Matias Niemelä d8665e639b refactor(ivy): drop element prefixes for all styling-related instructions (#30318)
This is the final patch to migrate the Angular styling code to have a
smaller instruction set in preparation for the runtime refactor. All
styling-related instructions now work both in template and hostBindings
functions and do not use `element` as a prefix for their names:

BEFORE:
  elementStyling()
  elementStyleProp()
  elementClassProp()
  elementStyleMap()
  elementClassMap()
  elementStylingApply()

AFTER:
  styling()
  styleProp()
  classProp()
  styleMap()
  classMap()
  stylingApply()

PR Close #30318
2019-05-08 15:33:39 -07:00

791 lines
32 KiB
TypeScript

/**
* @license
* Copyright Google Inc. All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {StyleSanitizeFn} from '../../sanitization/style_sanitizer';
import {RElement} from '../interfaces/renderer';
import {LContainer} from './container';
import {PlayerContext} from './player';
import {LView} from './view';
/**
* The styling context acts as a styling manifest (shaped as an array) for determining which
* styling properties have been assigned via the provided `updateStylingMap`, `updateStyleProp`
* and `updateClassProp` functions. It also stores the static style/class values that were
* extracted from the template by the compiler.
*
* A context is created by Angular when:
* 1. An element contains static styling values (like style="..." or class="...")
* 2. An element contains single property binding values (like [style.prop]="x" or
* [class.prop]="y")
* 3. An element contains multi property binding values (like [style]="x" or [class]="y")
* 4. A directive contains host bindings for static, single or multi styling properties/bindings.
* 5. An animation player is added to an element via `addPlayer`
*
* Note that even if an element contains static styling then this context will be created and
* attached to it. The reason why this happens (instead of treating styles/classes as regular
* HTML attributes) is because the style/class bindings must be able to default themselves back
* to their respective static values when they are set to null.
*
* Say for example we have this:
* ```
* <!-- when `myWidthExp=null` then a width of `100px`
* will be used a default value for width -->
* <div style="width:100px" [style.width]="myWidthExp"></div>
* ```
*
* Even in the situation where there are no bindings, the static styling is still placed into the
* context because there may be another directive on the same element that has styling.
*
* When Angular initializes styling data for an element then it will first register the static
* styling values on the element using one of these two instructions:
*
* 1. elementStart or element (within the template function of a component)
* 2. elementHostAttrs (for directive host bindings)
*
* In either case, a styling context will be created and stored within an element's `LViewData`.
* Once the styling context is created then single and multi properties can be stored within it.
* For this to happen, the following function needs to be called:
*
* `styling` (called with style properties, class properties and a sanitizer + a directive
* instance).
*
* When this instruction is called it will populate the styling context with the provided style
* and class names into the context.
*
* The context itself looks like this:
*
* context = [
* // 0-8: header values (about 8 entries of configuration data)
* // 9+: this is where each entry is stored:
* ]
*
* Let's say we have the following template code:
*
* ```
* <div class="foo bar"
* style="width:200px; color:red"
* [style.width]="myWidthExp"
* [style.height]="myHeightExp"
* [class.baz]="myBazExp">
* ```
*
* The context generated from these values will look like this (note that
* for each binding name (the class and style bindings) the values will
* be inserted twice into the array (once for single property entries and
* again for multi property entries).
*
* context = [
* // 0-8: header values (about 8 entries of configuration data)
* // 9+: this is where each entry is stored:
*
* // SINGLE PROPERTIES
* configForWidth,
* 'width'
* myWidthExp, // the binding value not the binding itself
* 0, // the directive owner
*
* configForHeight,
* 'height'
* myHeightExp, // the binding value not the binding itself
* 0, // the directive owner
*
* configForBazClass,
* 'baz
* myBazClassExp, // the binding value not the binding itself
* 0, // the directive owner
*
* // MULTI PROPERTIES
* configForWidth,
* 'width'
* myWidthExp, // the binding value not the binding itself
* 0, // the directive owner
*
* configForHeight,
* 'height'
* myHeightExp, // the binding value not the binding itself
* 0, // the directive owner
*
* configForBazClass,
* 'baz
* myBazClassExp, // the binding value not the binding itself
* 0, // the directive owner
* ]
*
* The configuration values are left out of the example above because
* the ordering of them could change between code patches. Please read the
* documentation below to get a better understand of what the configuration
* values are and how they work.
