fix(animations): ensure parent animations are triggered before children (#11201)
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committed by
Martin Probst

parent
e42a057048
commit
c9e5b599e4
@ -9,6 +9,7 @@
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import {AnimationGroupPlayer} from '../animation/animation_group_player';
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import {AnimationOutput} from '../animation/animation_output';
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import {AnimationPlayer, NoOpAnimationPlayer} from '../animation/animation_player';
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import {queueAnimation} from '../animation/animation_queue';
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import {AnimationTransitionEvent} from '../animation/animation_transition_event';
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import {ViewAnimationMap} from '../animation/view_animation_map';
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import {ChangeDetectorRef, ChangeDetectorStatus} from '../change_detection/change_detection';
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@ -84,23 +85,18 @@ export abstract class AppView<T> {
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queueAnimation(
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element: any, animationName: string, player: AnimationPlayer, totalTime: number,
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fromState: string, toState: string): void {
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queueAnimation(player);
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var event = new AnimationTransitionEvent(
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{'fromState': fromState, 'toState': toState, 'totalTime': totalTime});
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this.animationPlayers.set(element, animationName, player);
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player.onDone(() => {
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// TODO: make this into a datastructure for done|start
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this.triggerAnimationOutput(element, animationName, 'done', event);
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this.animationPlayers.remove(element, animationName);
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});
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player.onStart(() => { this.triggerAnimationOutput(element, animationName, 'start', event); });
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}
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triggerQueuedAnimations() {
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this.animationPlayers.getAllPlayers().forEach(player => {
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if (!player.hasStarted()) {
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player.play();
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}
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});
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player.onStart(() => { this.triggerAnimationOutput(element, animationName, 'start', event); });
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}
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triggerAnimationOutput(
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