docs(animations): add documentation for new animation features
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@ -9,15 +9,54 @@ import {AnimationMetadata, AnimationOptions} from './animation_metadata';
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import {AnimationPlayer} from './players/animation_player';
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/**
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* AnimationBuilder is an injectable service that is available when the {@link
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* BrowserAnimationsModule BrowserAnimationsModule} or {@link NoopAnimationsModule
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* NoopAnimationsModule} modules are used within an application.
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*
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* The purpose if this service is to produce an animation sequence programmatically within an
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* angular component or directive.
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*
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* Programmatic animations are first built and then a player is created when the build animation is
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* attached to an element.
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*
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* ```ts
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* // remember to include the BrowserAnimationsModule module for this to work...
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* import {AnimationBuilder} from '@angular/animations';
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*
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* class MyCmp {
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* constructor(private _builder: AnimationBuilder) {}
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*
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* makeAnimation(element: any) {
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* // first build the animation
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* const myAnimation = this._builder.build([
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* style({ width: 0 }),
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* animate(1000, style({ width: '100px' }))
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* ]);
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*
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* // then create a player from it
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* const player = myAnimation.create(element);
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*
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* player.play();
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* }
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* }
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* ```
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*
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* When an animation is built an instance of {@link AnimationFactory AnimationFactory} will be
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* returned. Using that an {@link AnimationPlayer AnimationPlayer} can be created which can then be
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* used to start the animation.
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*
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* @experimental Animation support is experimental.
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*/
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export abstract class AnimationBuilder {
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abstract build(animation: AnimationMetadata|AnimationMetadata[]): Animation;
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abstract build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory;
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}
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/**
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* An instance of `AnimationFactory` is returned from {@link AnimationBuilder#build
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* AnimationBuilder.build}.
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*
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* @experimental Animation support is experimental.
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*/
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export abstract class Animation {
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export abstract class AnimationFactory {
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abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
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}
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@ -8,6 +8,9 @@
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export interface ɵStyleData { [key: string]: string|number; }
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/**
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* Metadata representing the entry of animations. Instances of this interface are created internally
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* within the Angular animation DSL.
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*
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* @experimental Animation support is experimental.
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*/
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export declare type AnimateTimings = {
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@ -17,6 +20,23 @@ export declare type AnimateTimings = {
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};
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/**
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* `AnimationOptions` represents options that can be passed into most animation DSL methods.
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* When options are provided, the delay value of an animation can be changed and animation input
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* parameters can be passed in to change styling and timing data when an animation is started.
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*
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* The following animation DSL functions are able to accept animation option data:
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*
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* - {@link transition transition()}
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* - {@link sequence sequence()}
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* - {@link group group()}
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* - {@link query query()}
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* - {@link animation animation()}
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* - {@link useAnimation useAnimation()}
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* - {@link animateChild animateChild()}
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*
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* Programmatic animations built using {@link AnimationBuilder the AnimationBuilder service} also
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* make use of AnimationOptions.
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*
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* @experimental Animation support is experimental.
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*/
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export declare interface AnimationOptions {
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@ -25,11 +45,17 @@ export declare interface AnimationOptions {
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}
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/**
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* Metadata representing the entry of animations. Instances of this interface are created internally
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* within the Angular animation DSL when {@link animateChild animateChild()} is used.
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*
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* @experimental Animation support is experimental.
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*/
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export declare interface AnimateChildOptions extends AnimationOptions { duration?: number|string; }
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/**
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* Metadata representing the entry of animations. Usages of this enum are created
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* each time an animation DSL function is used.
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*
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* @experimental Animation support is experimental.