*
* Each time a binding property is updated (whether it be through a single
* property instruction like `styleProp`, `classProp`,
* `styleMap` or `classMap`) then the values in the context will be updated as
* well.
*
* If for example `[style.width]` updates to `555px` then its value will be reflected
* in the context as so:
*
* context = [
* // ...
* configForWidth, // this will be marked DIRTY
* 'width'
* '555px',
* 0,
* //..
* ]
*
* The context and directive data will also be marked dirty.
*
* Despite the context being updated, nothing has been rendered on screen (not styles or
* classes have been set on the element). To kick off rendering for an element the following
* function needs to be run `stylingApply`.
*
* `stylingApply` will run through the context and find each dirty value and render them onto
* the element. Once complete, all styles/classes will be set to clean. Because of this, the render
* function will now know not to rerun itself again if called again unless new style/class values
* have changed.
*
* ## Directives
* Directive style/class values (which are provided through host bindings) are also supported and
* housed within the same styling context as are template-level style/class properties/bindings
* So long as they are all assigned to the same element, both directive-level and template-level
* styling bindings share the same context.
*
* Each of the following instructions supports accepting a directive instance as an input parameter:
*
* - `elementHostAttrs`
* - `styling`
* - `styleProp`
* - `classProp`
* - `styleMap`
* - `classMap`
* - `stylingApply`
*
* Each time a directive value is passed in, it will be converted into an index by examining the
* directive registry (which lives in the context configuration area). The index is then used
* to help single style properties figure out where a value is located in the context.
*
*
* ## Single-level styling bindings (`[style.prop]` and `[class.name]`)
*
* Both `[style.prop]` and `[class.name]` bindings are run through the `updateStyleProp`
* and `updateClassProp` functions respectively. They work by examining the provided
* `offset` value and are able to locate the exact spot in the context where the
* matching style is located.
*
* Both `[style.prop]` and `[class.name]` bindings are able to process these values
* from directive host bindings. When evaluated (from the host binding function) the
* `directiveRef` value is then passed in.
*
* If two directives or a directive + a template binding both write to the same style/class
* binding then the styling context code will decide which one wins based on the following
* rule:
*
* 1. If the template binding has a value then it always wins
* 2. Otherwise whichever first-registered directive that has that value first will win
*
* The code example helps make this clear:
*
* ```
* <!--
* <div [style.width]="myWidth"
* [my-width-directive]="'600px'">
* -->
*
* @Directive({
* selector: '[my-width-directive']
* })
* class MyWidthDirective {
* @Input('my-width-directive')
* @HostBinding('style.width')
* public width = null;
* }
* ```
*
* Since there is a style binding for width present on the element (`[style.width]`) then
* it will always win over the width binding that is present as a host binding within
* the `MyWidthDirective`. However, if `[style.width]` renders as `null` (so `myWidth=null`)
* then the `MyWidthDirective` will be able to write to the `width` style within the context.
* Simply put, whichever directive writes to a value first ends up having ownership of it as
* long as the template didn't set anything.
*
* The way in which the ownership is facilitated is through index value. The earliest directives
* get the smallest index values (with 0 being reserved for the template element bindings). Each
* time a value is written from a directive or the template bindings, the value itself gets
* assigned the directive index value in its data. If another directive writes a value again then
* its directive index gets compared against the directive index that exists on the element. Only
* when the new value's directive index is less than the existing directive index then the new
* value will be written to the context. But, if the existing value is null then the new value is
* written by the less important directive.
*
* Each directive also has its own sanitizer and dirty flags. These values are consumed within the
* rendering function.
