Joey Perrott d1ea1f4c7f build: update license headers to reference Google LLC (#37205)
Update the license headers throughout the repository to reference Google LLC
rather than Google Inc, for the required license headers.

PR Close #37205
2020-05-26 14:26:58 -04:00

596 lines
18 KiB
TypeScript

/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import {assertDefined, assertEqual} from '../util/assert';
import {assertLViewOrUndefined} from './assert';
import {DirectiveDef} from './interfaces/definition';
import {TNode} from './interfaces/node';
import {CONTEXT, DECLARATION_VIEW, LView, OpaqueViewState, TData, TVIEW, TView} from './interfaces/view';
import {MATH_ML_NAMESPACE, SVG_NAMESPACE} from './namespaces';
import {getTNode} from './util/view_utils';
/**
*
*/
interface LFrame {
/**
* Parent LFrame.
*
* This is needed when `leaveView` is called to restore the previous state.
*/
parent: LFrame;
/**
* Child LFrame.
*
* This is used to cache existing LFrames to relieve the memory pressure.
*/
child: LFrame|null;
/**
* State of the current view being processed.
*
* An array of nodes (text, element, container, etc), pipes, their bindings, and
* any local variables that need to be stored between invocations.
*/
lView: LView;
/**
* Current `TView` associated with the `LFrame.lView`.
*
* One can get `TView` from `lFrame[TVIEW]` however because it is so common it makes sense to
* store it in `LFrame` for perf reasons.
*/
tView: TView;
/**
* Used to set the parent property when nodes are created and track query results.
*
* This is used in conjunction with `isParent`.
*/
previousOrParentTNode: TNode;
/**
* If `isParent` is:
* - `true`: then `previousOrParentTNode` points to a parent node.
* - `false`: then `previousOrParentTNode` points to previous node (sibling).
*/
isParent: boolean;
/**
* Index of currently selected element in LView.
*
* Used by binding instructions. Updated as part of advance instruction.
*/
selectedIndex: number;
/**
* Current pointer to the binding index.
*/
bindingIndex: number;
/**
* The last viewData retrieved by nextContext().
* Allows building nextContext() and reference() calls.
*
* e.g. const inner = x().$implicit; const outer = x().$implicit;
*/
contextLView: LView;
/**
* Store the element depth count. This is used to identify the root elements of the template
* so that we can then attach patch data `LView` to only those elements. We know that those
* are the only places where the patch data could change, this way we will save on number
* of places where tha patching occurs.
*/
elementDepthCount: number;
/**
* Current namespace to be used when creating elements
*/
currentNamespace: string|null;
/**
* The root index from which pure function instructions should calculate their binding
* indices. In component views, this is TView.bindingStartIndex. In a host binding
* context, this is the TView.expandoStartIndex + any dirs/hostVars before the given dir.
*/
bindingRootIndex: number;
/**
* Current index of a View or Content Query which needs to be processed next.
* We iterate over the list of Queries and increment current query index at every step.
*/
currentQueryIndex: number;
/**
* When host binding is executing this points to the directive index.
* `TView.data[currentDirectiveIndex]` is `DirectiveDef`
* `LView[currentDirectiveIndex]` is directive instance.
*/
currentDirectiveIndex: number;
}
/**
* All implicit instruction state is stored here.
*
* It is useful to have a single object where all of the state is stored as a mental model
* (rather it being spread across many different variables.)
*
* PERF NOTE: Turns out that writing to a true global variable is slower than
* having an intermediate object with properties.
*/
interface InstructionState {
/**
* Current `LFrame`
*
* `null` if we have not called `enterView`
*/
lFrame: LFrame;
/**
* Stores whether directives should be matched to elements.
*
* When template contains `ngNonBindable` then we need to prevent the runtime from matching
* directives on children of that element.
*
* Example:
* ```
* <my-comp my-directive>
* Should match component / directive.
* </my-comp>
* <div ngNonBindable>
* <my-comp my-directive>
* Should not match component / directive because we are in ngNonBindable.
* </my-comp>
* </div>
* ```
*/
bindingsEnabled: boolean;
/**
* In this mode, any changes in bindings will throw an ExpressionChangedAfterChecked error.
*
* Necessary to support ChangeDetectorRef.checkNoChanges().
