
This CL refactors the animation AST code to make use of interfaces instead of classes. Given that interfaces are not persisted during runtime the removal of classes should nicely cut down on size for the animations-browser bundle. -- before -- animations-browser.umd.js = 222kb animations-browser.umd.min.js = 107kb -- after -- animations-browser.umd.js = 213kb animations-browser.umd.min.js = 102kb PR Close #19539
50 lines
2.1 KiB
TypeScript
50 lines
2.1 KiB
TypeScript
/**
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* @license
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* Copyright Google Inc. All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {AnimationMetadata, AnimationMetadataType, AnimationOptions, ɵStyleData} from '@angular/animations';
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import {AnimationDriver} from '../render/animation_driver';
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import {normalizeStyles} from '../util';
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import {Ast} from './animation_ast';
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import {buildAnimationAst} from './animation_ast_builder';
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import {buildAnimationTimelines} from './animation_timeline_builder';
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import {AnimationTimelineInstruction} from './animation_timeline_instruction';
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import {ElementInstructionMap} from './element_instruction_map';
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export class Animation {
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private _animationAst: Ast<AnimationMetadataType>;
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constructor(private _driver: AnimationDriver, input: AnimationMetadata|AnimationMetadata[]) {
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const errors: any[] = [];
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const ast = buildAnimationAst(_driver, input, errors);
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if (errors.length) {
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const errorMessage = `animation validation failed:\n${errors.join("\n")}`;
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throw new Error(errorMessage);
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}
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this._animationAst = ast;
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}
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buildTimelines(
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element: any, startingStyles: ɵStyleData|ɵStyleData[],
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destinationStyles: ɵStyleData|ɵStyleData[], options: AnimationOptions,
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subInstructions?: ElementInstructionMap): AnimationTimelineInstruction[] {
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const start = Array.isArray(startingStyles) ? normalizeStyles(startingStyles) :
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<ɵStyleData>startingStyles;
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const dest = Array.isArray(destinationStyles) ? normalizeStyles(destinationStyles) :
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<ɵStyleData>destinationStyles;
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const errors: any = [];
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subInstructions = subInstructions || new ElementInstructionMap();
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const result = buildAnimationTimelines(
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this._driver, element, this._animationAst, start, dest, options, subInstructions, errors);
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if (errors.length) {
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const errorMessage = `animation building failed:\n${errors.join("\n")}`;
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throw new Error(errorMessage);
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}
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return result;
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}
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}
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