/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ export interface ɵStyleData { [key: string]: string|number; } /** * Metadata representing the entry of animations. Instances of this interface are created internally * within the Angular animation DSL. * * @experimental Animation support is experimental. */ export declare type AnimateTimings = { duration: number, delay: number, easing: string | null }; /** * `AnimationOptions` represents options that can be passed into most animation DSL methods. * When options are provided, the delay value of an animation can be changed and animation input * parameters can be passed in to change styling and timing data when an animation is started. * * The following animation DSL functions are able to accept animation option data: * * - {@link transition transition()} * - {@link sequence sequence()} * - {@link group group()} * - {@link query query()} * - {@link animation animation()} * - {@link useAnimation useAnimation()} * - {@link animateChild animateChild()} * * Programmatic animations built using {@link AnimationBuilder the AnimationBuilder service} also * make use of AnimationOptions. * * @experimental Animation support is experimental. */ export declare interface AnimationOptions { delay?: number|string; params?: {[name: string]: any}; } /** * Metadata representing the entry of animations. Instances of this interface are created internally * within the Angular animation DSL when {@link animateChild animateChild()} is used. * * @experimental Animation support is experimental. */ export declare interface AnimateChildOptions extends AnimationOptions { duration?: number|string; } /** * Metadata representing the entry of animations. Usages of this enum are created * each time an animation DSL function is used. * * @experimental Animation support is experimental. */ export const enum AnimationMetadataType { State = 0, Transition = 1, Sequence = 2, Group = 3, Animate = 4, Keyframes = 5, Style = 6, Trigger = 7, Reference = 8, AnimateChild = 9, AnimateRef = 10, Query = 11, Stagger = 12 } /** * @experimental Animation support is experimental. */ export const AUTO_STYLE = '*'; /** * @experimental Animation support is experimental. */ export interface AnimationMetadata { type: AnimationMetadataType; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link trigger trigger animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationTriggerMetadata extends AnimationMetadata { name: string; definitions: AnimationMetadata[]; options: {params?: {[name: string]: any}}|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link state state animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationStateMetadata extends AnimationMetadata { name: string; styles: AnimationStyleMetadata; options?: {params: {[name: string]: any}}; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link transition transition animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationTransitionMetadata extends AnimationMetadata { expr: string; animation: AnimationMetadata|AnimationMetadata[]; options: AnimationOptions|null; } /** * @experimental Animation support is experimental. */ export interface AnimationReferenceMetadata extends AnimationMetadata { animation: AnimationMetadata|AnimationMetadata[]; options: AnimationOptions|null; } /** * @experimental Animation support is experimental. */ export interface AnimationQueryMetadata extends AnimationMetadata { selector: string; animation: AnimationMetadata|AnimationMetadata[]; options: AnimationQueryOptions|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link keyframes keyframes animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata { steps: AnimationStyleMetadata[]; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link style style animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationStyleMetadata extends AnimationMetadata { styles: '*'|{[key: string]: string | number}|Array<{[key: string]: string | number}|'*'>; offset: number|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link animate animate animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationAnimateMetadata extends AnimationMetadata { timings: string|number|AnimateTimings; styles: AnimationStyleMetadata|AnimationKeyframesSequenceMetadata|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link animateChild animateChild animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationAnimateChildMetadata extends AnimationMetadata { options: AnimationOptions|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link useAnimation useAnimation animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationAnimateRefMetadata extends AnimationMetadata { animation: AnimationReferenceMetadata; options: AnimationOptions|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link sequence sequence animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationSequenceMetadata extends AnimationMetadata { steps: AnimationMetadata[]; options: AnimationOptions|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link group group animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; options: AnimationOptions|null; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link query query animation function} is called. * * @experimental Animation support is experimental. */ export declare interface AnimationQueryOptions extends AnimationOptions { optional?: boolean; limit?: number; } /** * Metadata representing the entry of animations. Instances of this interface are provided via the * animation DSL when the {@link stagger stagger animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationStaggerMetadata extends AnimationMetadata { timings: string|number; animation: AnimationMetadata|AnimationMetadata[]; } /** * `trigger` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the * {@link Component#animations component animations metadata page} to gain a better * understanding of how animations in Angular are used. * * `trigger` Creates an animation trigger which will a list of {@link state state} and * {@link transition transition} entries that will be evaluated when the expression * bound to the trigger changes. * * Triggers are registered within the component annotation data under the * {@link Component#animations animations section}. An animation trigger can be placed on an element * within a template by referencing the name of the trigger followed by the expression value that the * trigger is bound to (in the form of `[@triggerName]="expression"`. * * ### Usage * * `trigger` will create an animation trigger reference based on the provided `name` value. The * provided `animation` value is expected to be an array consisting of {@link state state} and * {@link transition transition} declarations. * * ```typescript * @Component({ * selector: 'my-component', * templateUrl: 'my-component-tpl.html', * animations: [ * trigger("myAnimationTrigger", [ * state(...), * state(...), * transition(...), * transition(...) * ]) * ] * }) * class MyComponent { * myStatusExp = "something"; * } * ``` * * The template associated with this component will make use of the `myAnimationTrigger` animation trigger by binding to an element within its template code. * * ```html * *
...
