angular/packages/animations/browser/src/dsl/animation_timeline_visitor.ts

471 lines
18 KiB
TypeScript

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {AUTO_STYLE, AnimateTimings, AnimationAnimateMetadata, AnimationGroupMetadata, AnimationKeyframesSequenceMetadata, AnimationMetadata, AnimationMetadataType, AnimationSequenceMetadata, AnimationStateMetadata, AnimationStyleMetadata, AnimationTransitionMetadata, sequence, style, ɵStyleData} from '@angular/animations';
import {copyStyles, normalizeStyles, parseTimeExpression} from '../util';
import {AnimationDslVisitor, visitAnimationNode} from './animation_dsl_visitor';
import {AnimationTimelineInstruction, createTimelineInstruction} from './animation_timeline_instruction';
/*
* The code within this file aims to generate web-animations-compatible keyframes from Angular's
* animation DSL code.
*
* The code below will be converted from:
*
* ```
* sequence([
* style({ opacity: 0 }),
* animate(1000, style({ opacity: 0 }))
* ])
* ```
*
* To:
* ```
* keyframes = [{ opacity: 0, offset: 0 }, { opacity: 1, offset: 1 }]
* duration = 1000
* delay = 0
* easing = ''
* ```
*
* For this operation to cover the combination of animation verbs (style, animate, group, etc...) a
* combination of prototypical inheritance, AST traversal and merge-sort-like algorithms are used.
*
* [AST Traversal]
* Each of the animation verbs, when executed, will return an string-map object representing what
* type of action it is (style, animate, group, etc...) and the data associated with it. This means
* that when functional composition mix of these functions is evaluated (like in the example above)
* then it will end up producing a tree of objects representing the animation itself.
*
* When this animation object tree is processed by the visitor code below it will visit each of the
* verb statements within the visitor. And during each visit it will build the context of the
* animation keyframes by interacting with the `TimelineBuilder`.
*
* [TimelineBuilder]
* This class is responsible for tracking the styles and building a series of keyframe objects for a
* timeline between a start and end time. The builder starts off with an initial timeline and each
* time the AST comes across a `group()`, `keyframes()` or a combination of the two within a
* `sequence()` then it will generate a sub timeline for each step as well as a new one after
* they are complete.
*
* As the AST is traversed, the timing state on each of the timelines will be incremented. If a sub
* timeline was created (based on one of the cases above) then the parent timeline will attempt to
* merge the styles used within the sub timelines into itself (only with group() this will happen).
* This happens with a merge operation (much like how the merge works in mergesort) and it will only
* copy the most recently used styles from the sub timelines into the parent timeline. This ensures
* that if the styles are used later on in another phase of the animation then they will be the most
* up-to-date values.
*
* [How Missing Styles Are Updated]
* Each timeline has a `backFill` property which is responsible for filling in new styles into
* already processed keyframes if a new style shows up later within the animation sequence.
*
* ```
* sequence([
* style({ width: 0 }),
* animate(1000, style({ width: 100 })),
* animate(1000, style({ width: 200 })),
* animate(1000, style({ width: 300 }))
* animate(1000, style({ width: 400, height: 400 })) // notice how `height` doesn't exist anywhere
* else
* ])
* ```
*
* What is happening here is that the `height` value is added later in the sequence, but is missing
* from all previous animation steps. Therefore when a keyframe is created it would also be missing
* from all previous keyframes up until where it is first used. For the timeline keyframe generation
* to properly fill in the style it will place the previous value (the value from the parent
* timeline) or a default value of `*` into the backFill object. Given that each of the keyframe
* styles are objects that prototypically inherited from the backFill object, this means that if a
* value is added into the backFill then it will automatically propagate any missing values to all
* keyframes. Therefore the missing `height` value will be properly filled into the already
* processed keyframes.
*
* When a sub-timeline is created it will have its own backFill property. This is done so that
* styles present within the sub-timeline do not accidentally seep into the previous/future timeline
* keyframes
*
* (For prototypically inherited contents to be detected a `for(i in obj)` loop must be used.)
*
* [Validation]
* The code in this file is not responsible for validation. That functionality happens with within
* the `AnimationValidatorVisitor` code.
