
Update the license headers throughout the repository to reference Google LLC rather than Google Inc, for the required license headers. PR Close #37205
596 lines
18 KiB
TypeScript
596 lines
18 KiB
TypeScript
/**
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* @license
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* Copyright Google LLC All Rights Reserved.
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*
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* Use of this source code is governed by an MIT-style license that can be
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* found in the LICENSE file at https://angular.io/license
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*/
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import {assertDefined, assertEqual} from '../util/assert';
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import {assertLViewOrUndefined} from './assert';
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import {DirectiveDef} from './interfaces/definition';
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import {TNode} from './interfaces/node';
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import {CONTEXT, DECLARATION_VIEW, LView, OpaqueViewState, TData, TVIEW, TView} from './interfaces/view';
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import {MATH_ML_NAMESPACE, SVG_NAMESPACE} from './namespaces';
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import {getTNode} from './util/view_utils';
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/**
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*
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*/
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interface LFrame {
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/**
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* Parent LFrame.
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*
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* This is needed when `leaveView` is called to restore the previous state.
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*/
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parent: LFrame;
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/**
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* Child LFrame.
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*
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* This is used to cache existing LFrames to relieve the memory pressure.
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*/
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child: LFrame|null;
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/**
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* State of the current view being processed.
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*
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* An array of nodes (text, element, container, etc), pipes, their bindings, and
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* any local variables that need to be stored between invocations.
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*/
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lView: LView;
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/**
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* Current `TView` associated with the `LFrame.lView`.
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*
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* One can get `TView` from `lFrame[TVIEW]` however because it is so common it makes sense to
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* store it in `LFrame` for perf reasons.
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*/
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tView: TView;
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/**
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* Used to set the parent property when nodes are created and track query results.
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*
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* This is used in conjunction with `isParent`.
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*/
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previousOrParentTNode: TNode;
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/**
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* If `isParent` is:
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* - `true`: then `previousOrParentTNode` points to a parent node.
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* - `false`: then `previousOrParentTNode` points to previous node (sibling).
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*/
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isParent: boolean;
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/**
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* Index of currently selected element in LView.
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*
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* Used by binding instructions. Updated as part of advance instruction.
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*/
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selectedIndex: number;
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/**
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* Current pointer to the binding index.
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*/
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bindingIndex: number;
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/**
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* The last viewData retrieved by nextContext().
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* Allows building nextContext() and reference() calls.
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*
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* e.g. const inner = x().$implicit; const outer = x().$implicit;
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*/
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contextLView: LView;
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/**
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* Store the element depth count. This is used to identify the root elements of the template
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* so that we can then attach patch data `LView` to only those elements. We know that those
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* are the only places where the patch data could change, this way we will save on number
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* of places where tha patching occurs.
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*/
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elementDepthCount: number;
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/**
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* Current namespace to be used when creating elements
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*/
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currentNamespace: string|null;
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/**
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* The root index from which pure function instructions should calculate their binding
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* indices. In component views, this is TView.bindingStartIndex. In a host binding
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* context, this is the TView.expandoStartIndex + any dirs/hostVars before the given dir.
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*/
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bindingRootIndex: number;
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/**
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* Current index of a View or Content Query which needs to be processed next.
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* We iterate over the list of Queries and increment current query index at every step.
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*/
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currentQueryIndex: number;
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/**
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* When host binding is executing this points to the directive index.
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* `TView.data[currentDirectiveIndex]` is `DirectiveDef`
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* `LView[currentDirectiveIndex]` is directive instance.
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*/
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currentDirectiveIndex: number;
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}
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/**
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* All implicit instruction state is stored here.
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*
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* It is useful to have a single object where all of the state is stored as a mental model
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* (rather it being spread across many different variables.)
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*
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* PERF NOTE: Turns out that writing to a true global variable is slower than
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* having an intermediate object with properties.