* ``` * * ## Disable Child Animations * A special animation control binding called `@.disabled` can be placed on an element which will then disable animations for any inner animation triggers situated within the element. * * When true, the `@.disabled` binding will prevent inner animations from rendering. The example below shows how to use this feature: * * ```ts * @Component({ * selector: 'my-component', * template: ` *
*
*
* `, * animations: [ * trigger("childAnimation", [ * // ... * ]) * ] * }) * class MyComponent { * isDisabled = true; * exp = '...'; * } * ``` * * The `@childAnimation` trigger will not animate because `@.disabled` prevents it from happening (when true). * * Note that `@.disbled` will only disable inner animations (any animations running on the same element will not be disabled). * * ### Disabling Animations Application-wide * When an area of the template is set to have animations disabled, **all** inner components will also have their animations disabled as well. This means that all animations for an angular application can be disabled by placing a host binding set on `@.disabled` on the topmost Angular component. * * ```ts * import {Component, HostBinding} from '@angular/core'; * * @Component({ * selector: 'app-component', * templateUrl: 'app.component.html', * }) * class AppComponent { * @HostBinding('@.disabled') * public animationsDisabled = true; * } * ``` * * ### What about animations that us `query()` and `animateChild()`? * Despite inner animations being disabled, a parent animation can {@link query query} for inner elements located in disabled areas of the template and still animate them as it sees fit. This is also the case for when a sub animation is queried by a parent and then later animated using {@link animateChild animateChild}. * * @experimental Animation support is experimental. */ export function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata { return {type: AnimationMetadataType.Trigger, name, definitions, options: {}}; } /** * `animate` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `animate` specifies an animation step that will apply the provided `styles` data for a given * amount of time based on the provided `timing` expression value. Calls to `animate` are expected * to be used within {@link sequence an animation sequence}, {@link group group}, or {@link * transition transition}. * * ### Usage * * The `animate` function accepts two input parameters: `timing` and `styles`: * * - `timing` is a string based value that can be a combination of a duration with optional delay * and easing values. The format for the expression breaks down to `duration delay easing` * (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000, * delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the * `duration` value in millisecond form. * - `styles` is the style input data which can either be a call to {@link style style} or {@link * keyframes keyframes}. If left empty then the styles from the destination state will be collected * and used (this is useful when describing an animation step that will complete an animation by * {@link transition#the-final-animate-call animating to the final state}). * * ```typescript * // various functions for specifying timing data * animate(500, style(...)) * animate("1s", style(...)) * animate("100ms 0.5s", style(...)) * animate("5s ease", style(...)) * animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...)) * * // either style() of keyframes() can be used * animate(500, style({ background: "red" })) * animate(500, keyframes([ * style({ background: "blue" })), * style({ background: "red" })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function animate( timings: string | number, styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null = null): AnimationAnimateMetadata { return {type: AnimationMetadataType.Animate, styles, timings}; } /** * `group` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `group` specifies a list of animation steps that are all run in parallel. Grouped animations are * useful when a series of styles must be animated/closed off at different starting/ending times. * * The `group` function can either be used within a {@link sequence sequence} or a {@link transition * transition} and it will only continue to the next instruction once all of the inner animation * steps have completed. * * ### Usage * * The `steps` data that is passed into the `group` animation function can either consist of {@link * style style} or {@link animate animate} function calls. Each call to `style()` or `animate()` * within a group will be executed instantly (use {@link keyframes keyframes} or a {@link * animate#usage animate() with a delay value} to offset styles to be applied at a later time). * * ```typescript * group([ * animate("1s", { background: "black" })) * animate("2s", { color: "white" })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function group( steps: AnimationMetadata[], options: AnimationOptions | null = null): AnimationGroupMetadata { return {type: AnimationMetadataType.Group, steps, options}; } /** * `sequence` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by * default when an array is passed