*
*
* ## Multi-level styling bindings (`[style]` and `[class]`)
*
* Multi-level styling bindings are treated as less important (less specific) as single-level
* bindings (things like `[style.prop]` and `[class.name]`).
*
* Multi-level bindings are still applied to the context in a similar way as are single level
* bindings, but this process works by diffing the new multi-level values (which are key/value
* maps) against the existing set of styles that live in the context. Each time a new map value
* is detected (via identity check) then it will loop through the values and figure out what
* has changed and reorder the context array to match the ordering of the keys. This reordering
* of the context makes sure that follow-up traversals of the context when updated against the
* key/value map are as close as possible to o(n) (where "n" is the size of the key/value map).
*
* If a `directiveRef` value is passed in then the styling algorithm code will take the directive's
* prioritization index into account and update the values with respect to more important
* directives. This means that if a value such as `width` is updated in two different `[style]`
* bindings (say one on the template and another within a directive that sits on the same element)
* then the algorithm will decide how to update the value based on the following heuristic:
*
* 1. If the template binding has a value then it always wins
* 2. If not then whichever first-registered directive that has that value first will win
*
* It will also update the value if it was set to `null` by a previous directive (or the template).
*
* Each time a value is updated (or removed) then the context will change shape to better match
* the ordering of the styling data as well as the ordering of each directive that contains styling
* data. (See `patchStylingMapIntoContext` inside of class_and_style_bindings.ts to better
* understand how this works.)
*
* ## Rendering
* The rendering mechanism (when the styling data is applied on screen) occurs via the
* `stylingApply` function and is designed to run after **all** styling functions have been
* evaluated. The rendering algorithm will loop over the context and only apply the styles that are
* flagged as dirty (either because they are new, updated or have been removed via multi or
* single bindings).
*/
export interface StylingContext extends
Array<{[key: string]: any}|number|string|boolean|RElement|StyleSanitizeFn|PlayerContext|null> {
/**
* Location of element that is used as a target for this context.
*/
[StylingIndex.ElementPosition]: LContainer|LView|RElement|null;
/**
* A numeric value representing the configuration status (whether the context is dirty or not)
* mixed together (using bit shifting) with a index value which tells the starting index value
* of where the multi style entries begin.
*/
[StylingIndex.MasterFlagPosition]: number;
/**
* Location of the collection of directives for this context
*/
[StylingIndex.DirectiveRegistryPosition]: DirectiveRegistryValues;
/**
* Location of all static styles values
*/
[StylingIndex.InitialStyleValuesPosition]: InitialStylingValues;
/**
* Location of all static class values
*/
[StylingIndex.InitialClassValuesPosition]: InitialStylingValues;
/**
* A numeric value representing the class index offset value. Whenever a single class is
* applied (using `classProp`) it should have an styling index value that doesn't
* need to take into account any style values that exist in the context.
*/
[StylingIndex.SinglePropOffsetPositions]: SinglePropOffsetValues;
/**
* The last class value that was interpreted by `styleMap`. This is cached
* So that the algorithm can exit early incase the value has not changed.
*/
[StylingIndex.CachedMultiClasses]: any|MapBasedOffsetValues;
/**
* The last style value that was interpreted by `classMap`. This is cached
* So that the algorithm can exit early incase the value has not changed.
*/
[StylingIndex.CachedMultiStyles]: any|MapBasedOffsetValues;
/**
* A queue of all hostStyling instructions.
*
* This array (queue) is populated only when host-level styling instructions
* (e.g. `hostStyleMap` and `hostClassProp`) are used to apply style and
* class values via host bindings to the host element. Despite these being
* standard angular instructions, they are not designed to immediately apply
* their values to the styling context when executed. What happens instead is
* a queue is constructed and each instruction is populated into the queue.
* Then, once the style/class values are set to flush (via `stylingApply` or
* `hostStylingApply`), the queue is flushed and the values are rendered onto
* the host element.
*/
[StylingIndex.HostInstructionsQueue]: HostInstructionsQueue|null;
/**
* Location of animation context (which contains the active players) for this element styling
* context.
