/** * @license * Copyright Google Inc. All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ export interface ɵStyleData { [key: string]: string|number; } /** * @experimental Animation support is experimental. */ export declare type AnimateTimings = { duration: number, delay: number, easing: string | null }; /** * @experimental Animation support is experimental. */ export const enum AnimationMetadataType { State, Transition, Sequence, Group, Animate, KeyframeSequence, Style } /** * @experimental Animation support is experimental. */ export const AUTO_STYLE = '*'; /** * @experimental Animation support is experimental. */ export interface AnimationMetadata { type: AnimationMetadataType; } /** * @experimental Animation support is experimental. */ export interface AnimationTriggerMetadata { name: string; definitions: AnimationMetadata[]; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link state state animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationStateMetadata extends AnimationMetadata { name: string; styles: AnimationStyleMetadata; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link transition transition animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationTransitionMetadata extends AnimationMetadata { expr: string|((fromState: string, toState: string) => boolean); animation: AnimationMetadata|AnimationMetadata[]; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link keyframes keyframes animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata { steps: AnimationStyleMetadata[]; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link style style animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationStyleMetadata extends AnimationMetadata { styles: {[key: string]: string | number}|{[key: string]: string | number}[]; offset?: number; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link animate animate animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationAnimateMetadata extends AnimationMetadata { timings: string|number|AnimateTimings; styles: AnimationStyleMetadata|AnimationKeyframesSequenceMetadata|null; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link sequence sequence animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationSequenceMetadata extends AnimationMetadata { steps: AnimationMetadata[]; } /** * Metadata representing the entry of animations. Instances of this class are provided via the * animation DSL when the {@link group group animation function} is called. * * @experimental Animation support is experimental. */ export interface AnimationGroupMetadata extends AnimationMetadata { steps: AnimationMetadata[]; } /** * `trigger` is an animation-specific function that is designed to be used inside of Angular's animation DSL language. If this information is new, please navigate to the {@link Component#animations-anchor component animations metadata page} to gain a better understanding of how animations in Angular are used. * * `trigger` Creates an animation trigger which will a list of {@link state state} and {@link transition transition} entries that will be evaluated when the expression bound to the trigger changes. * * Triggers are registered within the component annotation data under the {@link Component#animations-anchor animations section}. An animation trigger can be placed on an element within a template by referencing the name of the trigger followed by the expression value that the trigger is bound to (in the form of `[@triggerName]="expression"`. * * ### Usage * * `trigger` will create an animation trigger reference based on the provided `name` value. The provided `animation` value is expected to be an array consisting of {@link state state} and {@link transition transition} declarations. * * ```typescript * @Component({ * selector: 'my-component', * templateUrl: 'my-component-tpl.html', * animations: [ * trigger("myAnimationTrigger", [ * state(...), * state(...), * transition(...), * transition(...) * ]) * ] * }) * class MyComponent { * myStatusExp = "something"; * } * ``` * * The template associated with this component will make use of the `myAnimationTrigger` animation trigger by binding to an element within its template code. * * ```html * *
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tools/gulp-tasks/validate-commit-message.js ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata { return {name, definitions}; } /** * `animate` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `animate` specifies an animation step that will apply the provided `styles` data for a given * amount of time based on the provided `timing` expression value. Calls to `animate` are expected * to be used within {@link sequence an animation sequence}, {@link group group}, or {@link * transition transition}. * * ### Usage * * The `animate` function accepts two input parameters: `timing` and `styles`: * * - `timing` is a string based value that can be a combination of a duration with optional delay * and easing values. The format for the expression breaks down to `duration delay easing` * (therefore a value such as `1s 100ms ease-out` will be parse itself into `duration=1000, * delay=100, easing=ease-out`. If a numeric value is provided then that will be used as the * `duration` value in millisecond form. * - `styles` is the style input data which can either be a call to {@link style style} or {@link * keyframes keyframes}. If left empty then the styles from the destination state will be collected * and used (this is useful when describing an animation step that will complete an animation by * {@link transition#the-final-animate-call animating to the final state}). * * ```typescript * // various functions for specifying timing data * animate(500, style(...)) * animate("1s", style(...)) * animate("100ms 0.5s", style(...)) * animate("5s ease", style(...)) * animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...)) * * // either style() of keyframes() can be used * animate(500, style({ background: "red" })) * animate(500, keyframes([ * style({ background: "blue" })), * style({ background: "red" })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function animate( timings: string | number, styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null = null): AnimationAnimateMetadata { return {type: AnimationMetadataType.Animate, styles: styles, timings: timings}; } /** * `group` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `group` specifies a list of animation steps that are all run in parallel. Grouped animations are * useful when a series of styles must be animated/closed off at different statrting/ending times. * * The `group` function can either be used within a {@link sequence sequence} or a {@link transition * transition} and it will only continue to the next instruction once all of the inner animation * steps have completed. * * ### Usage * * The `steps` data that is passed into the `group` animation function can either consist of {@link * style style} or {@link animate animate} function calls. Each call to `style()` or `animate()` * within a group will be executed instantly (use {@link keyframes keyframes} or a {@link * animate#usage animate() with a delay value} to offset styles to be applied at a later time). * * ```typescript * group([ * animate("1s", { background: "black" })) * animate("2s", { color: "white" })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function group(steps: AnimationMetadata[]): AnimationGroupMetadata { return {type: AnimationMetadataType.Group, steps: steps}; } /** * `sequence` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `sequence` Specifies a list of animation steps that are run one by one. (`sequence` is used by * default when an array is passed as animation data into {@link transition transition}.) * * The `sequence` function can either be used within a {@link group group} or a {@link transition * transition} and it will only continue to the next instruction once each of the inner animation * steps have completed. * * To perform animation styling in parallel with other animation steps then have a look at the * {@link group group} animation function. * * ### Usage * * The `steps` data that is passed into the `sequence` animation function can either consist of * {@link style style} or {@link animate animate} function calls. A call to `style()` will apply the * provided styling data immediately while a call to `animate()` will apply its styling data over a * given time depending on its timing data. * * ```typescript * sequence([ * style({ opacity: 0 })), * animate("1s", { opacity: 1 })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function sequence(steps: AnimationMetadata[]): AnimationSequenceMetadata { return {type: AnimationMetadataType.Sequence, steps: steps}; } /** * `style` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `style` declares a key/value object containing CSS properties/styles that can then be used for * {@link state animation states}, within an {@link sequence animation sequence}, or as styling data * for both {@link animate animate} and {@link keyframes keyframes}. * * ### Usage * * `style` takes in a key/value string map as data and expects one or more CSS property/value pairs * to be defined. * * ```typescript * // string values are used for css properties * style({ background: "red", color: "blue" }) * * // numerical (pixel) values are also supported * style({ width: 100, height: 0 }) * ``` * * #### Auto-styles (using `*`) * * When an asterix (`*`) character is used as a value then it will be detected from the element * being animated and applied as animation data when the animation starts. * * This feature proves useful for a state depending on layout and/or environment factors; in such * cases the styles are calculated just before the animation starts. * * ```typescript * // the steps below will animate from 0 to the * // actual height of the element * style({ height: 0 }), * animate("1s", style({ height: "*" })) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function style( tokens: {[key: string]: string | number} | Array<{[key: string]: string | number}>): AnimationStyleMetadata { return {type: AnimationMetadataType.Style, styles: tokens}; } /** * `state` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `state` declares an animation state within the given trigger. When a state is active within a * component then its associated styles will persist on the element that the trigger is attached to * (even when the animation ends). * * To animate between states, have a look at the animation {@link transition transition} DSL * function. To register states to an animation trigger please have a look at the {@link trigger * trigger} function. * * #### The `void` state * * The `void` state value is a reserved word that angular uses to determine when the element is not * apart of the application anymore (e.g. when an `ngIf` evaluates to false then the state of the * associated element is void). * * #### The `*` (default) state * * The `*` state (when styled) is a fallback state that will be used if the state that is being * animated is not declared within the trigger. * * ### Usage * * `state` will declare an animation state with its associated styles * within the given trigger. * * - `stateNameExpr` can be one or more state names separated by commas. * - `styles` refers to the {@link style styling data} that will be persisted on the element once * the state has been reached. * * ```typescript * // "void" is a reserved name for a state and is used to represent * // the state in which an element is detached from from the application. * state("void", style({ height: 0 })) * * // user-defined states * state("closed", style({ height: 0 })) * state("open, visible", style({ height: "*" })) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function state(name: string, styles: AnimationStyleMetadata): AnimationStateMetadata { return {type: AnimationMetadataType.State, name: name, styles: styles}; } /** * `keyframes` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `keyframes` specifies