as animation data into {@link transition transition}.) * * The `sequence` function can either be used within a {@link group group} or a {@link transition * transition} and it will only continue to the next instruction once each of the inner animation * steps have completed. * * To perform animation styling in parallel with other animation steps then have a look at the * {@link group group} animation function. * * ### Usage * * The `steps` data that is passed into the `sequence` animation function can either consist of * {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the * provided styling data immediately while a call to `animate()` will apply its styling data over a * given time depending on its timing data. * * ```typescript * sequence([ * style({ opacity: 0 })), * animate("1s", { opacity: 1 })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function sequence(steps: AnimationMetadata[], options: AnimationOptions | null = null): AnimationSequenceMetadata { return {type: AnimationMetadataType.Sequence, steps, options}; } /** * `style` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `style` declares a key/value object containing CSS properties/styles that can then be used for * {@link state animation states}, within an {@link sequence animation sequence}, or as styling data * for both {@link animate animate} and {@link keyframes keyframes}. * * ### Usage * * `style` takes in a key/value string map as data and expects one or more CSS property/value pairs * to be defined. * * ```typescript * // string values are used for css properties * style({ background: "red", color: "blue" }) * * // numerical (pixel) values are also supported * style({ width: 100, height: 0 }) * ``` * * #### Auto-styles (using `*`) * * When an asterix (`*`) character is used as a value then it will be detected from the element * being animated and applied as animation data when the animation starts. * * This feature proves useful for a state depending on layout and/or environment factors; in such * cases the styles are calculated just before the animation starts. * * ```typescript * // the steps below will animate from 0 to the * // actual height of the element * style({ height: 0 }), * animate("1s", style({ height: "*" })) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function style( tokens: '*' | {[key: string]: string | number} | Array<'*'|{[key: string]: string | number}>): AnimationStyleMetadata { return {type: AnimationMetadataType.Style, styles: tokens, offset: null}; } /** * `state` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `state` declares an animation state within the given trigger. When a state is active within a * component then its associated styles will persist on the element that the trigger is attached to * (even when the animation ends). * * To animate between states, have a look at the animation {@link transition transition} DSL * function. To register states to an animation trigger please have a look at the {@link trigger * trigger} function. * * #### The `void` state * * The `void` state value is a reserved word that angular uses to determine when the element is not * apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the * associated element is void). * * #### The `*` (default) state * * The `*` state (when styled) is a fallback state that will be used if the state that is being * animated is not declared within the trigger. * * ### Usage * * `state` will declare an animation state with its associated styles * within the given trigger. * * - `stateNameExpr` can be one or more state names separated by commas. * - `styles` refers to the {@link style styling data} that will be persisted on the element once * the state has been reached. * * ```typescript * // "void" is a reserved name for a state and is used to represent * // the state in which an element is detached from from the application. * state("void", style({ height: 0 })) * * // user-defined states * state("closed", style({ height: 0 })) * state("open, visible", style({ height: "*" })) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function state( name: string, styles: AnimationStyleMetadata, options?: {params: {[name: string]: any}}): AnimationStateMetadata { return {type: AnimationMetadataType.State, name, styles, options}; } /** * `keyframes` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `keyframes` specifies a collection of {@link style style} entries each optionally characterized * by an `offset` value. * * ### Usage * * The `keyframes` animation function is designed to be used alongside the {@link animate animate} * animation function. Instead of applying animations from where they are currently to their * destination, keyframes can describe how each style entry is applied and at what point within the * animation arc (much like CSS Keyframe Animations do). * * For each `style()` entry an `offset` value can be set. Doing so allows to specifiy at what * percentage of the animate time the styles will be applied. * * ```typescript * // the provided offset values describe when each backgroundColor value is applied. * animate("5s", keyframes([ * style({ backgroundColor: "red", offset: 0 }), * style({ backgroundColor: "blue", offset: 0.2 }), * style({ backgroundColor: "orange", offset: 0.3 }), * style({ backgroundColor: "black", offset: 1 }) * ])) * ``` * * Alternatively, if there are no `offset` values used within the style entries then the offsets * will be calculated automatically. * * ```typescript * animate("5s", keyframes([ * style({ backgroundColor: "red" }) // offset = 0 * style({ backgroundColor: "blue" }) // offset = 0.33 * style({ backgroundColor: "orange" }) // offset = 0.66 * style({ backgroundColor: "black" }) // offset = 1 * ])) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata { return {type: AnimationMetadataType.Keyframes, steps}; } /** * `transition` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `transition` declares the {@link sequence sequence of animation steps} that will be run when the * provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 => * state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting * and/or ending state). * * A function can also be provided as the `stateChangeExpr` argument for a transition and this * function will be executed each time a state change occurs. If the value returned within the * function is true then the associated animation will be run. * * Animation transitions are placed within an {@link trigger animation trigger}. For an transition * to animate to a state value and persist its styles then one or more {@link state animation * states} is expected to be defined. * * ### Usage * * An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on * what the previous state is and what the current state has become. In other words, if a transition * is defined that matches the old/current state criteria then the associated animation will be * triggered. * * ```typescript * // all transition/state changes are defined within an animation trigger * trigger("myAnimationTrigger", [ * // if a state is defined then its styles will be persisted when the * // animation has fully completed itself * state("on", style({ background: "green" })), * state("off", style({ background: "grey" })), * * // a transition animation that will be kicked off when the state value * // bound to "myAnimationTrigger" changes from "on" to "off" * transition("on => off", animate(500)), * * // it is also possible to do run the same animation for both directions * transition("on <=> off", animate(500)), * * // or to define multiple states pairs separated by commas * transition("on => off, off => void", animate(500)), * * // this is a catch-all state change for when an element is inserted into * // the page and the destination state is unknown * transition("void => *", [ * style({ opacity: 0 }), * animate(500) * ]), * * // this will capture a state change between any states * transition("* => *", animate("1s 0s")), * * // you can also go full out and include a function * transition((fromState, toState) => { * // when `true` then it will allow the animation below to be invoked * return fromState == "off" && toState == "on"; * }, animate("1s 0s")) * ]) * ``` * * The template associated with this component will make use of the `myAnimationTrigger` animation * trigger by binding to an element within its template code. * * ```html * *
...
* ``` * * #### The final `animate` call * * If the final step within the transition steps is a call to `animate()` that **only** uses a * timing value with **no style data** then it will be automatically used as the final animation arc * for the element to animate itself to the final state. This involves an automatic mix of * adding/removing CSS styles so that the element will be in the exact state it should be for the * applied state to be presented correctly. * * ``` * // start off by hiding the element, but make sure that it animates properly to whatever state * // is currently active for "myAnimationTrigger" * transition("void => *", [ * style({ opacity: 0 }), * animate(500) * ]) * ``` * * ### Using :enter and :leave * * Given that enter (insertion) and leave (removal) animations are so common, the `transition` * function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `* * => void` state changes. * * ``` * transition(":enter", [ * style({ opacity: 0 }), * animate(500, style({ opacity: 1 })) * ]), * transition(":leave", [ * animate(500, style({ opacity: 0 })) * ]) * ``` * * ### Using :increment and :decrement * In addition to the :enter and :leave transition aliases, the :increment and :decrement aliases * can be used to kick off a transition when a numeric value has increased or decreased in value. * * ``` * import {group, animate, query, transition, style, trigger} from '@angular/animations'; * import {Component} from '@angular/core'; * * @Component({ * selector: 'banner-carousel-component', * styles: [` * .banner-container { * position:relative; * height:500px; * overflow:hidden; * } * .banner-container > .banner { * position:absolute; * left:0; * top:0; * font-size:200px; * line-height:500px; * font-weight:bold; * text-align:center; * width:100%; * } * `], * template: ` * * *
