56 lines
2.5 KiB
TypeScript

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AnimationMetadata, AnimationPlayer, AnimationStyleMetadata, sequence, ɵStyleData} from '@angular/animations';
import {AnimationDriver} from '../render/animation_driver';
import {DomAnimationEngine} from '../render/dom_animation_engine';
import {normalizeStyles} from '../util';
import {AnimationTimelineInstruction} from './animation_timeline_instruction';
import {buildAnimationKeyframes} from './animation_timeline_visitor';
import {validateAnimationSequence} from './animation_validator_visitor';
import {AnimationStyleNormalizer} from './style_normalization/animation_style_normalizer';
export class Animation {
private _animationAst: AnimationMetadata;
constructor(input: AnimationMetadata|AnimationMetadata[]) {
const ast =
Array.isArray(input) ? sequence(<AnimationMetadata[]>input) : <AnimationMetadata>input;
const errors = validateAnimationSequence(ast);
if (errors.length) {
const errorMessage = `animation validation failed:\n${errors.join("\n")}`;
throw new Error(errorMessage);
}
this._animationAst = ast;
}
buildTimelines(
startingStyles: ɵStyleData|ɵStyleData[],
destinationStyles: ɵStyleData|ɵStyleData[]): AnimationTimelineInstruction[] {
const start = Array.isArray(startingStyles) ? normalizeStyles(startingStyles) :
<ɵStyleData>startingStyles;
const dest = Array.isArray(destinationStyles) ? normalizeStyles(destinationStyles) :
<ɵStyleData>destinationStyles;
return buildAnimationKeyframes(this._animationAst, start, dest);
}
// this is only used for development demo purposes for now
private create(
injector: any, element: any, startingStyles: ɵStyleData = {},
destinationStyles: ɵStyleData = {}): AnimationPlayer {
const instructions = this.buildTimelines(startingStyles, destinationStyles);
// note the code below is only here to make the tests happy (once the new renderer is
// within core then the code below will interact with Renderer.transition(...))
const driver: AnimationDriver = injector.get(AnimationDriver);
const normalizer: AnimationStyleNormalizer = injector.get(AnimationStyleNormalizer);
const engine = new DomAnimationEngine(driver, normalizer);
return engine.animateTimeline(element, instructions);
}
}