fix(animations): report correct totalTime value even during noOp animations (#22225)

This patch ensures that if the NoopAnimationsModule is used then it will
correctly report the associated `totalTime` property within the emitted
AnimationEvent instance when an animation event trigger is fired.

BREAKING CHANGE: When animation is trigged within a disabled zone, the
associated event (which an instance of AnimationEvent) will no longer
report the totalTime as 0 (it will emit the actual time of the
animation). To detect if an animation event is reporting a disabled
animation then the `event.disabled` property can be used instead.

PR Close #22225
This commit is contained in:
Matias Niemelä
2018-02-14 10:12:10 -08:00
committed by Victor Berchet
parent 884de18cba
commit e1bf067090
12 changed files with 108 additions and 37 deletions

View File

@ -21,6 +21,7 @@ export interface AnimationTransitionInstruction extends AnimationEngineInstructi
queriedElements: any[];
preStyleProps: Map<any, {[prop: string]: boolean}>;
postStyleProps: Map<any, {[prop: string]: boolean}>;
totalTime: number;
errors?: any[];
}
@ -29,7 +30,7 @@ export function createTransitionInstruction(
isRemovalTransition: boolean, fromStyles: ɵStyleData, toStyles: ɵStyleData,
timelines: AnimationTimelineInstruction[], queriedElements: any[],
preStyleProps: Map<any, {[prop: string]: boolean}>,
postStyleProps: Map<any, {[prop: string]: boolean}>,
postStyleProps: Map<any, {[prop: string]: boolean}>, totalTime: number,
errors?: any[]): AnimationTransitionInstruction {
return {
type: AnimationTransitionInstructionType.TransitionAnimation,
@ -44,6 +45,7 @@ export function createTransitionInstruction(
queriedElements,
preStyleProps,
postStyleProps,
totalTime,
errors
};
}