docs(aio): update migrated content from anguar.io

This commit is contained in:
Peter Bacon Darwin
2017-03-27 16:08:53 +01:00
committed by Pete Bacon Darwin
parent ff82756415
commit fd72fad8fd
1901 changed files with 20145 additions and 45127 deletions

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// #docregion animations-module
import { NgModule } from '@angular/core';
import { BrowserModule } from '@angular/platform-browser';
import { BrowserAnimationsModule } from '@angular/platform-browser/animations';
// #enddocregion animations-module
import { HeroTeamBuilderComponent } from './hero-team-builder.component';
import { HeroListBasicComponent } from './hero-list-basic.component';
import { HeroListInlineStylesComponent } from './hero-list-inline-styles.component';
import { HeroListEnterLeaveComponent } from './hero-list-enter-leave.component';
import { HeroListEnterLeaveStatesComponent } from './hero-list-enter-leave-states.component';
import { HeroListCombinedTransitionsComponent } from './hero-list-combined-transitions.component';
import { HeroListTwowayComponent } from './hero-list-twoway.component';
import { HeroListAutoComponent } from './hero-list-auto.component';
import { HeroListGroupsComponent } from './hero-list-groups.component';
import { HeroListMultistepComponent } from './hero-list-multistep.component';
import { HeroListTimingsComponent } from './hero-list-timings.component';
// #docregion animation-module
@NgModule({
imports: [ BrowserModule, BrowserAnimationsModule ],
// #enddocregion animation-module
declarations: [
HeroTeamBuilderComponent,
HeroListBasicComponent,
HeroListInlineStylesComponent,
HeroListCombinedTransitionsComponent,
HeroListTwowayComponent,
HeroListEnterLeaveComponent,
HeroListEnterLeaveStatesComponent,
HeroListAutoComponent,
HeroListTimingsComponent,
HeroListMultistepComponent,
HeroListGroupsComponent
],
bootstrap: [ HeroTeamBuilderComponent ]
})
export class AppModule { }

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import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-auto',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@shrinkOut]="'in'">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/* When the element leaves (transition "in => void" occurs),
* get the element's current computed height and animate
* it down to 0.
*/
// #docregion animationdef
animations: [
trigger('shrinkOut', [
state('in', style({height: '*'})),
transition('* => void', [
style({height: '*'}),
animate(250, style({height: 0}))
])
])
]
// #enddocregion animationdef
})
export class HeroListAutoComponent {
@Input() heroes: Heroes;
}

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// #docplaster
// #docregion
// #docregion imports
import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
// #enddocregion imports
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-basic',
// #enddocregion
/* The click event calls hero.toggleState(), which
* causes the state of that hero to switch from
* active to inactive or vice versa.
*/
// #docregion
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@heroState]="hero.state"
(click)="hero.toggleState()">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
// #enddocregion
/**
* Define two states, "inactive" and "active", and the end
* styles that apply whenever the element is in those states.
* Then define animations for transitioning between the states,
* one in each direction
*/
// #docregion
// #docregion animationdef
animations: [
trigger('heroState', [
// #docregion states
state('inactive', style({
backgroundColor: '#eee',
transform: 'scale(1)'
})),
state('active', style({
backgroundColor: '#cfd8dc',
transform: 'scale(1.1)'
})),
// #enddocregion states
// #docregion transitions
transition('inactive => active', animate('100ms ease-in')),
transition('active => inactive', animate('100ms ease-out'))
// #enddocregion transitions
])
]
// #enddocregion animationdef
})
export class HeroListBasicComponent {
@Input() heroes: Heroes;
}

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// #docregion
// #docregion imports
import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
// #enddocregion imports
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-combined-transitions',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@heroState]="hero.state"
(click)="hero.toggleState()">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/*
* Define two states, "inactive" and "active", and the end
* styles that apply whenever the element is in those states.
* Then define an animated transition between these two
* states, in *both* directions.
*/
// #docregion animationdef
animations: [
trigger('heroState', [
state('inactive', style({
backgroundColor: '#eee',
transform: 'scale(1)'
})),
state('active', style({
backgroundColor: '#cfd8dc',
transform: 'scale(1.1)'
})),
// #docregion transitions
transition('inactive => active, active => inactive',
animate('100ms ease-out'))
// #enddocregion transitions
])
]
// #enddocregion animationdef
})
export class HeroListCombinedTransitionsComponent {
@Input() heroes: Heroes;
}

