
drainQueuedTransitions(microtaskId: number): QueueInstruction[] {
drainQueuedTransitions(countId: number): QueueInstruction[] {
const instructions: QueueInstruction[] = [];
this._queue.forEach(entry => {
const player = entry.player;
@ -394,7 +395,7 @@ export class AnimationTransitionNamespace {
if (listener.name == entry.triggerName) {
const baseEvent = makeAnimationEvent(
element, entry.triggerName, entry.fromState.value, entry.toState.value);
(baseEvent as any)['_data'] = microtaskId;
(baseEvent as any)['_data'] = countId;
listenOnPlayer(entry.player, listener.phase, baseEvent, listener.callback);
}
});
@ -448,13 +449,13 @@ export interface QueuedTransition {
export class TransitionAnimationEngine {
public players: TransitionAnimationPlayer[] = [];
public queuedRemovals = new Map<any, () => any>();
public newlyInserted = new Set<any>();
public newHostElements = new Map<any, AnimationTransitionNamespace>();
public playersByElement = new Map<any, TransitionAnimationPlayer[]>();
public playersByQueriedElement = new Map<any, TransitionAnimationPlayer[]>();
public statesByElement = new Map<any, {[triggerName: string]: StateValue}>();
public totalAnimations = 0;
public totalQueuedPlayers = 0;
public currentEpochId = 0;
private _namespaceLookup: {[id: string]: AnimationTransitionNamespace} = {};
private _namespaceList: AnimationTransitionNamespace[] = [];
@ -497,7 +498,7 @@ export class TransitionAnimationEngine {
// animation renderer type. If this happens then we can still have
// access to this item when we query for :enter nodes. If the parent
// is a renderer then the set data-structure will normalize the entry
this.updateElementEpoch(hostElement);
this.newlyInserted.add(hostElement);
}
return this._namespaceLookup[namespaceId] = ns;
}
@ -525,24 +526,17 @@ export class TransitionAnimationEngine {
return ns;
}
register(namespaceId: string, hostElement: any) {
register(namespaceId: string, hostElement: any, name: string, trigger: AnimationTrigger) {
let ns = this._namespaceLookup[namespaceId];
if (!ns) {
ns = this.createNamespace(namespaceId, hostElement);
}
return ns;
}
registerTrigger(namespaceId: string, name: string, trigger: AnimationTrigger) {
let ns = this._namespaceLookup[namespaceId];
if (ns && ns.register(name, trigger)) {
if (ns.register(name, trigger)) {
this.totalAnimations++;
}
}
destroy(namespaceId: string, context: any) {
if (!namespaceId) return;
const ns = this._fetchNamespace(namespaceId);
this.afterFlush(() => {
@ -570,51 +564,20 @@ export class TransitionAnimationEngine {
insertNode(namespaceId: string, element: any, parent: any, insertBefore: boolean): void {
if (!isElementNode(element)) return;
// special case for when an element is removed and reinserted (move operation)
// when this occurs we do not want to use the element for deletion later
if (this.queuedRemovals.has(element)) {
this.markElementAsRemoved(element, true);
this.queuedRemovals.delete(element);
}
// in the event that the namespaceId is blank then the caller
// code does not contain any animation code in it, but it is
// just being called so that the node is marked as being inserted
if (namespaceId) {
this._fetchNamespace(namespaceId).insertNode(element, parent);
}
this._fetchNamespace(namespaceId).insertNode(element, parent);
// only *directives and host elements are inserted before
if (insertBefore) {
this.updateElementEpoch(element);
}
}
updateElementEpoch(element: any, isRemoval?: boolean) {
const epoch = (isRemoval ? -1 : 1) * this.currentEpochId;
setAttribute(element, ANIMATE_EPOCH_ATTR, epoch);
}
markElementAsRemoved(element: any, unmark?: boolean) {
if (unmark) {
removeClass(element, LEAVE_CLASSNAME);
} else {
addClass(element, LEAVE_CLASSNAME);
this.afterFlush(() => removeClass(element, LEAVE_CLASSNAME));
this.newlyInserted.add(element);
}
}
removeNode(namespaceId: string, element: any, context: any, doNotRecurse?: boolean): void {
if (namespaceId) {
const ns = this._fetchNamespace(namespaceId);
if (!isElementNode(element) || !ns) {
this._onRemovalComplete(element, context);
} else {
ns.removeNode(element, context, doNotRecurse);
}
const ns = this._fetchNamespace(namespaceId);
if (!isElementNode(element) || !ns) {
this._onRemovalComplete(element, context);
} else {
this.markElementAsRemoved(element);
this.queuedRemovals.set(element, () => this._onRemovalComplete(element, context));