*/
[StylingIndex.PlayerContext]: PlayerContext|null;
}
/**
* A queue of all host-related styling instructions (these are buffered and evaluated just before
* the styling is applied).
*
* This queue is used when any `hostStyling` instructions are executed from the `hostBindings`
* function. Template-level styling functions (e.g. `styleMap` and `classProp`)
* do not make use of this queue (they are applied to the styling context immediately).
*
* Due to the nature of how components/directives are evaluated, directives (both parent and
* subclass directives) may not apply their styling at the right time for the styling
* algorithm code to prioritize them. Therefore, all host-styling instructions are queued up
* (buffered) into the array below and are automatically sorted in terms of priority. The
* priority for host-styling is as follows:
*
* 1. The template (this doesn't get queued, but gets evaluated immediately)
* 2. Any directives present on the host
* 2a) first child directive styling bindings are updated
* 2b) then any parent directives
* 3. Component host bindings
*
* Angular runs change detection for each of these cases in a different order. Because of this
* the array below is populated with each of the host styling functions + their arguments.
*
* context[HostInstructionsQueue] = [
* directiveIndex,
* hostStylingFn,
* [argumentsForFn],
* ...
* anotherDirectiveIndex, <-- this has a lower priority (a higher directive index)
* anotherHostStylingFn,
* [argumentsForFn],
* ]
*
* When `renderStyling` is called (within `class_and_host_bindings.ts`) then the queue is
* drained and each of the instructions are executed. Once complete the queue is empty then
* the style/class binding code is rendered on the element (which is what happens normally
* inside of `renderStyling`).
*
* Right now each directive's hostBindings function, as well the template function, both
* call `stylingApply()` and `hostStylingApply()`. The fact that this is called
* multiple times for the same element (b/c of change detection) causes some issues. To avoid
* having styling code be rendered on an element multiple times, the `HostInstructionsQueue`
* reserves a slot for a reference pointing to the very last directive that was registered and
* only allows for styling to be applied once that directive is encountered (which will happen
* as the last update for that element).
*/
export interface HostInstructionsQueue extends Array<number|Function|any[]> { [0]: number; }
/**
* Used as a reference for any values contained within `HostInstructionsQueue`.
*/
export const enum HostInstructionsQueueIndex {
LastRegisteredDirectiveIndexPosition = 0,
ValuesStartPosition = 1,
DirectiveIndexOffset = 0,
InstructionFnOffset = 1,
ParamsOffset = 2,
Size = 3,
}
/**
* Used as a styling array to house static class and style values that were extracted
* by the compiler and placed in the animation context via `elementStart` and
* `elementHostAttrs`.
*
* See [InitialStylingValuesIndex] for a breakdown of how all this works.
*/
export interface InitialStylingValues extends Array<string|boolean|number|null> {
[InitialStylingValuesIndex.DefaultNullValuePosition]: null;
[InitialStylingValuesIndex.CachedStringValuePosition]: string|null;
}
/**
* Used as an offset/position index to figure out where initial styling
* values are located.
*
* Used as a reference point to provide markers to all static styling
* values (the initial style and class values on an element) within an
* array within the `StylingContext`. This array contains key/value pairs
* where the key is the style property name or className and the value is
* the style value or whether or not a class is present on the elment.
*
* The first value is always null so that a initial index value of
* `0` will always point to a null value.
*
* The second value is also always null unless a string-based representation
* of the styling data was constructed (it gets cached in this slot).
*
* If a <div> elements contains a list of static styling values like so:
*
* <div class="foo bar baz" style="width:100px; height:200px;">
*
* Then the initial styles for that will look like so:
*
* Styles:
* ```
* StylingContext[InitialStylesIndex] = [
* null, null, 'width', '100px', height, '200px'
* ]
* ```
*
* Classes:
* ```
* StylingContext[InitialClassesIndex] = [
* null, null, 'foo', true, 'bar', true, 'baz', true
* ]
* ```
*
* Initial style and class entries have their own arrays. This is because
* it's easier to add to the end of one array and not then have to update
* every context entries' pointer index to the newly offseted values.