* * ` * animations: [ * trigger('bannerAnimation', [ * transition(":increment", group([ * query(':enter', [ * style({ left: '100%' }), * animate('0.5s ease-out', style('*')) * ]), * query(':leave', [ * animate('0.5s ease-out', style({ left: '-100%' })) * ]) * ])), * transition(":decrement", group([ * query(':enter', [ * style({ left: '-100%' }), * animate('0.5s ease-out', style('*')) * ]), * query(':leave', [ * animate('0.5s ease-out', style({ left: '100%' })) * ]) * ])), * ]) * ] * }) * class BannerCarouselComponent { * allBanners: string[] = ['1', '2', '3', '4']; * selectedIndex: number = 0; * * get banners() { * return [this.allBanners[this.selectedIndex]]; * } * * previous() { * this.selectedIndex = Math.max(this.selectedIndex - 1, 0); * } * * next() { * this.selectedIndex = Math.min(this.selectedIndex + 1, this.allBanners.length - 1); * } * } * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function transition( stateChangeExpr: string, steps: AnimationMetadata | AnimationMetadata[], options: AnimationOptions | null = null): AnimationTransitionMetadata { return {type: AnimationMetadataType.Transition, expr: stateChangeExpr, animation: steps, options}; } /** * `animation` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. * * `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later * invoked in another animation or sequence. Reusable animations are designed to make use of * animation parameters and the produced animation can be used via the `useAnimation` method. * * ``` * var fadeAnimation = animation([ * style({ opacity: '{{ start }}' }), * animate('{{ time }}', * style({ opacity: '{{ end }}')) * ], { params: { time: '1000ms', start: 0, end: 1 }}); * ``` * * If parameters are attached to an animation then they act as **default parameter values**. When an * animation is invoked via `useAnimation` then parameter values are allowed to be passed in * directly. If any of the passed in parameter values are missing then the default values will be * used. * * ``` * useAnimation(fadeAnimation, { * params: { * time: '2s', * start: 1, * end: 0 * } * }) * ``` * * If one or more parameter values are missing before animated then an error will be thrown. * * @experimental Animation support is experimental. */ export function animation( steps: AnimationMetadata | AnimationMetadata[], options: AnimationOptions | null = null): AnimationReferenceMetadata { return {type: AnimationMetadataType.Reference, animation: steps, options}; } /** * `animateChild` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. It works by allowing a queried element to execute its own * animation within the animation sequence. * * Each time an animation is triggered in angular, the parent animation * will always get priority and any child animations will be blocked. In order * for a child animation to run, the parent animation must query each of the elements * containing child animations and then allow the animations to run using `animateChild`. * * The example HTML code below shows both parent and child elements that have animation * triggers that will execute at the same time. * * ```html * * *
* *
*
Hello
*
* one *
*
* two *
*
* three *
*
* ``` * * Now when the `exp` value changes to true, only the `parentAnimation` animation will animate * because it has priority. However, using `query` and `animateChild` each of the inner animations * can also fire: * * ```ts * // parent-child.component.ts * import {trigger, transition, animate, style, query, animateChild} from '@angular/animations'; * @Component({ * selector: 'parent-child-component', * animations: [ * trigger('parentAnimation', [ * transition('false => true', [ * query('header', [ * style({ opacity: 0 }), * animate(500, style({ opacity: 1 })) * ]), * query('@childAnimation', [ * animateChild() * ]) * ]) * ]), * trigger('childAnimation', [ * transition('false => true', [ * style({ opacity: 0 }), * animate(500, style({ opacity: 1 })) * ]) * ]) * ] * }) * class ParentChildCmp { * exp: boolean = false; * } * ``` * * In the animation code above, when the `parentAnimation` transition kicks off it first queries to * find the header element and fades it in. It then finds each of the sub elements that contain the * `@childAnimation` trigger and then allows for their animations to fire. * * This example can be further extended by using stagger: * * ```ts * query('@childAnimation', stagger(100, [ * animateChild() * ])) * ``` * * Now each of the sub animations start off with respect to the `100ms` staggering step. * * ## The first frame of child animations * When sub animations are executed using `animateChild` the animation engine will always apply the * first frame of every sub animation immediately at the start of the animation sequence. This way * the parent animation does not need to set any initial styling data on the sub elements before the * sub animations kick off. * * In the example above the first frame of the `childAnimation`'s `false => true` transition * consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation` * animation transition sequence starts. Only then when the `@childAnimation` is queried and called * with `animateChild` will it then animate to its destination of `opacity: 1`. * * Note that this feature designed to be used alongside {@link query query()} and it will only work * with animations that are assigned using the Angular animation