*/
checkNoChangesMode: boolean;
}
export const instructionState: InstructionState = {
lFrame: createLFrame(null),
bindingsEnabled: true,
checkNoChangesMode: false,
};
export function getElementDepthCount() {
return instructionState.lFrame.elementDepthCount;
}
export function increaseElementDepthCount() {
instructionState.lFrame.elementDepthCount++;
}
export function decreaseElementDepthCount() {
instructionState.lFrame.elementDepthCount--;
}
export function getBindingsEnabled(): boolean {
return instructionState.bindingsEnabled;
}
/**
* Enables directive matching on elements.
*
* * Example:
* ```
* <my-comp my-directive>
* Should match component / directive.
* </my-comp>
* <div ngNonBindable>
* <!-- ɵɵdisableBindings() -->
* <my-comp my-directive>
* Should not match component / directive because we are in ngNonBindable.
* </my-comp>
* <!-- ɵɵenableBindings() -->
* </div>
* ```
*
* @codeGenApi
*/
export function ɵɵenableBindings(): void {
instructionState.bindingsEnabled = true;
}
/**
* Disables directive matching on element.
*
* * Example:
* ```
* <my-comp my-directive>
* Should match component / directive.
* </my-comp>
* <div ngNonBindable>
* <!-- ɵɵdisableBindings() -->
* <my-comp my-directive>
* Should not match component / directive because we are in ngNonBindable.
* </my-comp>
* <!-- ɵɵenableBindings() -->
* </div>
* ```
*
* @codeGenApi
*/
export function ɵɵdisableBindings(): void {
instructionState.bindingsEnabled = false;
}
/**
* Return the current `LView`.
*/
export function getLView(): LView {
return instructionState.lFrame.lView;
}
/**
* Return the current `TView`.
*/
export function getTView(): TView {
return instructionState.lFrame.tView;
}
/**
* Restores `contextViewData` to the given OpaqueViewState instance.
*
* Used in conjunction with the getCurrentView() instruction to save a snapshot
* of the current view and restore it when listeners are invoked. This allows
* walking the declaration view tree in listeners to get vars from parent views.
*
* @param viewToRestore The OpaqueViewState instance to restore.
*
* @codeGenApi
*/
export function ɵɵrestoreView(viewToRestore: OpaqueViewState) {
instructionState.lFrame.contextLView = viewToRestore as any as LView;
}
export function getPreviousOrParentTNode(): TNode {
return instructionState.lFrame.previousOrParentTNode;
}
export function setPreviousOrParentTNode(tNode: TNode, isParent: boolean) {
instructionState.lFrame.previousOrParentTNode = tNode;
instructionState.lFrame.isParent = isParent;
}
export function getIsParent(): boolean {
return instructionState.lFrame.isParent;
}
export function setIsNotParent(): void {
instructionState.lFrame.isParent = false;
}
export function setIsParent(): void {
instructionState.lFrame.isParent = true;
}
export function getContextLView(): LView {
return instructionState.lFrame.contextLView;
}
export function getCheckNoChangesMode(): boolean {
// TODO(misko): remove this from the LView since it is ngDevMode=true mode only.
return instructionState.checkNoChangesMode;
}
export function setCheckNoChangesMode(mode: boolean): void {
instructionState.checkNoChangesMode = mode;
}
// top level variables should not be exported for performance reasons (PERF_NOTES.md)
export function getBindingRoot() {
const lFrame = instructionState.lFrame;
let index = lFrame.bindingRootIndex;
if (index === -1) {
index = lFrame.bindingRootIndex = lFrame.tView.bindingStartIndex;
}
return index;
}
export function getBindingIndex(): number {
return instructionState.lFrame.bindingIndex;
}
export function setBindingIndex(value: number): number {
return instructionState.lFrame.bindingIndex = value;
}
export function nextBindingIndex(): number {
return instructionState.lFrame.bindingIndex++;
}
export function incrementBindingIndex(count: number): number {
const lFrame = instructionState.lFrame;
const index = lFrame.bindingIndex;
lFrame.bindingIndex = lFrame.bindingIndex + count;
return index;
}
/**
* Set a new binding root index so that host template functions can execute.
*
* Bindings inside the host template are 0 index. But because we don't know ahead of time
* how many host bindings we have we can't pre-compute them. For this reason they are all
* 0 index and we just shift the root so that they match next available location in the LView.
*
* @param bindingRootIndex Root index for `hostBindings`
* @param currentDirectiveIndex `TData[currentDirectiveIndex]` will point to the current directive
* whose `hostBindings` are being processed.