*
* When property bindinds are added to a context then initial style/class
* values will also be inserted into the array. This is to create a space
* in the situation when a follow-up directive inserts static styling into
* the array. By default, style values are `null` and class values are
* `false` when inserted by property bindings.
*
* For example:
* ```
* <div class="foo bar baz"
* [class.car]="myCarExp"
* style="width:100px; height:200px;"
* [style.opacity]="myOpacityExp">
* ```
*
* Will construct initial styling values that look like:
*
* Styles:
* ```
* StylingContext[InitialStylesIndex] = [
* null, null, 'width', '100px', height, '200px', 'opacity', null
* ]
* ```
*
* Classes:
* ```
* StylingContext[InitialClassesIndex] = [
* null, null, 'foo', true, 'bar', true, 'baz', true, 'car', false
* ]
* ```
*
* Now if a directive comes along and introduces `car` as a static
* class value or `opacity` then those values will be filled into
* the initial styles array.
*
* For example:
*
* ```
* @Directive({
* selector: 'opacity-car-directive',
* host: {
* 'style': 'opacity:0.5',
* 'class': 'car'
* }
* })
* class OpacityCarDirective {}
* ```
*
* This will render itself as:
*
* Styles:
* ```
* StylingContext[InitialStylesIndex] = [
* null, null, 'width', '100px', height, '200px', 'opacity', '0.5'
* ]
* ```
*
* Classes:
* ```
* StylingContext[InitialClassesIndex] = [
* null, null, 'foo', true, 'bar', true, 'baz', true, 'car', true
* ]
* ```
*/
export const enum InitialStylingValuesIndex {
/**
* The first value is always `null` so that `styles[0] == null` for unassigned values
*/
DefaultNullValuePosition = 0,
/**
* Used for non-styling code to examine what the style or className string is:
* styles: ['width', '100px', 0, 'opacity', null, 0, 'height', '200px', 0]
* => initialStyles[CachedStringValuePosition] = 'width:100px;height:200px';
* classes: ['foo', true, 0, 'bar', false, 0, 'baz', true, 0]
* => initialClasses[CachedStringValuePosition] = 'foo bar';
*
* Note that this value is `null` by default and it will only be populated
* once `getInitialStyleStringValue` or `getInitialClassNameValue` is executed.
*/
CachedStringValuePosition = 1,
/**
* Where the style or class values start in the tuple
*/
KeyValueStartPosition = 2,
/**
* The offset value (index + offset) for the property value for each style/class entry
*/
PropOffset = 0,
/**
* The offset value (index + offset) for the style/class value for each style/class entry
*/
ValueOffset = 1,
/**
* The offset value (index + offset) for the style/class directive owner for each style/class
entry
*/
DirectiveOwnerOffset = 2,
/**
* The first bit set aside to mark if the initial style was already rendere
*/
AppliedFlagBitPosition = 0b0,
AppliedFlagBitLength = 1,
/**
* The total size for each style/class entry (prop + value + directiveOwner)
*/
Size = 3
}
/**
* An array located in the StylingContext that houses all directive instances and additional
* data about them.
*
* Each entry in this array represents a source of where style/class binding values could
* come from. By default, there is always at least one directive here with a null value and
* that represents bindings that live directly on an element in the template (not host bindings).
*
* Each successive entry in the array is an actual instance of a directive as well as some
* additional info about that entry.
*
* An entry within this array has the following values:
* [0] = The instance of the directive (the first entry is null because its reserved for the
* template)
* [1] = The pointer that tells where the single styling (stuff like [class.foo] and [style.prop])
* offset values are located. This value will allow for a binding instruction to find exactly
* where a style is located.
* [2] = Whether or not the directive has any styling values that are dirty. This is used as
* reference within the `renderStyling` function to decide whether to skip iterating
* through the context when rendering is executed.
* [3] = The styleSanitizer instance that is assigned to the directive. Although it's unlikely,
* a directive could introduce its own special style sanitizer and for this reach each
* directive will get its own space for it (if null then the very first sanitizer is used).