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import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-enter-leave-states',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
(click)="hero.toggleState()"
[@heroState]="hero.state">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/* The elements here have two possible states based
* on the hero state, "active", or "inactive". We animate
* six transitions: Between the two states in both directions,
* and between each state and void. With this we can animate
* the enter and leave of elements differently based on which
* state they are in when they are added and removed.
*/
// #docregion animationdef
animations: [
trigger('heroState', [
state('inactive', style({transform: 'translateX(0) scale(1)'})),
state('active', style({transform: 'translateX(0) scale(1.1)'})),
transition('inactive => active', animate('100ms ease-in')),
transition('active => inactive', animate('100ms ease-out')),
transition('void => inactive', [
style({transform: 'translateX(-100%) scale(1)'}),
animate(100)
]),
transition('inactive => void', [
animate(100, style({transform: 'translateX(100%) scale(1)'}))
]),
transition('void => active', [
style({transform: 'translateX(0) scale(0)'}),
animate(200)
]),
transition('active => void', [
animate(200, style({transform: 'translateX(0) scale(0)'}))
])
])
]
// #enddocregion animationdef
})
export class HeroListEnterLeaveStatesComponent {
@Input() heroes: Heroes;
}

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import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-enter-leave',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@flyInOut]="'in'">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/* The element here always has the state "in" when it
* is present. We animate two transitions: From void
* to in and from in to void, to achieve an animated
* enter and leave transition. The element enters from
* the left and leaves to the right using translateX.
*/
// #docregion animationdef
animations: [
trigger('flyInOut', [
state('in', style({transform: 'translateX(0)'})),
transition('void => *', [
style({transform: 'translateX(-100%)'}),
animate(100)
]),
transition('* => void', [
animate(100, style({transform: 'translateX(100%)'}))
])
])
]
// #enddocregion animationdef
})
export class HeroListEnterLeaveComponent {
@Input() heroes: Heroes;
}

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import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition,
group
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-groups',
template: `
<ul>
<li *ngFor="let hero of heroes"
[@flyInOut]="'in'">
{{hero.name}}
</li>
</ul>
`,
styleUrls: ['./hero-list.component.css'],
styles: [`
li {
padding: 0 !important;
text-align: center;
}
`],
/* The element here always has the state "in" when it
* is present. We animate two transitions: From void
* to in and from in to void, to achieve an animated
* enter and leave transition.
*
* The transitions have *parallel group* that allow
* animating several properties at the same time but
* with different timing configurations. On enter
* (void => *) we start the opacity animation 0.1s
* earlier than the translation/width animation.
* On leave (* => void) we do the opposite -
* the translation/width animation begins immediately
* and the opacity animation 0.1s later.
*/
// #docregion animationdef
animations: [
trigger('flyInOut', [
state('in', style({width: 120, transform: 'translateX(0)', opacity: 1})),
transition('void => *', [
style({width: 10, transform: 'translateX(50px)', opacity: 0}),
group([
animate('0.3s 0.1s ease', style({
transform: 'translateX(0)',
width: 120
})),
animate('0.3s ease', style({
opacity: 1
}))
])
]),
transition('* => void', [
group([
animate('0.3s ease', style({
transform: 'translateX(50px)',
width: 10
})),
animate('0.3s 0.2s ease', style({
opacity: 0
}))
])
])
])
]
// #enddocregion animationdef
})
export class HeroListGroupsComponent {
@Input() heroes: Heroes;
}

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// #docregion
// #docregion imports
import {
Component,
Input,
} from '@angular/core';
import {
trigger,
style,
animate,
transition
} from '@angular/animations';
// #enddocregion imports
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-inline-styles',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@heroState]="hero.state"
(click)="hero.toggleState()">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/**
* Define two states, "inactive" and "active", and the end
* styles that apply whenever the element is in those states.
* Then define an animation for the inactive => active transition.
* This animation has no end styles, but only styles that are
* defined inline inside the transition and thus are only kept
* as long as the animation is running.
*/
// #docregion animationdef
animations: [
trigger('heroState', [
// #docregion transitions
transition('inactive => active', [
style({
backgroundColor: '#cfd8dc',
transform: 'scale(1.3)'
}),
animate('80ms ease-in', style({
backgroundColor: '#eee',
transform: 'scale(1)'
}))
]),
// #enddocregion transitions
])
]
// #enddocregion animationdef
})
export class HeroListInlineStylesComponent {
@Input() heroes: Heroes;
}