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*/
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export const enum AnimationMetadataType {
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@ -59,6 +85,9 @@ export const AUTO_STYLE = '*';
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export interface AnimationMetadata { type: AnimationMetadataType; }
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/**
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link trigger trigger animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationTriggerMetadata extends AnimationMetadata {
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@ -68,7 +97,7 @@ export interface AnimationTriggerMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link state state animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -79,7 +108,7 @@ export interface AnimationStateMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link transition transition animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -108,7 +137,7 @@ export interface AnimationQueryMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link keyframes keyframes animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -118,7 +147,7 @@ export interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link style style animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -129,7 +158,7 @@ export interface AnimationStyleMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link animate animate animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -140,6 +169,9 @@ export interface AnimationAnimateMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link animateChild animateChild animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationAnimateChildMetadata extends AnimationMetadata {
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@ -147,6 +179,9 @@ export interface AnimationAnimateChildMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link useAnimation useAnimation animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationAnimateRefMetadata extends AnimationMetadata {
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@ -155,7 +190,7 @@ export interface AnimationAnimateRefMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link sequence sequence animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -166,7 +201,7 @@ export interface AnimationSequenceMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this class are provided via the
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link group group animation function} is called.
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*
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* @experimental Animation support is experimental.
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@ -177,6 +212,20 @@ export interface AnimationGroupMetadata extends AnimationMetadata {
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}
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/**
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link query query animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export declare interface AnimationQueryOptions extends AnimationOptions {
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optional?: boolean;
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limit?: number;
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}
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/**
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* Metadata representing the entry of animations. Instances of this interface are provided via the
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* animation DSL when the {@link stagger stagger animation function} is called.
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*
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* @experimental Animation support is experimental.
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*/
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export interface AnimationStaggerMetadata extends AnimationMetadata {
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@ -628,6 +677,38 @@ export function transition(
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}
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/**
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* `animation` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language.
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*
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* `var myAnimation = animation(...)` is designed to produce a reusable animation that can be later
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* invoked in another animation or sequence. Reusable animations are designed to make use of
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* animation parameters and the produced animation can be used via the `useAnimation` method.
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*
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* ```
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* var fadeAnimation = animation([
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* style({ opacity: '{{ start }}' }),
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* animate('{{ time }}',
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* style({ opacity: '{{ end }}'))
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* ], { params: { time: '1000ms', start: 0, end: 1 }});
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* ```
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*
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* If parameters are attached to an animation then they act as **default parameter values**. When an
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* animation is invoked via `useAnimation` then parameter values are allowed to be passed in
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* directly. If any of the passed in parameter values are missing then the default values will be
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* used.
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*
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* ```
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* useAnimation(fadeAnimation, {
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* params: {
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* time: '2s',
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* start: 1,
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* end: 0
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* }
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* })
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* ```
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*
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* If one or more parameter values are missing before animated then an error will be thrown.
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*
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* @experimental Animation support is experimental.
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*/
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export function animation(
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@ -637,6 +718,100 @@ export function animation(
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}
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/**
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* `animateChild` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. It works by allowing a queried element to execute its own
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* animation within the animation sequence.
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*
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* Each time an animation is triggered in angular, the parent animation
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* will always get priority and any child animations will be blocked. In order
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* for a child animation to run, the parent animation must query each of the elements
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* containing child animations and then allow the animations to run using `animateChild`.
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*
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* The example HTML code below shows both parent and child elements that have animation
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* triggers that will execute at the same time.
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*
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* ```html
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* <!-- parent-child.component.html -->
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* <button (click)="exp =! exp">Toggle</button>
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* <hr>
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*
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* <div [@parentAnimation]="exp">
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* <header>Hello</header>
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* <div [@childAnimation]="exp">
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* one
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* </div>
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* <div [@childAnimation]="exp">
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* two
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* </div>
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* <div [@childAnimation]="exp">
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* three
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* </div>
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* </div>
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* ```
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*
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* Now when the `exp` value changes to true, only the `parentAnimation` animation will animate
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* because it has priority. However, using `query` and `animateChild` each of the inner animations
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* can also fire:
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*
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* ```ts
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* // parent-child.component.ts
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* import {trigger, transition, animate, style, query, animateChild} from '@angular/animations';
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* @Component({
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* selector: 'parent-child-component',
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* animations: [
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* trigger('parentAnimation', [
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* transition('false => true', [
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* query('header', [
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* style({ opacity: 0 }),
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* animate(500, style({ opacity: 1 }))
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* ]),
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* query('@childAnimation', [
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* animateChild()
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* ])
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* ])
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* ]),
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* trigger('childAnimation', [
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* transition('false => true', [
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* style({ opacity: 0 }),
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* animate(500, style({ opacity: 1 }))
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* ])
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* ])
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* ]
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* })
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* class ParentChildCmp {
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* exp: boolean = false;
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* }
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* ```
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*
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* In the animation code above, when the `parentAnimation` transition kicks off it first queries to
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* find the header element and fades it in. It then finds each of the sub elements that contain the
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* `@childAnimation` trigger and then allows for their animations to fire.