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*/
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interface InstructionState {
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/**
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* Current `LFrame`
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*
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* `null` if we have not called `enterView`
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*/
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lFrame: LFrame;
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/**
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* Stores whether directives should be matched to elements.
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*
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* When template contains `ngNonBindable` then we need to prevent the runtime from matching
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* directives on children of that element.
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*
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* Example:
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* ```
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* <my-comp my-directive>
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* Should match component / directive.
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* </my-comp>
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* <div ngNonBindable>
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* <my-comp my-directive>
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* Should not match component / directive because we are in ngNonBindable.
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* </my-comp>
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* </div>
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* ```
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*/
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bindingsEnabled: boolean;
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/**
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* In this mode, any changes in bindings will throw an ExpressionChangedAfterChecked error.
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*
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* Necessary to support ChangeDetectorRef.checkNoChanges().
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*/
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checkNoChangesMode: boolean;
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}
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export const instructionState: InstructionState = {
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lFrame: createLFrame(null),
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bindingsEnabled: true,
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checkNoChangesMode: false,
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};
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export function getElementDepthCount() {
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return instructionState.lFrame.elementDepthCount;
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}
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export function increaseElementDepthCount() {
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instructionState.lFrame.elementDepthCount++;
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}
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export function decreaseElementDepthCount() {
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instructionState.lFrame.elementDepthCount--;
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}
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export function getBindingsEnabled(): boolean {
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return instructionState.bindingsEnabled;
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}
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/**
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* Enables directive matching on elements.
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*
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* * Example:
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* ```
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* <my-comp my-directive>
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* Should match component / directive.
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* </my-comp>
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* <div ngNonBindable>
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* <!-- ɵɵdisableBindings() -->
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* <my-comp my-directive>
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* Should not match component / directive because we are in ngNonBindable.
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* </my-comp>
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* <!-- ɵɵenableBindings() -->
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* </div>
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* ```
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*
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* @codeGenApi
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*/
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export function ɵɵenableBindings(): void {
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instructionState.bindingsEnabled = true;
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}
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/**
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* Disables directive matching on element.
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*
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* * Example:
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* ```
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* <my-comp my-directive>
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* Should match component / directive.
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* </my-comp>
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* <div ngNonBindable>
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* <!-- ɵɵdisableBindings() -->
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* <my-comp my-directive>
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* Should not match component / directive because we are in ngNonBindable.
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* </my-comp>
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* <!-- ɵɵenableBindings() -->
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* </div>
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* ```
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*
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* @codeGenApi
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*/
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export function ɵɵdisableBindings(): void {
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instructionState.bindingsEnabled = false;
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}
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/**
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* Return the current `LView`.
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*/
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export function getLView(): LView {
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return instructionState.lFrame.lView;
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}
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/**
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* Return the current `TView`.
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*/
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export function getTView(): TView {
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return instructionState.lFrame.tView;
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}
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/**
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* Restores `contextViewData` to the given OpaqueViewState instance.
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*
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* Used in conjunction with the getCurrentView() instruction to save a snapshot
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* of the current view and restore it when listeners are invoked. This allows
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* walking the declaration view tree in listeners to get vars from parent views.
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*
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* @param viewToRestore The OpaqueViewState instance to restore.
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*
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* @codeGenApi
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*/
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export function ɵɵrestoreView(viewToRestore: OpaqueViewState) {
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instructionState.lFrame.contextLView = viewToRestore as any as LView;
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}
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export function getPreviousOrParentTNode(): TNode {
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return instructionState.lFrame.previousOrParentTNode;
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}
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export function setPreviousOrParentTNode(tNode: TNode, isParent: boolean) {
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instructionState.lFrame.previousOrParentTNode = tNode;
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instructionState.lFrame.isParent = isParent;
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}
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export function getIsParent(): boolean {
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return instructionState.lFrame.isParent;
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}
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export function setIsNotParent(): void {
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instructionState.lFrame.isParent = false;
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}
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export function setIsParent(): void {
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instructionState.lFrame.isParent = true;
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}
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export function getContextLView(): LView {
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return instructionState.lFrame.contextLView;
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}
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export function getCheckNoChangesMode(): boolean {
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// TODO(misko): remove this from the LView since it is ngDevMode=true mode only.