ns.removeNode(element, context, doNotRecurse);
}
}
@ -634,7 +597,7 @@ export class TransitionAnimationEngine {
}
destroyInnerAnimations(containerElement: any) {
this.driver.query(containerElement, NG_TRIGGER_SELECTOR, true).forEach(element => {
listToArray(this.driver.query(containerElement, NG_TRIGGER_SELECTOR, true)).forEach(element => {
const players = this.playersByElement.get(element);
if (players) {
players.forEach(player => {
@ -665,21 +628,20 @@ export class TransitionAnimationEngine {
});
}
flush(microtaskId: number = -1) {
flush(countId: number = -1) {
let players: AnimationPlayer[] = [];
if (this.newHostElements.size) {
this.newHostElements.forEach((ns, element) => this._balanceNamespaceList(ns, element));
this.newHostElements.forEach((ns, element) => { this._balanceNamespaceList(ns, element); });
this.newHostElements.clear();
}
if (this._namespaceList.length && (this.totalQueuedPlayers || this.queuedRemovals.size)) {
players = this._flushAnimations(microtaskId);
} else {
this.queuedRemovals.forEach(fn => fn());
players = this._flushAnimations(countId);
}
this.totalQueuedPlayers = 0;
this.queuedRemovals.clear();
this.newlyInserted.clear();
this._flushFns.forEach(fn => fn());
this._flushFns = [];
@ -696,11 +658,9 @@ export class TransitionAnimationEngine {
quietFns.forEach(fn => fn());
}
}
this.currentEpochId++;
}
private _flushAnimations(microtaskId: number): TransitionAnimationPlayer[] {
private _flushAnimations(countId: number): TransitionAnimationPlayer[] {
const subTimelines = new ElementInstructionMap();
const skippedPlayers: TransitionAnimationPlayer[] = [];
const skippedPlayersMap = new Map<any, AnimationPlayer[]>();
@ -712,15 +672,13 @@ export class TransitionAnimationEngine {
// this must occur before the instructions are built below such that
// the :enter queries match the elements (since the timeline queries
// are fired during instruction building).
const allEnterNodes = iteratorToArray(this.newlyInserted.values());
const enterNodes: any[] = collectEnterElements(this.driver, allEnterNodes);
const bodyNode = getBodyNode();
const allEnterNodes: any[] =
bodyNode ? this.driver.query(bodyNode, makeEpochSelector(this.currentEpochId), true) : [];
const enterNodes: any[] =
allEnterNodes.length ? collectEnterElements(this.driver, allEnterNodes) : [];
for (let i = this._namespaceList.length - 1; i >= 0; i--) {
const ns = this._namespaceList[i];
ns.drainQueuedTransitions(microtaskId).forEach(entry => {
ns.drainQueuedTransitions(countId).forEach(entry => {
const player = entry.player;
const element = entry.element;
@ -793,7 +751,7 @@ export class TransitionAnimationEngine {
allPreviousPlayersMap.forEach(players => players.forEach(player => player.destroy()));
const leaveNodes: any[] = bodyNode && allPostStyleElements.size ?
this.driver.query(bodyNode, LEAVE_SELECTOR, true) :
listToArray(this.driver.query(bodyNode, LEAVE_SELECTOR, true)) :
[];
// PRE STAGE: fill the ! styles
@ -908,6 +866,7 @@ export class TransitionAnimationEngine {
elementContainsData(namespaceId: string, element: any) {
let containsData = false;
if (this.queuedRemovals.has(element)) containsData = true;
if (this.newlyInserted.has(element)) containsData = true;
if (this.playersByElement.has(element)) containsData = true;
if (this.playersByQueriedElement.has(element)) containsData = true;
if (this.statesByElement.has(element)) containsData = true;
@ -1258,6 +1217,12 @@ function cloakAndComputeStyles(
return valuesMap;
}
function listToArray(list: any): any[] {
const arr: any[] = [];
arr.push(...(list as any[]));
return arr;
}
function collectEnterElements(driver: AnimationDriver, allEnterNodes: any[]) {
allEnterNodes.forEach(element => addClass(element, POTENTIAL_ENTER_CLASSNAME));
const enterNodes = filterNodeClasses(driver, getBodyNode(), POTENTIAL_ENTER_SELECTOR);
@ -1299,22 +1264,9 @@ function removeClass(element: any, className: string) {
}
}
function setAttribute(element: any, attr: string, value: any) {
if (element.setAttribute) {
element.setAttribute(attr, value);
} else {
element[attr] = value;
}
}
function getBodyNode(): any|null {
if (typeof document != 'undefined') {
return document.body;
}
return null;
}
function makeEpochSelector(epochId: number, isRemoval?: boolean) {
const value = (isRemoval ? -1 : 1) * epochId;
return `[${ANIMATE_EPOCH_ATTR}="${value}"]`;
}