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*
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* This example can be further extended by using stagger:
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*
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* ```ts
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* query('@childAnimation', stagger(100, [
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* animateChild()
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* ]))
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* ```
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*
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* Now each of the sub animations start off with respect to the `100ms` staggering step.
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*
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* ## The first frame of child animations
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* When sub animations are executed using `animateChild` the animation engine will always apply the
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* first frame of every sub animation immediately at the start of the animation sequence. This way
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* the parent animation does not need to set any initial styling data on the sub elements before the
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* sub animations kick off.
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*
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* In the example above the first frame of the `childAnimation`'s `false => true` transition
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* consists of a style of `opacity: 0`. This is applied immediately when the `parentAnimation`
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* animation transition sequence starts. Only then when the `@childAnimation` is queried and called
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* with `animateChild` will it then animate to its destination of `opacity: 1`.
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*
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* Note that this feature designed to be used alongside {@link query query()} and it will only work
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* with animations that are assigned using the Angular animation DSL (this means that CSS keyframes
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* and transitions are not handled by this API).
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*
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* @experimental Animation support is experimental.
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*/
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export function animateChild(options: AnimateChildOptions | null = null):
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@ -645,6 +820,10 @@ export function animateChild(options: AnimateChildOptions | null = null):
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}
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/**
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* `useAnimation` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. It is used to kick off a reusable animation that is created using {@link
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* animation animation()}.
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*
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* @experimental Animation support is experimental.
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*/
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export function useAnimation(
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@ -654,14 +833,95 @@ export function useAnimation(
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}
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/**
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* @experimental Animation support is experimental.
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*/
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export declare interface AnimationQueryOptions extends AnimationOptions {
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optional?: boolean;
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limit?: number;
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}
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/**
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* `query` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language.
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*
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* query() is used to find one or more inner elements within the current element that is
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* being animated within the sequence. The provided animation steps are applied
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* to the queried element (by default, an array is provided, then this will be
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* treated as an animation sequence).
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*
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* ### Usage
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*
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* query() is designed to collect mutiple elements and works internally by using
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* `element.querySelectorAll`. An additional options object can be provided which
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* can be used to limit the total amount of items to be collected.
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*
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* ```js
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* query('div', [
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* animate(...),
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* animate(...)
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* ], { limit: 1 })
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* ```
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*
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* query(), by default, will throw an error when zero items are found. If a query
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* has the `optional` flag set to true then this error will be ignored.
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*
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* ```js
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* query('.some-element-that-may-not-be-there', [
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* animate(...),
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* animate(...)
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* ], { optional: true })
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* ```
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*
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* ### Special Selector Values
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*
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* The selector value within a query can collect elements that contain angular-specific
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* characteristics
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* using special pseudo-selectors tokens.
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*
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* These include:
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*
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* - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
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* - Querying all currently animating elements using `query(":animating")`
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* - Querying elements that contain an animation trigger using `query("@triggerName")`
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* - Querying all elements that contain an animation triggers using `query("@*")`
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* - Including the current element into the animation sequence using `query(":self")`
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*
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*
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* Each of these pseudo-selector tokens can be merged together into a combined query selector
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* string:
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*
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* ```
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* query(':self, .record:enter, .record:leave, @subTrigger', [...])
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* ```
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*
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* ### Demo
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*
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* ```
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* @Component({
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* selector: 'inner',
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* template: `
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* <div [@queryAnimation]="exp">
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* <h1>Title</h1>
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* <div class="content">
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* Blah blah blah
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* </div>
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* </div>
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* `,
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* animations: [
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* trigger('queryAnimation', [
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* transition('* => goAnimate', [
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* // hide the inner elements
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* query('h1', style({ opacity: 0 })),
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* query('.content', style({ opacity: 0 })),
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*
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* // animate the inner elements in, one by one
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* query('h1', animate(1000, style({ opacity: 1 })),
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* query('.content', animate(1000, style({ opacity: 1 })),
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* ])
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* ])
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* ]
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* })
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* class Cmp {
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* exp = '';
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*
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* goAnimate() {
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* this.exp = 'goAnimate';
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* }
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* }
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* ```
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*
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* @experimental Animation support is experimental.