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return instructionState.checkNoChangesMode;
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}
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export function setCheckNoChangesMode(mode: boolean): void {
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instructionState.checkNoChangesMode = mode;
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}
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// top level variables should not be exported for performance reasons (PERF_NOTES.md)
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export function getBindingRoot() {
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const lFrame = instructionState.lFrame;
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let index = lFrame.bindingRootIndex;
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if (index === -1) {
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index = lFrame.bindingRootIndex = lFrame.tView.bindingStartIndex;
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}
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return index;
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}
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export function getBindingIndex(): number {
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return instructionState.lFrame.bindingIndex;
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}
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export function setBindingIndex(value: number): number {
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return instructionState.lFrame.bindingIndex = value;
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}
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export function nextBindingIndex(): number {
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return instructionState.lFrame.bindingIndex++;
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}
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export function incrementBindingIndex(count: number): number {
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const lFrame = instructionState.lFrame;
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const index = lFrame.bindingIndex;
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lFrame.bindingIndex = lFrame.bindingIndex + count;
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return index;
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}
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/**
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* Set a new binding root index so that host template functions can execute.
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*
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* Bindings inside the host template are 0 index. But because we don't know ahead of time
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* how many host bindings we have we can't pre-compute them. For this reason they are all
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* 0 index and we just shift the root so that they match next available location in the LView.
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*
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* @param bindingRootIndex Root index for `hostBindings`
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* @param currentDirectiveIndex `TData[currentDirectiveIndex]` will point to the current directive
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* whose `hostBindings` are being processed.
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*/
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export function setBindingRootForHostBindings(
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bindingRootIndex: number, currentDirectiveIndex: number) {
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const lFrame = instructionState.lFrame;
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lFrame.bindingIndex = lFrame.bindingRootIndex = bindingRootIndex;
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setCurrentDirectiveIndex(currentDirectiveIndex);
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}
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/**
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* When host binding is executing this points to the directive index.
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* `TView.data[getCurrentDirectiveIndex()]` is `DirectiveDef`
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* `LView[getCurrentDirectiveIndex()]` is directive instance.
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*/
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export function getCurrentDirectiveIndex(): number {
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return instructionState.lFrame.currentDirectiveIndex;
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}
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/**
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* Sets an index of a directive whose `hostBindings` are being processed.
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*
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* @param currentDirectiveIndex `TData` index where current directive instance can be found.
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*/
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export function setCurrentDirectiveIndex(currentDirectiveIndex: number): void {
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instructionState.lFrame.currentDirectiveIndex = currentDirectiveIndex;
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}
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/**
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* Retrieve the current `DirectiveDef` which is active when `hostBindings` instruction is being
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* executed.
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*
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* @param tData Current `TData` where the `DirectiveDef` will be looked up at.
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*/
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export function getCurrentDirectiveDef(tData: TData): DirectiveDef<any>|null {
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const currentDirectiveIndex = instructionState.lFrame.currentDirectiveIndex;
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return currentDirectiveIndex === -1 ? null : tData[currentDirectiveIndex] as DirectiveDef<any>;
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}
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export function getCurrentQueryIndex(): number {
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return instructionState.lFrame.currentQueryIndex;
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}
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export function setCurrentQueryIndex(value: number): void {
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instructionState.lFrame.currentQueryIndex = value;
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}
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/**
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* This is a light weight version of the `enterView` which is needed by the DI system.
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* @param newView
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* @param tNode
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*/
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export function enterDI(newView: LView, tNode: TNode) {
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ngDevMode && assertLViewOrUndefined(newView);
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const newLFrame = allocLFrame();
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instructionState.lFrame = newLFrame;
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newLFrame.previousOrParentTNode = tNode!;
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newLFrame.lView = newView;
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}
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/**
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* Swap the current lView with a new lView.