*/
export function buildAnimationKeyframes(
ast: AnimationMetadata | AnimationMetadata[], startingStyles: ɵStyleData = {},
finalStyles: ɵStyleData = {}): AnimationTimelineInstruction[] {
const normalizedAst =
Array.isArray(ast) ? sequence(<AnimationMetadata[]>ast) : <AnimationMetadata>ast;
return new AnimationTimelineVisitor().buildKeyframes(normalizedAst, startingStyles, finalStyles);
}
export declare type StyleAtTime = {
time: number; value: string | number;
};
export class AnimationTimelineContext {
currentTimeline: TimelineBuilder;
currentAnimateTimings: AnimateTimings|null;
previousNode: AnimationMetadata = <AnimationMetadata>{};
subContextCount = 0;
constructor(
public errors: any[], public timelines: TimelineBuilder[],
initialTimeline?: TimelineBuilder) {
this.currentTimeline = initialTimeline || new TimelineBuilder(0);
timelines.push(this.currentTimeline);
}
createSubContext(): AnimationTimelineContext {
const context =
new AnimationTimelineContext(this.errors, this.timelines, this.currentTimeline.fork());
context.previousNode = this.previousNode;
context.currentAnimateTimings = this.currentAnimateTimings;
this.subContextCount++;
return context;
}
transformIntoNewTimeline(newTime = 0) {
this.currentTimeline = this.currentTimeline.fork(newTime);
this.timelines.push(this.currentTimeline);
return this.currentTimeline;
}
incrementTime(time: number) {
this.currentTimeline.forwardTime(this.currentTimeline.duration + time);
}
}
export class AnimationTimelineVisitor implements AnimationDslVisitor {
buildKeyframes(ast: AnimationMetadata, startingStyles: ɵStyleData, finalStyles: ɵStyleData):
AnimationTimelineInstruction[] {
const context = new AnimationTimelineContext([], []);
context.currentTimeline.setStyles(startingStyles);
visitAnimationNode(this, ast, context);
// this checks to see if an actual animation happened
const timelines = context.timelines.filter(timeline => timeline.hasStyling());
if (timelines.length && Object.keys(finalStyles).length) {
const tl = timelines[timelines.length - 1];
if (!tl.allowOnlyTimelineStyles()) {
tl.setStyles(finalStyles);
}
}
return timelines.length ? timelines.map(timeline => timeline.buildKeyframes()) :
[createTimelineInstruction([], 0, 0, '')];
}
visitState(ast: AnimationStateMetadata, context: any): any {
// these values are not visited in this AST
}
visitTransition(ast: AnimationTransitionMetadata, context: any): any {
// these values are not visited in this AST
}
visitSequence(ast: AnimationSequenceMetadata, context: AnimationTimelineContext) {
const subContextCount = context.subContextCount;
if (context.previousNode.type == AnimationMetadataType.Style) {
context.currentTimeline.forwardFrame();
context.currentTimeline.snapshotCurrentStyles();
}
ast.steps.forEach(s => visitAnimationNode(this, s, context));
// this means that some animation function within the sequence
// ended up creating a sub timeline (which means the current
// timeline cannot overlap with the contents of the sequence)
if (context.subContextCount > subContextCount) {
context.transformIntoNewTimeline();
}
context.previousNode = ast;
}
visitGroup(ast: AnimationGroupMetadata, context: AnimationTimelineContext) {
const innerTimelines: TimelineBuilder[] = [];
let furthestTime = context.currentTimeline.currentTime;
ast.steps.forEach(s => {
const innerContext = context.createSubContext();
visitAnimationNode(this, s, innerContext);
furthestTime = Math.max(furthestTime, innerContext.currentTimeline.currentTime);
innerTimelines.push(innerContext.currentTimeline);
});
// this operation is run after the AST loop because otherwise
// if the parent timeline's collected styles were updated then
// it would pass in invalid data into the new-to-be forked items
innerTimelines.forEach(
timeline => context.currentTimeline.mergeTimelineCollectedStyles(timeline));
context.transformIntoNewTimeline(furthestTime);
context.previousNode = ast;
}
visitAnimate(ast: AnimationAnimateMetadata, context: AnimationTimelineContext) {
const timings = ast.timings.hasOwnProperty('duration') ?