*/
export function setBindingRootForHostBindings(
bindingRootIndex: number, currentDirectiveIndex: number) {
const lFrame = instructionState.lFrame;
lFrame.bindingIndex = lFrame.bindingRootIndex = bindingRootIndex;
setCurrentDirectiveIndex(currentDirectiveIndex);
}
/**
* When host binding is executing this points to the directive index.
* `TView.data[getCurrentDirectiveIndex()]` is `DirectiveDef`
* `LView[getCurrentDirectiveIndex()]` is directive instance.
*/
export function getCurrentDirectiveIndex(): number {
return instructionState.lFrame.currentDirectiveIndex;
}
/**
* Sets an index of a directive whose `hostBindings` are being processed.
*
* @param currentDirectiveIndex `TData` index where current directive instance can be found.
*/
export function setCurrentDirectiveIndex(currentDirectiveIndex: number): void {
instructionState.lFrame.currentDirectiveIndex = currentDirectiveIndex;
}
/**
* Retrieve the current `DirectiveDef` which is active when `hostBindings` instruction is being
* executed.
*
* @param tData Current `TData` where the `DirectiveDef` will be looked up at.
*/
export function getCurrentDirectiveDef(tData: TData): DirectiveDef<any>|null {
const currentDirectiveIndex = instructionState.lFrame.currentDirectiveIndex;
return currentDirectiveIndex === -1 ? null : tData[currentDirectiveIndex] as DirectiveDef<any>;
}
export function getCurrentQueryIndex(): number {
return instructionState.lFrame.currentQueryIndex;
}
export function setCurrentQueryIndex(value: number): void {
instructionState.lFrame.currentQueryIndex = value;
}
/**
* This is a light weight version of the `enterView` which is needed by the DI system.
* @param newView
* @param tNode
*/
export function enterDI(newView: LView, tNode: TNode) {
ngDevMode && assertLViewOrUndefined(newView);
const newLFrame = allocLFrame();
instructionState.lFrame = newLFrame;
newLFrame.previousOrParentTNode = tNode!;
newLFrame.lView = newView;
}
/**
* Swap the current lView with a new lView.
*
* For performance reasons we store the lView in the top level of the module.
* This way we minimize the number of properties to read. Whenever a new view
* is entered we have to store the lView for later, and when the view is
* exited the state has to be restored
*
* @param newView New lView to become active
* @param tNode Element to which the View is a child of
* @returns the previously active lView;
*/
export function enterView(newView: LView, tNode: TNode|null): void {
ngDevMode && assertLViewOrUndefined(newView);
const newLFrame = allocLFrame();
if (ngDevMode) {
assertEqual(newLFrame.isParent, true, 'Expected clean LFrame');
assertEqual(newLFrame.lView, null, 'Expected clean LFrame');
assertEqual(newLFrame.tView, null, 'Expected clean LFrame');
assertEqual(newLFrame.selectedIndex, 0, 'Expected clean LFrame');
assertEqual(newLFrame.elementDepthCount, 0, 'Expected clean LFrame');
assertEqual(newLFrame.currentDirectiveIndex, -1, 'Expected clean LFrame');
assertEqual(newLFrame.currentNamespace, null, 'Expected clean LFrame');
assertEqual(newLFrame.bindingRootIndex, -1, 'Expected clean LFrame');
assertEqual(newLFrame.currentQueryIndex, 0, 'Expected clean LFrame');
}
const tView = newView[TVIEW];
instructionState.lFrame = newLFrame;
newLFrame.previousOrParentTNode = tNode!;
newLFrame.lView = newView;
newLFrame.tView = tView;
newLFrame.contextLView = newView!;
newLFrame.bindingIndex = tView.bindingStartIndex;
}
/**
* Allocates next free LFrame. This function tries to reuse the `LFrame`s to lower memory pressure.
*/
function allocLFrame() {
const currentLFrame = instructionState.lFrame;
const childLFrame = currentLFrame === null ? null : currentLFrame.child;
const newLFrame = childLFrame === null ? createLFrame(currentLFrame) : childLFrame;
return newLFrame;
}
function createLFrame(parent: LFrame|null): LFrame {
const lFrame: LFrame = {
previousOrParentTNode: null!, //
isParent: true, //
lView: null!, //
tView: null!, //
selectedIndex: 0, //
contextLView: null!, //
elementDepthCount: 0, //
currentNamespace: null, //
currentDirectiveIndex: -1, //
bindingRootIndex: -1, //
bindingIndex: -1, //
currentQueryIndex: 0, //
parent: parent!, //
child: null, //
};
parent !== null && (parent.child = lFrame); // link the new LFrame for reuse.
return lFrame;
}
/**
* A lightweight version of leave which is used with DI.
