Commit Graph

32 Commits

Author SHA1 Message Date
ebffde7143 build: update to rules_typescript 0.25.1 (#28625)
Updated a spot in the compiler which assumed es5 downlevelling get ready for es2015 devmode in the future.

PR Close #28625
2019-02-21 07:46:21 -08:00
25aae64274 build(bazel): do not build rxjs from source under Bazel (#28720)
PR Close #28720
2019-02-19 16:28:14 -08:00
aadc332be2 build: run tree benchmark tests with bazel (#28568)
PR Close #28568
2019-02-08 13:37:36 -08:00
c916b360bf build: serve benchmark tree examples with bazel (#28568)
PR Close #28568
2019-02-08 13:37:36 -08:00
e3064d5432 feat: typescript 2.9 support (#24652)
PR Close #24652
2018-07-03 13:32:06 -07:00
0833b59aab refactor(core): add a checkIndex to the compiler view nodes
Each node now has two index: nodeIndex and checkIndex.

nodeIndex is the index in both the view definition and the view data.
checkIndex is the index in in the update function (update directives and update
renderer).

While nodeIndex and checkIndex have the same value for now, having both of them
will allow changing the structure of view definition after compilation (ie for
runtime translations).
2017-10-04 14:55:54 -07:00
e263e19a2a fix(core): don’t stop change detection because of errors
- prevents unsubscribing from the zone on error
- prevents unsubscribing from directive `EventEmitter`s on error
- prevents detaching views in dev mode if there on error
- ensures that `ngOnInit` is only called 1x (also in prod mode)

Fixes #9531
Fixes #2413
Fixes #15925
2017-05-01 18:56:25 -04:00
28ce68a13d refactor(core): view engine - change BindingType to BindingFlags (#15251) 2017-03-19 12:21:37 -05:00
791534f2f4 feat(core): expose inputs, outputs and ngContentSelectors on ComponentFactory. (#15214)
E.g. for a component like this:
```
@Component({
  template: ‘<ng-content select=“child”></ng-content>’
})
class MyComp {
  @Input(‘aInputName’)
  aInputProp: string;

  @Output(‘aEventName’)
  aOuputProp: EventEmitter<any>;
}
```

the `ComponentFactory` will now contain the following:
- `inputs = {aInputProp: ‘aInputName’}`
- `outputs = {aOutputProp: ‘aOutputName’}`
- `ngContentSelectors = [‘child’]`
2017-03-17 13:52:41 -05:00
cd981499f9 Revert "feat(core): expose inputs, outputs and ngContentSelectors on ComponentFactory."
This reverts commit 1171f91a80.
2017-03-15 13:23:10 -07:00
1171f91a80 feat(core): expose inputs, outputs and ngContentSelectors on ComponentFactory.
E.g. for a component like this:
```
@Component({
  template: ‘<ng-content select=“child”></ng-content>’
})
class MyComp {
  @Input(‘aInputName’)
  aInputProp: string;

  @Output(‘aEventName’)
  aOuputProp: EventEmitter<any>;
}
```

the `ComponentFactory` will now contain the following:
- `inputs = {aInputProp: ‘aInputName’}`
- `outputs = {aOutputProp: ‘aOutputName’}`
- `ngContentSelectors = [‘child’]`
2017-03-15 11:42:12 -07:00
13686bb518 fix: element injector vs module injector (#15044)
fixes #12869
fixes #12889
fixes #13885
fixes #13870

Before this change there was a single injector tree.
Now we have 2 injector trees, one for the modules and one for the components.
This fixes lazy loading modules.

See the design docs for details:
https://docs.google.com/document/d/1OEUIwc-s69l1o97K0wBd_-Lth5BBxir1KuCRWklTlI4

BREAKING CHANGES

`ComponentFactory.create()` takes an extra optional `NgModuleRef` parameter.
No change should be required in user code as the correct module will be used
when none is provided

DEPRECATIONS

The following methods were used internally and are no more required:
- `RouterOutlet.locationFactoryResolver`
- `RouterOutlet.locationInjector`
2017-03-14 16:26:17 -07:00
ad3b44aef7 RendererV2 -> Renderer2 rename (#14998)
* refactor: rename `RendererV2` into `Renderer2`

BREAKING CHANGE (since 4.0 rc.1):
- rename `RendererV2` to `Renderer2`
- rename `RendererTypeV2` to `RendererType2`
- rename `RendererFactoryV2` to `RendererFactory2`
2017-03-07 16:36:12 -08:00
14d37fe052 refactor(core): move NodeType and ProviderType into NodeFlags
Also removes `ng-reflect` attributes for element properties.
2017-02-27 14:50:41 -08:00
5049a50bf6 fix(core): host bindings and host listeners for animations
Host bindings / listeners for animation properties should use
the renderer of the component view.
2017-02-23 08:26:47 -08:00
32012a1ffb refactor(core): view engine - move handleEvent function from view to element
Some versions of TypeScript are super slow to compile functions that
contain a lot of `if` conditions in them. Splitting the handle event
expressions per element is similar to what we did in the old codegen.
2017-02-21 09:12:21 -08:00
0fa3895d5b feat(compiler): implement style encapsulation for new view engine (#14518)
Included refactoring:
- splits the `RendererV2` into a `RendererFactoryV2` and a `RendererV2`
- makes the `DebugRendererV2` a private class in `@angular/core`
- remove `setBindingDebugInfo` from `RendererV2`, but rename `RendererV2.setText` to 
  `RendererV2.setValue` and allow it on comments and text nodes.

