fix(animations): do not throw errors when a destroyed component is animated (#23836)
PR Close #23836
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@ -649,8 +649,11 @@ export class TransitionAnimationEngine {
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trigger(namespaceId: string, element: any, name: string, value: any): boolean {
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if (isElementNode(element)) {
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this._fetchNamespace(namespaceId).trigger(element, name, value);
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return true;
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const ns = this._fetchNamespace(namespaceId);
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if (ns) {
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ns.trigger(element, name, value);
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return true;
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}
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}
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return false;
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}
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