docs(*) fix dangling links in API docs (#16632)
* docs(animations): fix links to `Component` animations * docs(core): fix links to `ReflectiveInjector` methods The `resolve` and other methods were moved from the `Injector` to the `ReflectiveInjector`. * docs(core): fix links to `Renderer` The local links were assuming that that methods were on the current document (e.g. `RootRenderer`), but they are actually on the `Renderer` class. * docs(router): fix links to methods * docs(forms): fix links to methods * docs(core): fix links to methods * docs(router): fix API page links and an internal link
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committed by
Jason Aden

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b44eb328e0
commit
d0e72a8f8f
@ -120,7 +120,7 @@ export interface AnimationGroupMetadata extends AnimationMetadata { steps: Anima
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/**
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* `trigger` is an animation-specific function that is designed to be used inside of Angular's
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animation DSL language. If this information is new, please navigate to the {@link
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Component#animations-anchor component animations metadata page} to gain a better understanding of
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Component#animations component animations metadata page} to gain a better understanding of
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how animations in Angular are used.
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*
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* `trigger` Creates an animation trigger which will a list of {@link state state} and {@link
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@ -128,7 +128,7 @@ export interface AnimationGroupMetadata extends AnimationMetadata { steps: Anima
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changes.
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*
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* Triggers are registered within the component annotation data under the {@link
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Component#animations-anchor animations section}. An animation trigger can be placed on an element
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Component#animations animations section}. An animation trigger can be placed on an element
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within a template by referencing the name of the trigger followed by the expression value that the
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trigger is bound to (in the form of `[@triggerName]="expression"`.
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*
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@ -175,7 +175,7 @@ export function trigger(name: string, definitions: AnimationMetadata[]): Animati
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/**
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* `animate` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `animate` specifies an animation step that will apply the provided `styles` data for a given
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@ -226,7 +226,7 @@ export function animate(
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/**
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* `group` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `group` specifies a list of animation steps that are all run in parallel. Grouped animations are
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@ -261,7 +261,7 @@ export function group(steps: AnimationMetadata[]): AnimationGroupMetadata {
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/**
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* `sequence` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by
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@ -299,7 +299,7 @@ export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata
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/**
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* `style` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `style` declares a key/value object containing CSS properties/styles that can then be used for
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@ -347,7 +347,7 @@ export function style(
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/**
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* `state` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `state` declares an animation state within the given trigger. When a state is active within a
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@ -399,7 +399,7 @@ export function state(name: string, styles: AnimationStyleMetadata): AnimationSt
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/**
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* `keyframes` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `keyframes` specifies a collection of {@link style style} entries each optionally characterized
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@ -448,7 +448,7 @@ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSe
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/**
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* `transition` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. If this information is new, please navigate to the {@link
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* Component#animations-anchor component animations metadata page} to gain a better understanding of
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* Component#animations component animations metadata page} to gain a better understanding of
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* how animations in Angular are used.
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*
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* `transition` declares the {@link sequence sequence of animation steps} that will be run when the
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