Part of #14013
2017-02-16 13:55:55 -08:00
bb9c7ae6e7 feat: RendererV2 integration (#14469) 2017-02-14 21:03:18 -08:00
b4d444a0a7 feat(platform-server): add API to render Module and ModuleFactory to string (#14381)
- PlatformState provides an interface to serialize the current Platform State as a string or Document.

- renderModule and renderModuleFactory are convenience methods to wait for Angular Application to stabilize and then render the state to a string.

- refactor code to remove defaultDoc from DomAdapter and inject DOCUMENT where it's needed.
2017-02-14 16:14:40 -08:00
e4e9dbe33d feat(compiler): integrate compiler with view engine - change detection tests work (#14412)
Included refactoring:
- make ViewData.parentIndex point to component provider index
- split NodeType.Provider into Provider / Directive / Pipe
- make purePipe take the real pipe as argument to detect changes
- order change detection:
  1) directive props
  2) renderer props

Part of #14013

PR Close #14412
2017-02-13 17:02:00 -06:00
baa654a234 feat(compiler): integrate compiler with view engine - main integration tests work (#14284)
Part of #14013

PR Close #14284
2017-02-10 14:10:03 -06:00
24af51a623 fix(core): view engine - fix perf regressions (#14345)
- Make sure `NodeDef`s don’t fall into dictionary mode.
- Use strategy pattern to add debug information / checks, instead of constantly checking for `isDevMode`.
- introduce a very light weight `RendererV2` interface to not have duplicate
  code paths for direct and non direct rendering

The strategy pattern is implemented via the new `Services` object.

Part of #14013

PR Close #14345
2017-02-08 14:42:22 -06:00
14d7844b2b feat(core): view engine - integrate with ComponentFactory (#14237)
`ComponentFactory`s can now be created from a `ViewDefinitionFactory` via
`RefFactory.createComponentFactory`.

This commit also:
- splits `Services` into `Refs` and `RootData`
- changes `ViewState` into a bitmask
- implements `ViewContainerRef.move`

Part of #14013

PR Close #14237
2017-02-03 15:07:12 -06:00
a05e50fda3 feat(core): view engine - add missing DI features (#14225)
Part of #14013

PR Close #14225
2017-02-01 14:16:01 -06:00
0a29574d98 feat(core): view engine - support content projection (#14209)
Part of #14013

PR Close #14209
2017-02-01 09:29:51 -06:00
52b21275f4 feat(core): view engine - add debug information (#14197)
Creates debug information for the renderer,
and also reports errors relative to the
declaration place in the template.

Part of #14013

PR Close #14197
2017-01-31 16:21:54 -06:00
da41a954b5 docs: branding fixes (#14132)
Angular 1.x -> AngularJS
Angular 1 -> AngularJS
Angular1 -> AngularJS
Angular 2+ -> Angular
Angular 2.0 -> Angular
Angular2 -> Angular

I have deliberately not touched any of the symbol names as that would cause big merge collisions with Tobias's work.

All the renames are in .md, .json, and inline comments and jsdocs.

PR Close #14132
2017-01-27 15:03:11 -06:00
f802194c18 refactor(core): have different data types for each node. (#14120)
Also have a new node type for queries.

This leads to less memory usage and better performance.

Deep Tree Benchmark results (depth 11):
- createAndDestroy (view engine vs current codegen):
  * pureScriptTime: 78.80+-4% vs 72.34+-4%
  * scriptTime: 78.80+-4% vs 90.71+-9%
  * gc: 5371.66+-108% vs 9717.53+-174%
  * i.e. faster when gc is also considered and about 2x less memory usage!
- update unchanged

Part of #14013
PR Close #14120
2017-01-27 12:08:54 -06:00
1e729d7ba2 feat(core): add query support to view engine
Part of #14013
closes #14084
2017-01-25 17:44:56 -08:00
fc8694ed11 refactor(core): view engine, refactor runtime data
Structure in a better way, in preparation for queries.
2017-01-25 17:44:42 -08:00
0adb97bffb feat(core): add event support to view engine
Part of #14013
2017-01-24 10:10:31 -08:00
2f87eb52fe feat(core): add initial view engine (#14014)
The new view engine allows our codegen to produce less code,
as it can interpret view definitions during runtime.

The view engine is not feature complete yet, but already
allows to implement a tree benchmark based on it.

Part of #14013
2017-01-20 13:10:57 -08:00