<AnimateTimings>ast.timings :
parseTimeExpression(<string|number>ast.timings, context.errors);
context.currentAnimateTimings = timings;
if (timings.delay) {
context.incrementTime(timings.delay);
context.currentTimeline.snapshotCurrentStyles();
}
const astType = ast.styles ? ast.styles.type : -1;
if (astType == AnimationMetadataType.KeyframeSequence) {
this.visitKeyframeSequence(<AnimationKeyframesSequenceMetadata>ast.styles, context);
} else {
let styleAst = ast.styles as AnimationStyleMetadata;
if (!styleAst) {
const newStyleData: {[prop: string]: string | number} = {};
if (timings.easing) {
newStyleData['easing'] = timings.easing;
}
styleAst = style(newStyleData);
(styleAst as any)['treatAsEmptyStep'] = true;
}
context.incrementTime(timings.duration);
if (styleAst) {
this.visitStyle(styleAst, context);
}
}
context.currentAnimateTimings = null;
context.previousNode = ast;
}
visitStyle(ast: AnimationStyleMetadata, context: AnimationTimelineContext) {
// this is a special case when a style() call is issued directly after
// a call to animate(). If the clock is not forwarded by one frame then
// the style() calls will be merged into the previous animate() call
// which is incorrect.
if (!context.currentAnimateTimings &&
context.previousNode.type == AnimationMetadataType.Animate) {
context.currentTimeline.forwardFrame();
}
const normalizedStyles = normalizeStyles(ast.styles);
const easing = context.currentAnimateTimings && context.currentAnimateTimings.easing;
this._applyStyles(
normalizedStyles, easing, (ast as any)['treatAsEmptyStep'] ? true : false, context);
context.previousNode = ast;
}
private _applyStyles(
styles: ɵStyleData, easing: string|null, treatAsEmptyStep: boolean,
context: AnimationTimelineContext) {
if (styles.hasOwnProperty('easing')) {
easing = easing || styles['easing'] as string;
delete styles['easing'];
}
context.currentTimeline.setStyles(styles, easing, treatAsEmptyStep);
}
visitKeyframeSequence(
ast: AnimationKeyframesSequenceMetadata, context: AnimationTimelineContext) {
const MAX_KEYFRAME_OFFSET = 1;
const limit = ast.steps.length - 1;
const firstKeyframe = ast.steps[0];
let offsetGap = 0;
const containsOffsets = getOffset(firstKeyframe) != null;
if (!containsOffsets) {
offsetGap = MAX_KEYFRAME_OFFSET / limit;
}
const startTime = context.currentTimeline.duration;
const duration = context.currentAnimateTimings !.duration;
const innerContext = context.createSubContext();
const innerTimeline = innerContext.currentTimeline;
innerTimeline.easing = context.currentAnimateTimings !.easing;
ast.steps.forEach((step: AnimationStyleMetadata, i: number) => {
const normalizedStyles = normalizeStyles(step.styles);
const offset = containsOffsets ?
(step.offset != null ? step.offset : parseFloat(normalizedStyles['offset'] as string)) :
(i == limit ? MAX_KEYFRAME_OFFSET : i * offsetGap);
innerTimeline.forwardTime(offset * duration);
this._applyStyles(normalizedStyles, null, false, innerContext);
});
// this will ensure that the parent timeline gets all the styles from
// the child even if the new timeline below is not used
context.currentTimeline.mergeTimelineCollectedStyles(innerTimeline);
// we do this because the window between this timeline and the sub timeline
// should ensure that the styles within are exactly the same as they were before
context.transformIntoNewTimeline(startTime + duration);
context.previousNode = ast;
}
}
export class TimelineBuilder {
public duration: number = 0;
public easing: string|null = '';
private _previousKeyframe: ɵStyleData = {};
private _currentKeyframe: ɵStyleData;
private _keyframes = new Map<number, ɵStyleData>();
private _styleSummary: {[prop: string]: StyleAtTime} = {};
private _localTimelineStyles: ɵStyleData;
private _backFill: ɵStyleData = {};
private _currentEmptyStepKeyframe: ɵStyleData|null = null;
private _globalTimelineStyles: ɵStyleData;
constructor(public startTime: number, globalTimelineStyles?: ɵStyleData) {
this._localTimelineStyles = Object.create(this._backFill, {});
this._globalTimelineStyles =
