141 lines
5.6 KiB
TypeScript

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {newArray} from '../../util/array_utils';
import {TAttributes, TElementNode, TNode, TNodeType} from '../interfaces/node';
import {ProjectionSlots} from '../interfaces/projection';
import {DECLARATION_COMPONENT_VIEW, TVIEW, T_HOST} from '../interfaces/view';
import {applyProjection} from '../node_manipulation';
import {getProjectAsAttrValue, isNodeMatchingSelectorList, isSelectorInSelectorList} from '../node_selector_matcher';
import {getLView, setIsNotParent} from '../state';
import {getOrCreateTNode} from './shared';
/**
* Checks a given node against matching projection slots and returns the
* determined slot index. Returns "null" if no slot matched the given node.
*
* This function takes into account the parsed ngProjectAs selector from the
* node's attributes. If present, it will check whether the ngProjectAs selector
* matches any of the projection slot selectors.
*/
export function matchingProjectionSlotIndex(tNode: TNode, projectionSlots: ProjectionSlots): number|
null {
let wildcardNgContentIndex = null;
const ngProjectAsAttrVal = getProjectAsAttrValue(tNode);
for (let i = 0; i < projectionSlots.length; i++) {
const slotValue = projectionSlots[i];
// The last wildcard projection slot should match all nodes which aren't matching
// any selector. This is necessary to be backwards compatible with view engine.
if (slotValue === '*') {
wildcardNgContentIndex = i;
continue;
}
// If we ran into an `ngProjectAs` attribute, we should match its parsed selector
// to the list of selectors, otherwise we fall back to matching against the node.
if (ngProjectAsAttrVal === null ?
isNodeMatchingSelectorList(tNode, slotValue, /* isProjectionMode */ true) :
isSelectorInSelectorList(ngProjectAsAttrVal, slotValue)) {
return i; // first matching selector "captures" a given node
}
}
return wildcardNgContentIndex;
}
/**
* Instruction to distribute projectable nodes among <ng-content> occurrences in a given template.
* It takes all the selectors from the entire component's template and decides where
* each projected node belongs (it re-distributes nodes among "buckets" where each "bucket" is
* backed by a selector).
*
* This function requires CSS selectors to be provided in 2 forms: parsed (by a compiler) and text,
* un-parsed form.
*
* The parsed form is needed for efficient matching of a node against a given CSS selector.
* The un-parsed, textual form is needed for support of the ngProjectAs attribute.
*
* Having a CSS selector in 2 different formats is not ideal, but alternatives have even more
* drawbacks:
* - having only a textual form would require runtime parsing of CSS selectors;
* - we can't have only a parsed as we can't re-construct textual form from it (as entered by a
* template author).
*
* @param projectionSlots? A collection of projection slots. A projection slot can be based
* on a parsed CSS selectors or set to the wildcard selector ("*") in order to match
* all nodes which do not match any selector. If not specified, a single wildcard
* selector projection slot will be defined.
*
* @codeGenApi
*/
export function ɵɵprojectionDef(projectionSlots?: ProjectionSlots): void {
const componentNode = getLView()[DECLARATION_COMPONENT_VIEW][T_HOST] as TElementNode;
if (!componentNode.projection) {
// If no explicit projection slots are defined, fall back to a single
// projection slot with the wildcard selector.
const numProjectionSlots = projectionSlots ? projectionSlots.length : 1;
const projectionHeads: (TNode | null)[] = componentNode.projection =
newArray(numProjectionSlots, null !as TNode);
const tails: (TNode | null)[] = projectionHeads.slice();
let componentChild: TNode|null = componentNode.child;
while (componentChild !== null) {
const slotIndex =
projectionSlots ? matchingProjectionSlotIndex(componentChild, projectionSlots) : 0;
if (slotIndex !== null) {
if (tails[slotIndex]) {
tails[slotIndex] !.projectionNext = componentChild;
} else {
projectionHeads[slotIndex] = componentChild;
}
tails[slotIndex] = componentChild;
}
componentChild = componentChild.next;
}
}
}
let delayProjection = false;
export function setDelayProjection(value: boolean) {
delayProjection = value;
}
/**
* Inserts previously re-distributed projected nodes. This instruction must be preceded by a call
* to the projectionDef instruction.
*
* @param nodeIndex
* @param selectorIndex:
* - 0 when the selector is `*` (or unspecified as this is the default value),
* - 1 based index of the selector from the {@link projectionDef}
*
* @codeGenApi
*/
export function ɵɵprojection(
nodeIndex: number, selectorIndex: number = 0, attrs?: TAttributes): void {
const lView = getLView();
const tProjectionNode = getOrCreateTNode(
lView[TVIEW], lView[T_HOST], nodeIndex, TNodeType.Projection, null, attrs || null);
// We can't use viewData[HOST_NODE] because projection nodes can be nested in embedded views.
if (tProjectionNode.projection === null) tProjectionNode.projection = selectorIndex;
// `<ng-content>` has no content
setIsNotParent();
// We might need to delay the projection of nodes if they are in the middle of an i18n block
if (!delayProjection) {
// re-distribution of projectable nodes is stored on a component's view level
applyProjection(lView, tProjectionNode);
}
}