perf(animations): reduce size of bundle by removing AST classes (#19539)
This CL refactors the animation AST code to make use of interfaces instead of classes. Given that interfaces are not persisted during runtime the removal of classes should nicely cut down on size for the animations-browser bundle. -- before -- animations-browser.umd.js = 222kb animations-browser.umd.min.js = 107kb -- after -- animations-browser.umd.js = 213kb animations-browser.umd.min.js = 102kb PR Close #19539
This commit is contained in:

committed by
Chuck Jazdzewski

parent
c4704c8abc
commit
c3a52697f5
@ -5,7 +5,7 @@
|
||||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import {AUTO_STYLE, AnimationMetadata, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';
|
||||
import {AUTO_STYLE, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationPlayer, ɵStyleData} from '@angular/animations';
|
||||
|
||||
import {Ast} from '../dsl/animation_ast';
|
||||
import {buildAnimationAst} from '../dsl/animation_ast_builder';
|
||||
@ -20,7 +20,7 @@ import {getOrSetAsInMap, listenOnPlayer, makeAnimationEvent, normalizeKeyframes,
|
||||
const EMPTY_INSTRUCTION_MAP = new ElementInstructionMap();
|
||||
|
||||
export class TimelineAnimationEngine {
|
||||
private _animations: {[id: string]: Ast} = {};
|
||||
private _animations: {[id: string]: Ast<AnimationMetadataType>} = {};
|
||||
private _playersById: {[id: string]: AnimationPlayer} = {};
|
||||
public players: AnimationPlayer[] = [];
|
||||
|
||||
|
Reference in New Issue
Block a user