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import {
Component,
Input,
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition,
keyframes,
AnimationEvent
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-multistep',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
(@flyInOut.start)="animationStarted($event)"
(@flyInOut.done)="animationDone($event)"
[@flyInOut]="'in'">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/* The element here always has the state "in" when it
* is present. We animate two transitions: From void
* to in and from in to void, to achieve an animated
* enter and leave transition. Each transition is
* defined in terms of multiple keyframes, to give it
* a bounce effect.
*/
// #docregion animationdef
animations: [
trigger('flyInOut', [
state('in', style({transform: 'translateX(0)'})),
transition('void => *', [
animate(300, keyframes([
style({opacity: 0, transform: 'translateX(-100%)', offset: 0}),
style({opacity: 1, transform: 'translateX(15px)', offset: 0.3}),
style({opacity: 1, transform: 'translateX(0)', offset: 1.0})
]))
]),
transition('* => void', [
animate(300, keyframes([
style({opacity: 1, transform: 'translateX(0)', offset: 0}),
style({opacity: 1, transform: 'translateX(-15px)', offset: 0.7}),
style({opacity: 0, transform: 'translateX(100%)', offset: 1.0})
]))
])
])
]
// #enddocregion animationdef
})
export class HeroListMultistepComponent {
@Input() heroes: Heroes;
animationStarted(event: AnimationEvent) {
console.warn('Animation started: ', event);
}
animationDone(event: AnimationEvent) {
console.warn('Animation done: ', event);
}
}

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import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-timings',
template: `
<ul>
<li *ngFor="let hero of heroes"
[@flyInOut]="'in'"
(click)="hero.toggleState()">
{{hero.name}}
</li>
</ul>
`,
styleUrls: ['./hero-list.component.css'],
/* The element here always has the state "in" when it
* is present. We animate two transitions: From void
* to in and from in to void, to achieve an animated
* enter and leave transition. The element enters from
* the left and leaves to the right using translateX,
* and fades in/out using opacity. We use different easings
* for enter and leave.
*/
// #docregion animationdef
animations: [
trigger('flyInOut', [
state('in', style({opacity: 1, transform: 'translateX(0)'})),
transition('void => *', [
style({
opacity: 0,
transform: 'translateX(-100%)'
}),
animate('0.2s ease-in')
]),
transition('* => void', [
animate('0.2s 10 ease-out', style({
opacity: 0,
transform: 'translateX(100%)'
}))
])
])
]
// #enddocregion animationdef
})
export class HeroListTimingsComponent {
@Input() heroes: Heroes;
}

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// #docregion
// #docregion imports
import {
Component,
Input
} from '@angular/core';
import {
trigger,
state,
style,
animate,
transition
} from '@angular/animations';
// #enddocregion imports
import { Heroes } from './hero.service';
@Component({
selector: 'hero-list-twoway',
// #docregion template
template: `
<ul>
<li *ngFor="let hero of heroes"
[@heroState]="hero.state"
(click)="hero.toggleState()">
{{hero.name}}
</li>
</ul>
`,
// #enddocregion template
styleUrls: ['./hero-list.component.css'],
/*
* Define two states, "inactive" and "active", and the end
* styles that apply whenever the element is in those states.
* Then define an animated transition between these two
* states, in *both* directions.
*/
// #docregion animationdef
animations: [
trigger('heroState', [
state('inactive', style({
backgroundColor: '#eee',
transform: 'scale(1)'
})),
state('active', style({
backgroundColor: '#cfd8dc',
transform: 'scale(1.1)'
})),
// #docregion transitions
transition('inactive <=> active', animate('100ms ease-out'))
// #enddocregion transitions
])
]
// #enddocregion animationdef
})
export class HeroListTwowayComponent {
@Input() heroes: Heroes;
}

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ul {
list-style-type: none;
padding: 0;
}
li {
display: block;
width: 120px;
line-height: 50px;
padding: 0 10px;
box-sizing: border-box;
background-color: #eee;
border-radius: 4px;
margin: 10px;
cursor: pointer;
overflow: hidden;
white-space: nowrap;
}
.active {
background-color: #cfd8dc;
transform: scale(1.1);
}
.inactive {
background-color: #eee;
transform: scale(1);
}