*
* Each time a new directive is added it will insert these four values at the end of the array.
* When this array is examined then the resulting directiveIndex will be resolved by dividing the
* index value by the size of the array entries (so if DirA is at spot 8 then its index will be 2).
*/
export interface DirectiveRegistryValues extends Array<null|{}|boolean|number|StyleSanitizeFn> {
[DirectiveRegistryValuesIndex.SinglePropValuesIndexOffset]: number;
[DirectiveRegistryValuesIndex.StyleSanitizerOffset]: StyleSanitizeFn|null;
}
/**
* An enum that outlines the offset/position values for each directive entry and its data
* that are housed inside of [DirectiveRegistryValues].
*/
export const enum DirectiveRegistryValuesIndex {
SinglePropValuesIndexOffset = 0,
StyleSanitizerOffset = 1,
Size = 2
}
/**
* An array that contains the index pointer values for every single styling property
* that exists in the context and for every directive. It also contains the total
* single styles and single classes that exists in the context as the first two values.
*
* Let's say we have the following template code:
*
* <div [style.width]="myWidth"
* [style.height]="myHeight"
* [class.flipped]="flipClass"
* directive-with-opacity>
* directive-with-foo-bar-classes>
*
* We have two directive and template-binding sources,
* 2 + 1 styles and 1 + 1 classes. When the bindings are
* registered the SinglePropOffsets array will look like so:
*
* s_0/c_0 = template directive value
* s_1/c_1 = directive one (directive-with-opacity)
* s_2/c_2 = directive two (directive-with-foo-bar-classes)
*
* [3, 2, 2, 1, s_00, s01, c_01, 1, 0, s_10, 0, 1, c_20
*/
export interface SinglePropOffsetValues extends Array<number> {
[SinglePropOffsetValuesIndex.StylesCountPosition]: number;
[SinglePropOffsetValuesIndex.ClassesCountPosition]: number;
}
/**
* An enum that outlines the offset/position values for each single prop/class entry
* that are housed inside of [SinglePropOffsetValues].
*/
export const enum SinglePropOffsetValuesIndex {
StylesCountPosition = 0,
ClassesCountPosition = 1,
ValueStartPosition = 2
}
/**
* Used a reference for all multi styling values (values that are assigned via the
* `[style]` and `[class]` bindings).
*
* Single-styling properties (things set via `[style.prop]` and `[class.name]` bindings)
* are not handled using the same approach as multi-styling bindings (such as `[style]`
* `[class]` bindings).
*
* Multi-styling bindings rely on a diffing algorithm to figure out what properties have been added,
* removed and modified. Multi-styling properties are also evaluated across directives--which means
* that Angular supports having multiple directives all write to the same `[style]` and `[class]`
* bindings (using host bindings) even if the `[style]` and/or `[class]` bindings are being written
* to on the template element.
*
* All multi-styling values that are written to an element (whether it be from the template or any
* directives attached to the element) are all written into the `MapBasedOffsetValues` array. (Note
* that there are two arrays: one for styles and another for classes.)
*
* This array is shaped in the following way:
*
* [0] = The total amount of unique multi-style or multi-class entries that exist currently in the
* context.
* [1+] = Contains an entry of four values ... Each entry is a value assigned by a
* `[style]`/`[class]`
* binding (we call this a **source**).
*
* An example entry looks like so (at a given `i` index):
* [i + 0] = Whether or not the value is dirty
*
* [i + 1] = The index of where the map-based values
* (for this **source**) start within the context
*
* [i + 2] = The untouched, last set value of the binding
*
* [i + 3] = The total amount of unqiue binding values that were
* extracted and set into the context. (Note that this value does
* not reflect the total amount of values within the binding
* value (since it's a map), but instead reflects the total values
* that were not used by another directive).