globalTimelineStyles ? globalTimelineStyles : this._localTimelineStyles;
this._loadKeyframe();
}
hasStyling(): boolean { return this._keyframes.size > 1; }
get currentTime() { return this.startTime + this.duration; }
fork(currentTime = 0): TimelineBuilder {
return new TimelineBuilder(currentTime || this.currentTime, this._globalTimelineStyles);
}
private _loadKeyframe() {
if (this._currentKeyframe) {
this._previousKeyframe = this._currentKeyframe;
}
this._currentKeyframe = this._keyframes.get(this.duration) !;
if (!this._currentKeyframe) {
this._currentKeyframe = Object.create(this._backFill, {});
this._keyframes.set(this.duration, this._currentKeyframe);
}
}
forwardFrame() {
this.duration++;
this._loadKeyframe();
}
forwardTime(time: number) {
this.duration = time;
this._loadKeyframe();
}
private _updateStyle(prop: string, value: string|number) {
this._localTimelineStyles[prop] = value;
this._globalTimelineStyles ![prop] = value;
this._styleSummary[prop] = {time: this.currentTime, value};
}
allowOnlyTimelineStyles() { return this._currentEmptyStepKeyframe !== this._currentKeyframe; }
setStyles(styles: ɵStyleData, easing: string|null = null, treatAsEmptyStep: boolean = false) {
if (easing) {
this._previousKeyframe !['easing'] = easing;
}
if (treatAsEmptyStep) {
// special case for animate(duration):
// all missing styles are filled with a `*` value then
// if any destination styles are filled in later on the same
// keyframe then they will override the overridden styles
// We use `_globalTimelineStyles` here because there may be
// styles in previous keyframes that are not present in this timeline
Object.keys(this._globalTimelineStyles).forEach(prop => {
this._backFill[prop] = this._globalTimelineStyles[prop] || AUTO_STYLE;
this._currentKeyframe[prop] = AUTO_STYLE;
});
this._currentEmptyStepKeyframe = this._currentKeyframe;
} else {
Object.keys(styles).forEach(prop => {
if (prop !== 'offset') {
const val = styles[prop];
this._currentKeyframe[prop] = val;
if (!this._localTimelineStyles[prop]) {
this._backFill[prop] = this._globalTimelineStyles[prop] || AUTO_STYLE;
}
this._updateStyle(prop, val);
}
});
Object.keys(this._localTimelineStyles).forEach(prop => {
if (!this._currentKeyframe.hasOwnProperty(prop)) {
this._currentKeyframe[prop] = this._localTimelineStyles[prop];
}
});
}
}
snapshotCurrentStyles() { copyStyles(this._localTimelineStyles, false, this._currentKeyframe); }
getFinalKeyframe(): ɵStyleData { return this._keyframes.get(this.duration) !; }
get properties() {
const properties: string[] = [];
for (let prop in this._currentKeyframe) {
properties.push(prop);
}
return properties;
}
mergeTimelineCollectedStyles(timeline: TimelineBuilder) {
Object.keys(timeline._styleSummary).forEach(prop => {
const details0 = this._styleSummary[prop];
const details1 = timeline._styleSummary[prop];
if (!details0 || details1.time > details0.time) {
this._updateStyle(prop, details1.value);
}
});
}
buildKeyframes(): AnimationTimelineInstruction {
const finalKeyframes: ɵStyleData[] = [];
// special case for when there are only start/destination
// styles but no actual animation animate steps...
if (this.duration == 0) {
const targetKeyframe = this.getFinalKeyframe();
const firstKeyframe = copyStyles(targetKeyframe, true);
firstKeyframe['offset'] = 0;
finalKeyframes.push(firstKeyframe);
const lastKeyframe = copyStyles(targetKeyframe, true);
lastKeyframe['offset'] = 1;
finalKeyframes.push(lastKeyframe);
} else {
this._keyframes.forEach((keyframe, time) => {
const finalKeyframe = copyStyles(keyframe, true);
finalKeyframe['offset'] = time / this.duration;
finalKeyframes.push(finalKeyframe);
});
}
return createTimelineInstruction(finalKeyframes, this.duration, this.startTime, this.easing);
}
}
function getOffset(ast: AnimationStyleMetadata): number {
let offset = ast.offset;
if (offset == null) {
const styles = ast.styles;
if (Array.isArray(styles)) {
for (let i = 0; i < styles.length; i++) {
const o = styles[i]['offset'] as number;
if (o != null) {
offset = o;
break;
}
}
} else {
offset = styles['offset'] as number;
}
}
return offset !;
}