DSL (this means that CSS keyframes * and transitions are not handled by this API). * * @experimental Animation support is experimental. */ export function animateChild(options: AnimateChildOptions | null = null): AnimationAnimateChildMetadata { return {type: AnimationMetadataType.AnimateChild, options}; } /** * `useAnimation` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. It is used to kick off a reusable animation that is created using {@link * animation animation()}. * * @experimental Animation support is experimental. */ export function useAnimation( animation: AnimationReferenceMetadata, options: AnimationOptions | null = null): AnimationAnimateRefMetadata { return {type: AnimationMetadataType.AnimateRef, animation, options}; } /** * `query` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. * * query() is used to find one or more inner elements within the current element that is * being animated within the sequence. The provided animation steps are applied * to the queried element (by default, an array is provided, then this will be * treated as an animation sequence). * * ### Usage * * query() is designed to collect mutiple elements and works internally by using * `element.querySelectorAll`. An additional options object can be provided which * can be used to limit the total amount of items to be collected. * * ```js * query('div', [ * animate(...), * animate(...) * ], { limit: 1 }) * ``` * * query(), by default, will throw an error when zero items are found. If a query * has the `optional` flag set to true then this error will be ignored. * * ```js * query('.some-element-that-may-not-be-there', [ * animate(...), * animate(...) * ], { optional: true }) * ``` * * ### Special Selector Values * * The selector value within a query can collect elements that contain angular-specific * characteristics * using special pseudo-selectors tokens. * * These include: * * - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")` * - Querying all currently animating elements using `query(":animating")` * - Querying elements that contain an animation trigger using `query("@triggerName")` * - Querying all elements that contain an animation triggers using `query("@*")` * - Including the current element into the animation sequence using `query(":self")` * * * Each of these pseudo-selector tokens can be merged together into a combined query selector * string: * * ``` * query(':self, .record:enter, .record:leave, @subTrigger', [...]) * ``` * * ### Demo * * ``` * @Component({ * selector: 'inner', * template: ` *
*

Title

*
* Blah blah blah *
*
* `, * animations: [ * trigger('queryAnimation', [ * transition('* => goAnimate', [ * // hide the inner elements * query('h1', style({ opacity: 0 })), * query('.content', style({ opacity: 0 })), * * // animate the inner elements in, one by one * query('h1', animate(1000, style({ opacity: 1 })), * query('.content', animate(1000, style({ opacity: 1 })), * ]) * ]) * ] * }) * class Cmp { * exp = ''; * * goAnimate() { * this.exp = 'goAnimate'; * } * } * ``` * * @experimental Animation support is experimental. */ export function query( selector: string, animation: AnimationMetadata | AnimationMetadata[], options: AnimationQueryOptions | null = null): AnimationQueryMetadata { return {type: AnimationMetadataType.Query, selector, animation, options}; } /** * `stagger` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. It is designed to be used inside of an animation {@link query query()} * and works by issuing a timing gap between after each queried item is animated. * * ### Usage * * In the example below there is a container element that wraps a list of items stamped out * by an ngFor. The container element contains an animation trigger that will later be set * to query for each of the inner items. * * ```html * * *
*
*
* {{ item }} *
*
* ``` * * The component code for this looks as such: * * ```ts * import {trigger, transition, style, animate, query, stagger} from '@angular/animations'; * @Component({ * templateUrl: 'list.component.html', * animations: [ * trigger('listAnimation', [ * //... * ]) * ] * }) * class ListComponent { * items = []; * * showItems() { * this.items = [0,1,2,3,4]; * } * * hideItems() { * this.items = []; * } * * toggle() { * this.items.length ? this.hideItems() : this.showItems(); * } * } * ``` * * And now for the animation trigger code: * * ```ts * trigger('listAnimation', [ * transition('* => *', [ // each time the binding value changes * query(':leave', [ * stagger(100, [ * animate('0.5s', style({ opacity: 0 })) * ]) * ]), * query(':enter', [ * style({ opacity: 0 }), * stagger(100, [ * animate('0.5s', style({ opacity: 1 })) * ]) * ]) * ]) * ]) * ``` * * Now each time the items are added/removed then either the opacity * fade-in animation will run or each removed item will be faded out. * When either of these animations occur then a stagger effect will be * applied after each item's animation is started. * * @experimental Animation support is experimental. */ export function stagger( timings: string | number, animation: AnimationMetadata | AnimationMetadata[]): AnimationStaggerMetadata { return {type: AnimationMetadataType.Stagger, timings, animation}; }