*
* This function only resets `previousOrParentTNode` and `LView` as those are the only properties
* used with DI (`enterDI()`).
*
* NOTE: This function is reexported as `leaveDI`. However `leaveDI` has return type of `void` where
* as `leaveViewLight` has `LFrame`. This is so that `leaveViewLight` can be used in `leaveView`.
*/
function leaveViewLight(): LFrame {
const oldLFrame = instructionState.lFrame;
instructionState.lFrame = oldLFrame.parent;
oldLFrame.previousOrParentTNode = null!;
oldLFrame.lView = null!;
return oldLFrame;
}
/**
* This is a lightweight version of the `leaveView` which is needed by the DI system.
*
* NOTE: this function is an alias so that we can change the type of the function to have `void`
* return type.
*/
export const leaveDI: () => void = leaveViewLight;
/**
* Leave the current `LView`
*
* This pops the `LFrame` with the associated `LView` from the stack.
*
* IMPORTANT: We must zero out the `LFrame` values here otherwise they will be retained. This is
* because for performance reasons we don't release `LFrame` but rather keep it for next use.
*/
export function leaveView() {
const oldLFrame = leaveViewLight();
oldLFrame.isParent = true;
oldLFrame.tView = null!;
oldLFrame.selectedIndex = 0;
oldLFrame.contextLView = null!;
oldLFrame.elementDepthCount = 0;
oldLFrame.currentDirectiveIndex = -1;
oldLFrame.currentNamespace = null;
oldLFrame.bindingRootIndex = -1;
oldLFrame.bindingIndex = -1;
oldLFrame.currentQueryIndex = 0;
}
export function nextContextImpl<T = any>(level: number): T {
const contextLView = instructionState.lFrame.contextLView =
walkUpViews(level, instructionState.lFrame.contextLView!);
return contextLView[CONTEXT] as T;
}
function walkUpViews(nestingLevel: number, currentView: LView): LView {
while (nestingLevel > 0) {
ngDevMode &&
assertDefined(
currentView[DECLARATION_VIEW],
'Declaration view should be defined if nesting level is greater than 0.');
currentView = currentView[DECLARATION_VIEW]!;
nestingLevel--;
}
return currentView;
}
/**
* Gets the currently selected element index.
*
* Used with {@link property} instruction (and more in the future) to identify the index in the
* current `LView` to act on.
*/
export function getSelectedIndex() {
return instructionState.lFrame.selectedIndex;
}
/**
* Sets the most recent index passed to {@link select}
*
* Used with {@link property} instruction (and more in the future) to identify the index in the
* current `LView` to act on.
*
* (Note that if an "exit function" was set earlier (via `setElementExitFn()`) then that will be
* run if and when the provided `index` value is different from the current selected index value.)
*/
export function setSelectedIndex(index: number) {
instructionState.lFrame.selectedIndex = index;
}
/**
* Gets the `tNode` that represents currently selected element.
*/
export function getSelectedTNode() {
const lFrame = instructionState.lFrame;
return getTNode(lFrame.tView, lFrame.selectedIndex);
}
/**
* Sets the namespace used to create elements to `'http://www.w3.org/2000/svg'` in global state.
*
* @codeGenApi
*/
export function ɵɵnamespaceSVG() {
instructionState.lFrame.currentNamespace = SVG_NAMESPACE;
}
/**
* Sets the namespace used to create elements to `'http://www.w3.org/1998/MathML/'` in global state.
*
* @codeGenApi
*/
export function ɵɵnamespaceMathML() {
instructionState.lFrame.currentNamespace = MATH_ML_NAMESPACE;
}
/**
* Sets the namespace used to create elements to `null`, which forces element creation to use
* `createElement` rather than `createElementNS`.
*
* @codeGenApi
*/
export function ɵɵnamespaceHTML() {
namespaceHTMLInternal();
}
/**
* Sets the namespace used to create elements to `null`, which forces element creation to use
* `createElement` rather than `createElementNS`.
*/
export function namespaceHTMLInternal() {
instructionState.lFrame.currentNamespace = null;
}
export function getNamespace(): string|null {
return instructionState.lFrame.currentNamespace;
}