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*
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* For performance reasons we store the lView in the top level of the module.
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* This way we minimize the number of properties to read. Whenever a new view
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* is entered we have to store the lView for later, and when the view is
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* exited the state has to be restored
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*
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* @param newView New lView to become active
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* @param tNode Element to which the View is a child of
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* @returns the previously active lView;
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*/
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export function enterView(newView: LView, tNode: TNode|null): void {
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ngDevMode && assertLViewOrUndefined(newView);
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const newLFrame = allocLFrame();
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if (ngDevMode) {
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assertEqual(newLFrame.isParent, true, 'Expected clean LFrame');
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assertEqual(newLFrame.lView, null, 'Expected clean LFrame');
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assertEqual(newLFrame.tView, null, 'Expected clean LFrame');
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assertEqual(newLFrame.selectedIndex, 0, 'Expected clean LFrame');
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assertEqual(newLFrame.elementDepthCount, 0, 'Expected clean LFrame');
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assertEqual(newLFrame.currentDirectiveIndex, -1, 'Expected clean LFrame');
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assertEqual(newLFrame.currentNamespace, null, 'Expected clean LFrame');
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assertEqual(newLFrame.bindingRootIndex, -1, 'Expected clean LFrame');
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assertEqual(newLFrame.currentQueryIndex, 0, 'Expected clean LFrame');
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}
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const tView = newView[TVIEW];
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instructionState.lFrame = newLFrame;
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newLFrame.previousOrParentTNode = tNode!;
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newLFrame.lView = newView;
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newLFrame.tView = tView;
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newLFrame.contextLView = newView!;
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newLFrame.bindingIndex = tView.bindingStartIndex;
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}
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/**
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* Allocates next free LFrame. This function tries to reuse the `LFrame`s to lower memory pressure.
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*/
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function allocLFrame() {
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const currentLFrame = instructionState.lFrame;
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const childLFrame = currentLFrame === null ? null : currentLFrame.child;
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const newLFrame = childLFrame === null ? createLFrame(currentLFrame) : childLFrame;
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return newLFrame;
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}
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function createLFrame(parent: LFrame|null): LFrame {
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const lFrame: LFrame = {
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previousOrParentTNode: null!, //
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isParent: true, //
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lView: null!, //
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tView: null!, //
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selectedIndex: 0, //
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contextLView: null!, //
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elementDepthCount: 0, //
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currentNamespace: null, //
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currentDirectiveIndex: -1, //
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bindingRootIndex: -1, //
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bindingIndex: -1, //
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currentQueryIndex: 0, //
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parent: parent!, //
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child: null, //
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};
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parent !== null && (parent.child = lFrame); // link the new LFrame for reuse.
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return lFrame;
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}
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/**
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* A lightweight version of leave which is used with DI.
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*
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* This function only resets `previousOrParentTNode` and `LView` as those are the only properties
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* used with DI (`enterDI()`).
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*
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* NOTE: This function is reexported as `leaveDI`. However `leaveDI` has return type of `void` where
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* as `leaveViewLight` has `LFrame`. This is so that `leaveViewLight` can be used in `leaveView`.
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*/
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function leaveViewLight(): LFrame {
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const oldLFrame = instructionState.lFrame;
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instructionState.lFrame = oldLFrame.parent;
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oldLFrame.previousOrParentTNode = null!;
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oldLFrame.lView = null!;
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return oldLFrame;
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}
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/**
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* This is a lightweight version of the `leaveView` which is needed by the DI system.
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*
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* NOTE: this function is an alias so that we can change the type of the function to have `void`
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* return type.
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*/
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export const leaveDI: () => void = leaveViewLight;
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/**
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* Leave the current `LView`
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*
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* This pops the `LFrame` with the associated `LView` from the stack.
