refactor(ivy): split util functions into different files (#28382)
Google3 detected circular references here, so splitting up this rather hodge-podge list of functions into slightly better organizational units. PR Close #28382
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@ -13,7 +13,7 @@ import {RElement, Renderer3, RendererStyleFlags3, isProceduralRenderer} from '..
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import {DirectiveOwnerAndPlayerBuilderIndex, DirectiveRegistryValues, DirectiveRegistryValuesIndex, InitialStylingValues, InitialStylingValuesIndex, MapBasedOffsetValues, MapBasedOffsetValuesIndex, SinglePropOffsetValues, SinglePropOffsetValuesIndex, StylingContext, StylingFlags, StylingIndex} from '../interfaces/styling';
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import {LView, RootContext} from '../interfaces/view';
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import {NO_CHANGE} from '../tokens';
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import {getRootContext} from '../util';
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import {getRootContext} from '../util/view_traversal_utils';
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import {BoundPlayerFactory} from './player_factory';
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import {addPlayerInternal, allocPlayerContext, allocateDirectiveIntoContext, createEmptyStylingContext, getPlayerContext} from './util';
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@ -16,7 +16,7 @@ import {PlayState, Player, PlayerContext, PlayerIndex} from '../interfaces/playe
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import {RElement} from '../interfaces/renderer';
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import {InitialStylingValues, InitialStylingValuesIndex, StylingContext, StylingFlags, StylingIndex} from '../interfaces/styling';
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import {HEADER_OFFSET, HOST, LView, RootContext} from '../interfaces/view';
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import {getTNode} from '../util';
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import {getTNode} from '../util/view_utils';
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import {CorePlayerHandler} from './core_player_handler';
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