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import { Component } from '@angular/core';
import { Heroes } from './hero.service';
@Component({
selector: 'hero-team-builder',
template: `
<div class="buttons">
<button [disabled]="!heroes.canAdd()" (click)="heroes.addInactive()">Add inactive hero</button>
<button [disabled]="!heroes.canAdd()" (click)="heroes.addActive()">Add active hero</button>
<button [disabled]="!heroes.canRemove()" (click)="heroes.remove()">Remove hero</button>
</div>
<div class="columns">
<div class="column">
<h4>Basic State</h4>
<p>Switch between active/inactive on click.</p>
<hero-list-basic [heroes]=heroes></hero-list-basic>
</div>
<div class="column">
<h4>Styles inline in transitions</h4>
<p>Animated effect on click, no persistend end styles.</p>
<hero-list-inline-styles [heroes]=heroes></hero-list-inline-styles>
</div>
<div class="column">
<h4>Combined transition syntax</h4>
<p>Switch between active/inactive on click. Define just one transition used in both directions.</p>
<hero-list-combined-transitions [heroes]=heroes></hero-list-combined-transitions>
</div>
<div class="column">
<h4>Two-way transition syntax</h4>
<p>Switch between active/inactive on click. Define just one transition used in both directions using the <=> syntax.</p>
<hero-list-twoway [heroes]=heroes></hero-list-twoway>
</div>
<div class="column">
<h4>Enter & Leave</h4>
<p>Enter and leave animations using the void state.</p>
<hero-list-enter-leave [heroes]=heroes></hero-list-enter-leave>
</div>
</div>
<div class="columns">
<div class="column">
<h4>Enter & Leave & States</h4>
<p>
Enter and leave animations combined with active/inactive state animations.
Different enter and leave transitions depending on state.
</p>
<hero-list-enter-leave-states [heroes]=heroes></hero-list-enter-leave-states>
</div>
<div class="column">
<h4>Auto Style Calc</h4>
<p>Leave animation from the current computed height using the auto-style value *.</p>
<hero-list-auto [heroes]=heroes></hero-list-auto>
</div>
<div class="column">
<h4>Different Timings</h4>
<p>Enter and leave animations with different easings, ease-in for enter, ease-out for leave.</p>
<hero-list-timings [heroes]=heroes></hero-list-timings>
</div>
<div class="column">
<h4>Multiple Keyframes</h4>
<p>Enter and leave animations with three keyframes in each, to give the transition some bounce.</p>
<hero-list-multistep [heroes]=heroes></hero-list-multistep>
</div>
<div class="column">
<h4>Parallel Groups</h4>
<p>Enter and leave animations with multiple properties animated in parallel with different timings.</p>
<hero-list-groups [heroes]=heroes></hero-list-groups>
</div>
</div>
`,
styles: [`
.buttons {
text-align: center;
}
button {
padding: 1.5em 3em;
}
.columns {
display: flex;
flex-direction: row;
}
.column {
flex: 1;
padding: 10px;
}
.column p {
min-height: 6em;
}
`],
providers: [Heroes]
})
export class HeroTeamBuilderComponent {
constructor(private heroes: Heroes) { }
}

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import { Injectable } from '@angular/core';
class Hero {
constructor(public name: string,
public state = 'inactive') {
}
toggleState() {
this.state = (this.state === 'active' ? 'inactive' : 'active');
}
}
let ALL_HEROES = [
'Windstorm',
'RubberMan',
'Bombasto',
'Magneta',
'Dynama',
'Narco',
'Celeritas',
'Dr IQ',
'Magma',
'Tornado',
'Mr. Nice'
].map(name => new Hero(name));
@Injectable()
export class Heroes implements Iterable<Hero> {
currentHeroes: Hero[] = [];
[Symbol.iterator]() {
return this.currentHeroes.values();
}
canAdd() {
return this.currentHeroes.length < ALL_HEROES.length;
}
canRemove() {
return this.currentHeroes.length > 0;
}
addActive() {
let hero = ALL_HEROES[this.currentHeroes.length];
hero.state = 'active';
this.currentHeroes.push(hero);
}
addInactive() {
let hero = ALL_HEROES[this.currentHeroes.length];
hero.state = 'inactive';
this.currentHeroes.push(hero);
}
remove() {
this.currentHeroes.splice(this.currentHeroes.length - 1, 1);
}
}