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*
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* IMPORTANT: We must zero out the `LFrame` values here otherwise they will be retained. This is
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* because for performance reasons we don't release `LFrame` but rather keep it for next use.
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*/
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export function leaveView() {
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const oldLFrame = leaveViewLight();
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oldLFrame.isParent = true;
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oldLFrame.tView = null!;
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oldLFrame.selectedIndex = 0;
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oldLFrame.contextLView = null!;
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oldLFrame.elementDepthCount = 0;
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oldLFrame.currentDirectiveIndex = -1;
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oldLFrame.currentNamespace = null;
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oldLFrame.bindingRootIndex = -1;
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oldLFrame.bindingIndex = -1;
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oldLFrame.currentQueryIndex = 0;
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}
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export function nextContextImpl<T = any>(level: number): T {
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const contextLView = instructionState.lFrame.contextLView =
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walkUpViews(level, instructionState.lFrame.contextLView!);
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return contextLView[CONTEXT] as T;
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}
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function walkUpViews(nestingLevel: number, currentView: LView): LView {
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while (nestingLevel > 0) {
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ngDevMode &&
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assertDefined(
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currentView[DECLARATION_VIEW],
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'Declaration view should be defined if nesting level is greater than 0.');
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currentView = currentView[DECLARATION_VIEW]!;
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nestingLevel--;
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}
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return currentView;
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}
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/**
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* Gets the currently selected element index.
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*
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* Used with {@link property} instruction (and more in the future) to identify the index in the
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* current `LView` to act on.
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*/
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export function getSelectedIndex() {
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return instructionState.lFrame.selectedIndex;
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}
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/**
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* Sets the most recent index passed to {@link select}
|
|
*
|
|
* Used with {@link property} instruction (and more in the future) to identify the index in the
|
|
* current `LView` to act on.
|
|
*
|
|
* (Note that if an "exit function" was set earlier (via `setElementExitFn()`) then that will be
|
|
* run if and when the provided `index` value is different from the current selected index value.)
|
|
*/
|
|
export function setSelectedIndex(index: number) {
|
|
instructionState.lFrame.selectedIndex = index;
|
|
}
|
|
|
|
/**
|
|
* Gets the `tNode` that represents currently selected element.
|
|
*/
|
|
export function getSelectedTNode() {
|
|
const lFrame = instructionState.lFrame;
|
|
return getTNode(lFrame.tView, lFrame.selectedIndex);
|
|
}
|
|
|
|
/**
|
|
* Sets the namespace used to create elements to `'http://www.w3.org/2000/svg'` in global state.
|
|
*
|
|
* @codeGenApi
|
|
*/
|
|
export function ɵɵnamespaceSVG() {
|
|
instructionState.lFrame.currentNamespace = SVG_NAMESPACE;
|
|
}
|
|
|
|
/**
|
|
* Sets the namespace used to create elements to `'http://www.w3.org/1998/MathML/'` in global state.
|
|
*
|
|
* @codeGenApi
|
|
*/
|
|
export function ɵɵnamespaceMathML() {
|
|
instructionState.lFrame.currentNamespace = MATH_ML_NAMESPACE;
|
|
}
|
|
|
|
/**
|
|
* Sets the namespace used to create elements to `null`, which forces element creation to use
|
|
* `createElement` rather than `createElementNS`.
|
|
*
|
|
* @codeGenApi
|
|
*/
|
|
export function ɵɵnamespaceHTML() {
|
|
namespaceHTMLInternal();
|
|
}
|
|
|
|
/**
|
|
* Sets the namespace used to create elements to `null`, which forces element creation to use
|
|
* `createElement` rather than `createElementNS`.
|
|
*/
|
|
export function namespaceHTMLInternal() {
|
|
instructionState.lFrame.currentNamespace = null;
|
|
}
|
|
|
|
export function getNamespace(): string|null {
|
|
return instructionState.lFrame.currentNamespace;
|
|
}
|