*
* Each time a directive (or template) writes a value to a `[class]`/`[style]` binding then the
* styling diffing algorithm code will decide whether or not to update the value based on the
* following rules:
*
* 1. If a more important directive (either the template or a directive that was registered
* beforehand) has written a specific styling value into the context then any follow-up styling
* values (set by another directive via its `[style]` and/or `[class]` host binding) will not be
* able to set it. This is because the former directive has priorty.
* 2. Only if a former directive has set a specific styling value to null (whether by actually
* setting it to null or not including it in is map value) then a less imporatant directive can
* set its own value.
*
* ## How the map-based styling algorithm updates itself
*/
export interface MapBasedOffsetValues extends Array<any> {
[MapBasedOffsetValuesIndex.EntriesCountPosition]: number;
}
export const enum MapBasedOffsetValuesIndex {
EntriesCountPosition = 0,
ValuesStartPosition = 1,
DirtyFlagOffset = 0,
PositionStartOffset = 1,
ValueOffset = 2,
ValueCountOffset = 3,
Size = 4
}
/**
* Used to set the context to be dirty or not both on the master flag (position 1)
* or for each single/multi property that exists in the context.
*/
export const enum StylingFlags {
// Implies no configurations
None = 0b00000,
// Whether or not the entry or context itself is dirty
Dirty = 0b00001,
// Whether or not this is a class-based assignment
Class = 0b00010,
// Whether or not a sanitizer was applied to this property
Sanitize = 0b00100,
// Whether or not any player builders within need to produce new players
PlayerBuildersDirty = 0b01000,
// The max amount of bits used to represent these configuration values
BindingAllocationLocked = 0b10000,
BitCountSize = 5,
// There are only five bits here
BitMask = 0b11111
}
/** Used as numeric pointer values to determine what cells to update in the `StylingContext` */
export const enum StylingIndex {
// Position of where the initial styles are stored in the styling context
// This index must align with HOST, see interfaces/view.ts
ElementPosition = 0,
// Index of location where the start of single properties are stored. (`updateStyleProp`)
MasterFlagPosition = 1,
// Position of where the registered directives exist for this styling context
DirectiveRegistryPosition = 2,
// Position of where the initial styles are stored in the styling context
InitialStyleValuesPosition = 3,
InitialClassValuesPosition = 4,
// Index of location where the class index offset value is located
SinglePropOffsetPositions = 5,
// Position of where the last string-based CSS class value was stored (or a cached version of the
// initial styles when a [class] directive is present)
CachedMultiClasses = 6,
// Position of where the last string-based CSS class value was stored
CachedMultiStyles = 7,
// Multi and single entries are stored in `StylingContext` as: Flag; PropertyName; PropertyValue
// Position of where the initial styles are stored in the styling context
HostInstructionsQueue = 8,
PlayerContext = 9,
// Location of single (prop) value entries are stored within the context
SingleStylesStartPosition = 10,
FlagsOffset = 0,
PropertyOffset = 1,
ValueOffset = 2,
PlayerBuilderIndexOffset = 3,
// Size of each multi or single entry (flag + prop + value + playerBuilderIndex)
Size = 4,
// Each flag has a binary digit length of this value
BitCountSize = 14, // (32 - 4) / 2 = ~14
// The binary digit value as a mask
BitMask = 0b11111111111111, // 14 bits
}
/**
* An enum that outlines the bit flag data for directive owner and player index
* values that exist within en entry that lives in the StylingContext.
*
* The values here split a number value into two sets of bits:
* - The first 16 bits are used to store the directiveIndex that owns this style value
* - The other 16 bits are used to store the playerBuilderIndex that is attached to this style
*/
export const enum DirectiveOwnerAndPlayerBuilderIndex {
BitCountSize = 16,
BitMask = 0b1111111111111111
}
/**
* The default directive styling index value for template-based bindings.
*
* All host-level bindings (e.g. `hostStyleProp` and `hostClassMap`) are
* assigned a directive styling index value based on the current directive
* uniqueId and the directive super-class inheritance depth. But for template
* bindings they always have the same directive styling index value.
*/
export const DEFAULT_TEMPLATE_DIRECTIVE_INDEX = 0;