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*/
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export function query(
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@ -671,6 +931,81 @@ export function query(
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}
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|
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/**
|
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* `stagger` is an animation-specific function that is designed to be used inside of Angular's
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* animation DSL language. It is designed to be used inside of an animation {@link query query()}
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* and works by issuing a timing gap between after each queried item is animated.
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*
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* ### Usage
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*
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* In the example below there is a container element that wraps a list of items stamped out
|
||||
* by an ngFor. The container element contains an animation trigger that will later be set
|
||||
* to query for each of the inner items.
|
||||
*
|
||||
* ```html
|
||||
* <!-- list.component.html -->
|
||||
* <button (click)="toggle()">Show / Hide Items</button>
|
||||
* <hr />
|
||||
* <div [@listAnimation]="items.length">
|
||||
* <div *ngFor="let item of items">
|
||||
* {{ item }}
|
||||
* </div>
|
||||
* </div>
|
||||
* ```
|
||||
*
|
||||
* The component code for this looks as such:
|
||||
*
|
||||
* ```ts
|
||||
* import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
|
||||
* @Component({
|
||||
* templateUrl: 'list.component.html',
|
||||
* animations: [
|
||||
* trigger('listAnimation', [
|
||||
* //...
|
||||
* ])
|
||||
* ]
|
||||
* })
|
||||
* class ListComponent {
|
||||
* items = [];
|
||||
*
|
||||
* showItems() {
|
||||
* this.items = [0,1,2,3,4];
|
||||
* }
|
||||
*
|
||||
* hideItems() {
|
||||
* this.items = [];
|
||||
* }
|
||||
*
|
||||
* toggle() {
|
||||
* this.items.length ? this.hideItems() : this.showItems();
|
||||
* }
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* And now for the animation trigger code:
|
||||
*
|
||||
* ```ts
|
||||
* trigger('listAnimation', [
|
||||
* transition('* => *', [ // each time the binding value changes
|
||||
* query(':leave', [
|
||||
* stagger(100, [
|
||||
* animate('0.5s', style({ opacity: 0 }))
|
||||
* ])
|
||||
* ]),
|
||||
* query(':enter', [
|
||||
* style({ opacity: 0 }),
|
||||
* stagger(100, [
|
||||
* animate('0.5s', style({ opacity: 1 }))
|
||||
* ])
|
||||
* ])
|
||||
* ])
|
||||
* ])
|
||||
* ```
|
||||
*
|
||||
* Now each time the items are added/removed then either the opacity
|
||||
* fade-in animation will run or each removed item will be faded out.
|
||||
* When either of these animations occur then a stagger effect will be
|
||||
* applied after each item's animation is started.
|
||||
*
|
||||
* @experimental Animation support is experimental.
|
||||
*/
|
||||
export function stagger(
|
||||
|
@ -11,7 +11,7 @@
|
||||
* @description
|
||||
* Entry point for all animation APIs of the animation package.
|
||||
*/
|
||||
export {Animation, AnimationBuilder} from './animation_builder';
|
||||
export {AnimationBuilder, AnimationFactory} from './animation_builder';
|
||||
export {AnimationEvent} from './animation_event';
|
||||
export {AUTO_STYLE, AnimateChildOptions, AnimateTimings, AnimationAnimateChildMetadata, AnimationAnimateMetadata, AnimationAnimateRefMetadata, AnimationGroupMetadata, AnimationKeyframesSequenceMetadata, AnimationMetadata, AnimationMetadataType, AnimationOptions, AnimationQueryMetadata, AnimationQueryOptions, AnimationReferenceMetadata, AnimationSequenceMetadata, AnimationStaggerMetadata, AnimationStateMetadata, AnimationStyleMetadata, AnimationTransitionMetadata, AnimationTriggerMetadata, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, ɵStyleData} from './animation_metadata';
|
||||
export {AnimationPlayer, NoopAnimationPlayer} from './players/animation_player';
|
||||
|
@ -8,6 +8,10 @@
|
||||
import {scheduleMicroTask} from '../util';
|
||||
|
||||
/**
|
||||
* AnimationPlayer controls an animation sequence that was produced from a programmatic animation.