a collection of {@link style style} entries each optionally characterized * by an `offset` value. * * ### Usage * * The `keyframes` animation function is designed to be used alongside the {@link animate animate} * animation function. Instead of applying animations from where they are currently to their * destination, keyframes can describe how each style entry is applied and at what point within the * animation arc (much like CSS Keyframe Animations do). * * For each `style()` entry an `offset` value can be set. Doing so allows to specifiy at what * percentage of the animate time the styles will be applied. * * ```typescript * // the provided offset values describe when each backgroundColor value is applied. * animate("5s", keyframes([ * style({ backgroundColor: "red", offset: 0 }), * style({ backgroundColor: "blue", offset: 0.2 }), * style({ backgroundColor: "orange", offset: 0.3 }), * style({ backgroundColor: "black", offset: 1 }) * ])) * ``` * * Alternatively, if there are no `offset` values used within the style entries then the offsets * will be calculated automatically. * * ```typescript * animate("5s", keyframes([ * style({ backgroundColor: "red" }) // offset = 0 * style({ backgroundColor: "blue" }) // offset = 0.33 * style({ backgroundColor: "orange" }) // offset = 0.66 * style({ backgroundColor: "black" }) // offset = 1 * ])) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata { return {type: AnimationMetadataType.KeyframeSequence, steps: steps}; } /** * `transition` is an animation-specific function that is designed to be used inside of Angular's * animation DSL language. If this information is new, please navigate to the {@link * Component#animations-anchor component animations metadata page} to gain a better understanding of * how animations in Angular are used. * * `transition` declares the {@link sequence sequence of animation steps} that will be run when the * provided `stateChangeExpr` value is satisfied. The `stateChangeExpr` consists of a `state1 => * state2` which consists of two known states (use an asterix (`*`) to refer to a dynamic starting * and/or ending state). * * A function can also be provided as the `stateChangeExpr` argument for a transition and this * function will be executed each time a state change occurs. If the value returned within the * function is true then the associated animation will be run. * * Animation transitions are placed within an {@link trigger animation trigger}. For an transition * to animate to a state value and persist its styles then one or more {@link state animation * states} is expected to be defined. * * ### Usage * * An animation transition is kicked off the `stateChangeExpr` predicate evaluates to true based on * what the previous state is and what the current state has become. In other words, if a transition * is defined that matches the old/current state criteria then the associated animation will be * triggered. * * ```typescript * // all transition/state changes are defined within an animation trigger * trigger("myAnimationTrigger", [ * // if a state is defined then its styles will be persisted when the * // animation has fully completed itself * state("on", style({ background: "green" })), * state("off", style({ background: "grey" })), * * // a transition animation that will be kicked off when the state value * // bound to "myAnimationTrigger" changes from "on" to "off" * transition("on => off", animate(500)), * * // it is also possible to do run the same animation for both directions * transition("on <=> off", animate(500)), * * // or to define multiple states pairs separated by commas * transition("on => off, off => void", animate(500)), * * // this is a catch-all state change for when an element is inserted into * // the page and the destination state is unknown * transition("void => *", [ * style({ opacity: 0 }), * animate(500) * ]), * * // this will capture a state change between any states * transition("* => *", animate("1s 0s")), * * // you can also go full out and include a function * transition((fromState, toState) => { * // when `true` then it will allow the animation below to be invoked * return fromState == "off" && toState == "on"; * }, animate("1s 0s")) * ]) * ``` * * The template associated with this component will make use of the `myAnimationTrigger` animation * trigger by binding to an element within its template code. * * ```html * *
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* ``` * * #### The final `animate` call * * If the final step within the transition steps is a call to `animate()` that **only** uses a * timing value with **no style data** then it will be automatically used as the final animation arc * for the element to animate itself to the final state. This involves an automatic mix of * adding/removing CSS styles so that the element will be in the exact state it should be for the * applied state to be presented correctly. * * ``` * // start off by hiding the element, but make sure that it animates properly to whatever state * // is currently active for "myAnimationTrigger" * transition("void => *", [ * style({ opacity: 0 }), * animate(500) * ]) * ``` * * ### Transition Aliases (`:enter` and `:leave`) * * Given that enter (insertion) and leave (removal) animations are so common, the `transition` * function accepts both `:enter` and `:leave` values which are aliases for the `void => *` and `* * => void` state changes. * * ``` * transition(":enter", [ * style({ opacity: 0 }), * animate(500, style({ opacity: 1 })) * ]) * transition(":leave", [ * animate(500, style({ opacity: 0 })) * ]) * ``` * * {@example core/animation/ts/dsl/animation_example.ts region='Component'} * * @experimental Animation support is experimental. */ export function transition( stateChangeExpr: string | ((fromState: string, toState: string) => boolean), steps: AnimationMetadata | AnimationMetadata[]): AnimationTransitionMetadata { return {type: AnimationMetadataType.Transition, expr: stateChangeExpr, animation: steps}; }