|
||||
* (see {@link AnimationBuilder AnimationBuilder} for more information on how to create programmatic
|
||||
* animations.)
|
||||
*
|
||||
* @experimental Animation support is experimental.
|
||||
*/
|
||||
export interface AnimationPlayer {
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
import {Animation, AnimationBuilder, AnimationMetadata, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, sequence} from '@angular/animations';
|
||||
import {AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer, NoopAnimationPlayer, sequence} from '@angular/animations';
|
||||
import {Injectable, RendererFactory2, RendererType2, ViewEncapsulation} from '@angular/core';
|
||||
|
||||
import {AnimationRenderer} from './animation_renderer';
|
||||
@ -26,16 +26,16 @@ export class BrowserAnimationBuilder extends AnimationBuilder {
|
||||
this._renderer = rootRenderer.createRenderer(document.body, typeData) as AnimationRenderer;
|
||||
}
|
||||
|
||||
build(animation: AnimationMetadata|AnimationMetadata[]): Animation {
|
||||
build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory {
|
||||
const id = this._nextAnimationId.toString();
|
||||
this._nextAnimationId++;
|
||||
const entry = Array.isArray(animation) ? sequence(animation) : animation;
|
||||
issueAnimationCommand(this._renderer, null, id, 'register', [entry]);
|
||||
return new BrowserAnimation(id, this._renderer);
|
||||
return new BrowserAnimationFactory(id, this._renderer);
|
||||
}
|
||||
}
|
||||
|
||||
export class BrowserAnimation extends Animation {
|
||||
export class BrowserAnimationFactory extends AnimationFactory {
|
||||
constructor(private _id: string, private _renderer: AnimationRenderer) { super(); }
|
||||
|
||||
create(element: any, options?: AnimationOptions): AnimationPlayer {
|
||||
|
@ -5,5 +5,5 @@
|
||||
* Use of this source code is governed by an MIT-style license that can be
|
||||
* found in the LICENSE file at https://angular.io/license
|
||||
*/
|
||||
export {BrowserAnimation as ɵBrowserAnimation, BrowserAnimationBuilder as ɵBrowserAnimationBuilder} from './animation_builder';
|
||||
export {BrowserAnimationBuilder as ɵBrowserAnimationBuilder, BrowserAnimationFactory as ɵBrowserAnimationFactory} from './animation_builder';
|
||||
export {AnimationRenderer as ɵAnimationRenderer, AnimationRendererFactory as ɵAnimationRendererFactory} from './animation_renderer';
|
||||
|
@ -19,11 +19,6 @@ export declare type AnimateTimings = {
|
||||
/** @experimental */
|
||||
export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata;
|
||||
|
||||
/** @experimental */
|
||||
export declare abstract class Animation {
|
||||
abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
|
||||
}
|
||||
|
||||
/** @experimental */
|
||||
export interface AnimationAnimateChildMetadata extends AnimationMetadata {
|
||||
options: AnimationOptions | null;
|
||||
@ -43,7 +38,7 @@ export interface AnimationAnimateRefMetadata extends AnimationMetadata {
|
||||
|
||||
/** @experimental */
|
||||
export declare abstract class AnimationBuilder {
|
||||
abstract build(animation: AnimationMetadata | AnimationMetadata[]): Animation;
|
||||
abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
|
||||
}
|
||||
|
||||
/** @experimental */
|
||||
@ -56,6 +51,11 @@ export interface AnimationEvent {
|
||||
triggerName: string;
|
||||
}
|
||||
|
||||
/** @experimental */
|
||||
export declare abstract class AnimationFactory {
|
||||
abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
|
||||
}
|
||||
|
||||
/** @experimental */
|
||||
export interface AnimationGroupMetadata extends AnimationMetadata {
|
||||
options: AnimationOptions | null;
|
||||
|
Loading…
x
Reference in New Issue
Block a user